
These replace float3 and packed_float3 in various places in the kernel where a spectral color representation will be used in the future. That representation will require more than 3 channels and conversion to from/RGB. The kernel code was refactored to remove the assumption that Spectrum and RGB colors are the same thing. There are no functional changes, Spectrum is still a float3 and the conversion functions are no-ops. Differential Revision: https://developer.blender.org/D15535
208 lines
6.7 KiB
C
208 lines
6.7 KiB
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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CCL_NAMESPACE_BEGIN
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/* VOLUME EXTINCTION */
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ccl_device void volume_extinction_setup(ccl_private ShaderData *sd, Spectrum weight)
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{
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if (sd->flag & SD_EXTINCTION) {
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sd->closure_transparent_extinction += weight;
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}
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else {
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sd->flag |= SD_EXTINCTION;
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sd->closure_transparent_extinction = weight;
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}
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}
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/* HENYEY-GREENSTEIN CLOSURE */
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typedef struct HenyeyGreensteinVolume {
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SHADER_CLOSURE_BASE;
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float g;
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} HenyeyGreensteinVolume;
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static_assert(sizeof(ShaderClosure) >= sizeof(HenyeyGreensteinVolume),
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"HenyeyGreensteinVolume is too large!");
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/* Given cosine between rays, return probability density that a photon bounces
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* to that direction. The g parameter controls how different it is from the
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* uniform sphere. g=0 uniform diffuse-like, g=1 close to sharp single ray. */
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ccl_device float single_peaked_henyey_greenstein(float cos_theta, float g)
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{
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return ((1.0f - g * g) / safe_powf(1.0f + g * g - 2.0f * g * cos_theta, 1.5f)) *
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(M_1_PI_F * 0.25f);
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};
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ccl_device int volume_henyey_greenstein_setup(ccl_private HenyeyGreensteinVolume *volume)
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{
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volume->type = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
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/* clamp anisotropy to avoid delta function */
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volume->g = signf(volume->g) * min(fabsf(volume->g), 1.0f - 1e-3f);
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return SD_SCATTER;
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}
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ccl_device Spectrum volume_henyey_greenstein_eval_phase(ccl_private const ShaderVolumeClosure *svc,
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const float3 I,
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float3 omega_in,
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ccl_private float *pdf)
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{
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float g = svc->g;
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/* note that I points towards the viewer */
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if (fabsf(g) < 1e-3f) {
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*pdf = M_1_PI_F * 0.25f;
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}
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else {
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float cos_theta = dot(-I, omega_in);
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*pdf = single_peaked_henyey_greenstein(cos_theta, g);
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}
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return make_spectrum(*pdf);
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}
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ccl_device float3
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henyey_greenstrein_sample(float3 D, float g, float randu, float randv, ccl_private float *pdf)
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{
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/* match pdf for small g */
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float cos_theta;
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bool isotropic = fabsf(g) < 1e-3f;
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if (isotropic) {
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cos_theta = (1.0f - 2.0f * randu);
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if (pdf) {
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*pdf = M_1_PI_F * 0.25f;
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}
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}
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else {
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float k = (1.0f - g * g) / (1.0f - g + 2.0f * g * randu);
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cos_theta = (1.0f + g * g - k * k) / (2.0f * g);
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if (pdf) {
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*pdf = single_peaked_henyey_greenstein(cos_theta, g);
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}
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}
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float sin_theta = safe_sqrtf(1.0f - cos_theta * cos_theta);
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float phi = M_2PI_F * randv;
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float3 dir = make_float3(sin_theta * cosf(phi), sin_theta * sinf(phi), cos_theta);
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float3 T, B;
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make_orthonormals(D, &T, &B);
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dir = dir.x * T + dir.y * B + dir.z * D;
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return dir;
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}
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ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClosure *svc,
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float3 I,
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float3 dIdx,
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float3 dIdy,
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float randu,
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float randv,
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ccl_private Spectrum *eval,
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ccl_private float3 *omega_in,
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ccl_private float3 *domega_in_dx,
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ccl_private float3 *domega_in_dy,
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ccl_private float *pdf)
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{
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float g = svc->g;
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/* note that I points towards the viewer and so is used negated */
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*omega_in = henyey_greenstrein_sample(-I, g, randu, randv, pdf);
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*eval = make_spectrum(*pdf); /* perfect importance sampling */
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#ifdef __RAY_DIFFERENTIALS__
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/* todo: implement ray differential estimation */
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*domega_in_dx = make_float3(0.0f, 0.0f, 0.0f);
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*domega_in_dy = make_float3(0.0f, 0.0f, 0.0f);
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#endif
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return LABEL_VOLUME_SCATTER;
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}
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/* VOLUME CLOSURE */
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ccl_device Spectrum volume_phase_eval(ccl_private const ShaderData *sd,
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ccl_private const ShaderVolumeClosure *svc,
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float3 omega_in,
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ccl_private float *pdf)
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{
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return volume_henyey_greenstein_eval_phase(svc, sd->I, omega_in, pdf);
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}
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ccl_device int volume_phase_sample(ccl_private const ShaderData *sd,
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ccl_private const ShaderVolumeClosure *svc,
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float randu,
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float randv,
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ccl_private Spectrum *eval,
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ccl_private float3 *omega_in,
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ccl_private differential3 *domega_in,
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ccl_private float *pdf)
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{
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return volume_henyey_greenstein_sample(svc,
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sd->I,
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sd->dI.dx,
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sd->dI.dy,
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randu,
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randv,
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eval,
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omega_in,
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&domega_in->dx,
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&domega_in->dy,
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pdf);
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}
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/* Volume sampling utilities. */
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/* todo: this value could be tweaked or turned into a probability to avoid
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* unnecessary work in volumes and subsurface scattering. */
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#define VOLUME_THROUGHPUT_EPSILON 1e-6f
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ccl_device Spectrum volume_color_transmittance(Spectrum sigma, float t)
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{
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return exp(-sigma * t);
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}
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ccl_device float volume_channel_get(Spectrum value, int channel)
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{
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return GET_SPECTRUM_CHANNEL(value, channel);
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}
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ccl_device int volume_sample_channel(Spectrum albedo,
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Spectrum throughput,
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float rand,
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ccl_private Spectrum *pdf)
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{
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/* Sample color channel proportional to throughput and single scattering
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* albedo, to significantly reduce noise with many bounce, following:
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*
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* "Practical and Controllable Subsurface Scattering for Production Path
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* Tracing". Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley. SIGGRAPH 2016. */
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Spectrum weights = fabs(throughput * albedo);
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float sum_weights = reduce_add(weights);
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if (sum_weights > 0.0f) {
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*pdf = weights / sum_weights;
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}
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else {
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*pdf = make_spectrum(1.0f / SPECTRUM_CHANNELS);
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}
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float pdf_sum = 0.0f;
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FOREACH_SPECTRUM_CHANNEL (i) {
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pdf_sum += GET_SPECTRUM_CHANNEL(*pdf, i);
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if (rand < pdf_sum) {
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return i;
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}
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}
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return SPECTRUM_CHANNELS - 1;
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}
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CCL_NAMESPACE_END
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