Files
blender/intern/cycles/kernel/osl/closures.cpp
Andrii Symkin d832d993c5 Cycles: add new Spectrum and PackedSpectrum types
These replace float3 and packed_float3 in various places in the kernel where a
spectral color representation will be used in the future. That representation
will require more than 3 channels and conversion to from/RGB. The kernel code
was refactored to remove the assumption that Spectrum and RGB colors are the
same thing.

There are no functional changes, Spectrum is still a float3 and the conversion
functions are no-ops.

Differential Revision: https://developer.blender.org/D15535
2022-08-09 16:49:34 +02:00

1008 lines
36 KiB
C++

/* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted from Open Shading Language
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011-2022 Blender Foundation. */
#include <OSL/genclosure.h>
#include <OSL/oslclosure.h>
#include "kernel/osl/closures.h"
#include "kernel/osl/shader.h"
#include "util/math.h"
#include "util/param.h"
// clang-format off
#include "kernel/device/cpu/compat.h"
#include "kernel/device/cpu/globals.h"
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_util.h"
#include "kernel/closure/bsdf_ashikhmin_velvet.h"
#include "kernel/closure/bsdf_diffuse.h"
#include "kernel/closure/bsdf_microfacet.h"
#include "kernel/closure/bsdf_microfacet_multi.h"
#include "kernel/closure/bsdf_oren_nayar.h"
#include "kernel/closure/bsdf_reflection.h"
#include "kernel/closure/bsdf_refraction.h"
#include "kernel/closure/bsdf_transparent.h"
#include "kernel/closure/bsdf_ashikhmin_shirley.h"
#include "kernel/closure/bsdf_toon.h"
#include "kernel/closure/bsdf_hair.h"
#include "kernel/closure/bsdf_hair_principled.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bsdf_principled_sheen.h"
#include "kernel/closure/volume.h"
#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
using namespace OSL;
/* BSDF class definitions */
BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, DiffuseBsdf, LABEL_DIFFUSE)
BSDF_CLOSURE_FLOAT3_PARAM(DiffuseClosure, params.N)
BSDF_CLOSURE_CLASS_END(Diffuse, diffuse)
BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, DiffuseBsdf, LABEL_DIFFUSE)
BSDF_CLOSURE_FLOAT3_PARAM(TranslucentClosure, params.N)
BSDF_CLOSURE_CLASS_END(Translucent, translucent)
BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, OrenNayarBsdf, LABEL_DIFFUSE)
BSDF_CLOSURE_FLOAT3_PARAM(OrenNayarClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(OrenNayarClosure, params.roughness)
BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar)
BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, MicrofacetBsdf, LABEL_SINGULAR)
BSDF_CLOSURE_FLOAT3_PARAM(ReflectionClosure, params.N)
BSDF_CLOSURE_CLASS_END(Reflection, reflection)
BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, MicrofacetBsdf, LABEL_SINGULAR)
BSDF_CLOSURE_FLOAT3_PARAM(RefractionClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(RefractionClosure, params.ior)
BSDF_CLOSURE_CLASS_END(Refraction, refraction)
BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, VelvetBsdf, LABEL_DIFFUSE)
BSDF_CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, params.sigma)
BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet)
BSDF_CLOSURE_CLASS_BEGIN(AshikhminShirley,
ashikhmin_shirley,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
BSDF_CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.N)
BSDF_CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.T)
BSDF_CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_x)
BSDF_CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_y)
BSDF_CLOSURE_CLASS_END(AshikhminShirley, ashikhmin_shirley)
BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, ToonBsdf, LABEL_DIFFUSE)
BSDF_CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.size)
BSDF_CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.smooth)
BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon)
BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, ToonBsdf, LABEL_GLOSSY)
BSDF_CLOSURE_FLOAT3_PARAM(GlossyToonClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.size)
BSDF_CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.smooth)
BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXIsotropic,
microfacet_ggx_isotropic,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXIsotropicClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXIsotropicClosure, params.alpha_x)
BSDF_CLOSURE_CLASS_END(MicrofacetGGXIsotropic, microfacet_ggx_isotropic)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX,
microfacet_ggx,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.N)
BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.T)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_x)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_y)
BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannIsotropic,
microfacet_beckmann_isotropic,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannIsotropicClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannIsotropicClosure, params.alpha_x)
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannIsotropic, microfacet_beckmann_isotropic)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann,
microfacet_beckmann,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_REFLECT)
BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.N)
BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.T)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_x)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_y)
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction,
microfacet_ggx_refraction,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_TRANSMIT)
BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.alpha_x)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.ior)
BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction,
microfacet_beckmann_refraction,
MicrofacetBsdf,
LABEL_GLOSSY | LABEL_TRANSMIT)
BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.alpha_x)
BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.ior)
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, HairBsdf, LABEL_GLOSSY)
BSDF_CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness1)
BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness2)
BSDF_CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T)
BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset)
BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection)
BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, HairBsdf, LABEL_GLOSSY)
BSDF_CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness1)
BSDF_CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness2)
BSDF_CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T)
BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset)
BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission)
BSDF_CLOSURE_CLASS_BEGIN(PrincipledDiffuse,
principled_diffuse,
PrincipledDiffuseBsdf,
LABEL_DIFFUSE)
BSDF_CLOSURE_FLOAT3_PARAM(PrincipledDiffuseClosure, params.N)
BSDF_CLOSURE_FLOAT_PARAM(PrincipledDiffuseClosure, params.roughness)
BSDF_CLOSURE_CLASS_END(PrincipledDiffuse, principled_diffuse)
class PrincipledSheenClosure : public CBSDFClosure {
public:
PrincipledSheenBsdf params;
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
if (!skip(sd, path_flag, LABEL_DIFFUSE)) {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf *)bsdf_alloc_osl(
sd, sizeof(PrincipledSheenBsdf), rgb_to_spectrum(weight), &params);
sd->flag |= (bsdf) ? bsdf_principled_sheen_setup(sd, bsdf) : 0;
}
}
};
static ClosureParam *bsdf_principled_sheen_params()
{
static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledSheenClosure, params.N),
CLOSURE_STRING_KEYPARAM(PrincipledSheenClosure, label, "label"),
CLOSURE_FINISH_PARAM(PrincipledSheenClosure)};
return params;
}
CCLOSURE_PREPARE_STATIC(closure_bsdf_principled_sheen_prepare, PrincipledSheenClosure)
/* PRINCIPLED HAIR BSDF */
class PrincipledHairClosure : public CBSDFClosure {
public:
PrincipledHairBSDF params;
PrincipledHairBSDF *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
{
PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)bsdf_alloc_osl(
sd, sizeof(PrincipledHairBSDF), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
PrincipledHairExtra *extra = (PrincipledHairExtra *)closure_alloc_extra(
sd, sizeof(PrincipledHairExtra));
if (!extra) {
return NULL;
}
bsdf->extra = extra;
return bsdf;
}
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
if (!skip(sd, path_flag, LABEL_GLOSSY)) {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
sd->flag |= (bsdf) ? bsdf_principled_hair_setup(sd, bsdf) : 0;
}
}
};
static ClosureParam *closure_bsdf_principled_hair_params()
{
static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.N),
CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.sigma),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.v),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.s),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.m0_roughness),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.alpha),
CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.eta),
CLOSURE_STRING_KEYPARAM(PrincipledHairClosure, label, "label"),
CLOSURE_FINISH_PARAM(PrincipledHairClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_principled_hair_prepare, PrincipledHairClosure)
/* DISNEY PRINCIPLED CLEARCOAT */
class PrincipledClearcoatClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
float clearcoat, clearcoat_roughness;
MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return NULL;
}
bsdf->T = zero_float3();
bsdf->extra = extra;
bsdf->ior = 1.5f;
bsdf->alpha_x = clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness;
bsdf->extra->color = zero_spectrum();
bsdf->extra->cspec0 = make_spectrum(0.04f);
bsdf->extra->clearcoat = clearcoat;
return bsdf;
}
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_principled_clearcoat_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(PrincipledClearcoatClosure, params.N),
CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat),
CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat_roughness),
CLOSURE_STRING_KEYPARAM(PrincipledClearcoatClosure, label, "label"),
CLOSURE_FINISH_PARAM(PrincipledClearcoatClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_principled_clearcoat_prepare, PrincipledClearcoatClosure)
/* Registration */
static void register_closure(OSL::ShadingSystem *ss,
const char *name,
int id,
OSL::ClosureParam *params,
OSL::PrepareClosureFunc prepare)
{
/* optimization: it's possible to not use a prepare function at all and
* only initialize the actual class when accessing the closure component
* data, but then we need to map the id to the class somehow */
#if OSL_LIBRARY_VERSION_CODE >= 10900
ss->register_closure(name, id, params, prepare, NULL);
#else
ss->register_closure(name, id, params, prepare, NULL, 16);
#endif
}
void OSLShader::register_closures(OSLShadingSystem *ss_)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem *)ss_;
int id = 0;
register_closure(ss, "diffuse", id++, bsdf_diffuse_params(), bsdf_diffuse_prepare);
register_closure(ss, "oren_nayar", id++, bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare);
register_closure(ss, "translucent", id++, bsdf_translucent_params(), bsdf_translucent_prepare);
register_closure(ss, "reflection", id++, bsdf_reflection_params(), bsdf_reflection_prepare);
register_closure(ss, "refraction", id++, bsdf_refraction_params(), bsdf_refraction_prepare);
register_closure(ss,
"transparent",
id++,
closure_bsdf_transparent_params(),
closure_bsdf_transparent_prepare);
register_closure(
ss, "microfacet", id++, closure_bsdf_microfacet_params(), closure_bsdf_microfacet_prepare);
register_closure(ss,
"microfacet_ggx",
id++,
bsdf_microfacet_ggx_isotropic_params(),
bsdf_microfacet_ggx_isotropic_prepare);
register_closure(
ss, "microfacet_ggx_aniso", id++, bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare);
register_closure(ss,
"microfacet_ggx_refraction",
id++,
bsdf_microfacet_ggx_refraction_params(),
bsdf_microfacet_ggx_refraction_prepare);
register_closure(ss,
"microfacet_multi_ggx",
id++,
closure_bsdf_microfacet_multi_ggx_params(),
closure_bsdf_microfacet_multi_ggx_prepare);
register_closure(ss,
"microfacet_multi_ggx_glass",
id++,
closure_bsdf_microfacet_multi_ggx_glass_params(),
closure_bsdf_microfacet_multi_ggx_glass_prepare);
register_closure(ss,
"microfacet_multi_ggx_aniso",
id++,
closure_bsdf_microfacet_multi_ggx_aniso_params(),
closure_bsdf_microfacet_multi_ggx_aniso_prepare);
register_closure(ss,
"microfacet_ggx_fresnel",
id++,
closure_bsdf_microfacet_ggx_fresnel_params(),
closure_bsdf_microfacet_ggx_fresnel_prepare);
register_closure(ss,
"microfacet_ggx_aniso_fresnel",
id++,
closure_bsdf_microfacet_ggx_aniso_fresnel_params(),
closure_bsdf_microfacet_ggx_aniso_fresnel_prepare);
register_closure(ss,
"microfacet_multi_ggx_fresnel",
id++,
closure_bsdf_microfacet_multi_ggx_fresnel_params(),
closure_bsdf_microfacet_multi_ggx_fresnel_prepare);
register_closure(ss,
"microfacet_multi_ggx_glass_fresnel",
id++,
closure_bsdf_microfacet_multi_ggx_glass_fresnel_params(),
closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare);
register_closure(ss,
"microfacet_multi_ggx_aniso_fresnel",
id++,
closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params(),
closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare);
register_closure(ss,
"microfacet_beckmann",
id++,
bsdf_microfacet_beckmann_isotropic_params(),
bsdf_microfacet_beckmann_isotropic_prepare);
register_closure(ss,
"microfacet_beckmann_aniso",
id++,
bsdf_microfacet_beckmann_params(),
bsdf_microfacet_beckmann_prepare);
register_closure(ss,
"microfacet_beckmann_refraction",
id++,
bsdf_microfacet_beckmann_refraction_params(),
bsdf_microfacet_beckmann_refraction_prepare);
register_closure(ss,
"ashikhmin_shirley",
id++,
bsdf_ashikhmin_shirley_params(),
bsdf_ashikhmin_shirley_prepare);
register_closure(
ss, "ashikhmin_velvet", id++, bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare);
register_closure(
ss, "diffuse_toon", id++, bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
register_closure(ss, "glossy_toon", id++, bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
register_closure(ss,
"principled_diffuse",
id++,
bsdf_principled_diffuse_params(),
bsdf_principled_diffuse_prepare);
register_closure(ss,
"principled_sheen",
id++,
bsdf_principled_sheen_params(),
closure_bsdf_principled_sheen_prepare);
register_closure(ss,
"principled_clearcoat",
id++,
closure_bsdf_principled_clearcoat_params(),
closure_bsdf_principled_clearcoat_prepare);
register_closure(ss, "emission", id++, closure_emission_params(), closure_emission_prepare);
register_closure(
ss, "background", id++, closure_background_params(), closure_background_prepare);
register_closure(ss, "holdout", id++, closure_holdout_params(), closure_holdout_prepare);
register_closure(ss,
"diffuse_ramp",
id++,
closure_bsdf_diffuse_ramp_params(),
closure_bsdf_diffuse_ramp_prepare);
register_closure(
ss, "phong_ramp", id++, closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
register_closure(ss, "bssrdf", id++, closure_bssrdf_params(), closure_bssrdf_prepare);
register_closure(
ss, "hair_reflection", id++, bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
register_closure(ss,
"hair_transmission",
id++,
bsdf_hair_transmission_params(),
bsdf_hair_transmission_prepare);
register_closure(ss,
"principled_hair",
id++,
closure_bsdf_principled_hair_params(),
closure_bsdf_principled_hair_prepare);
register_closure(ss,
"henyey_greenstein",
id++,
closure_henyey_greenstein_params(),
closure_henyey_greenstein_prepare);
register_closure(
ss, "absorption", id++, closure_absorption_params(), closure_absorption_prepare);
}
/* BSDF Closure */
bool CBSDFClosure::skip(const ShaderData *sd, uint32_t path_flag, int scattering)
{
/* caustic options */
if ((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) {
const KernelGlobalsCPU *kg = sd->osl_globals;
if ((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) ||
(!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT))) {
return true;
}
}
return false;
}
/* Standard Microfacet Closure */
class MicrofacetClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
ustring distribution;
int refract;
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
static ustring u_ggx("ggx");
static ustring u_default("default");
const int label = (refract) ? LABEL_TRANSMIT : LABEL_REFLECT;
if (skip(sd, path_flag, LABEL_GLOSSY | label)) {
return;
}
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return;
}
/* GGX */
if (distribution == u_ggx || distribution == u_default) {
if (!refract) {
if (params.alpha_x == params.alpha_y) {
/* Isotropic */
sd->flag |= bsdf_microfacet_ggx_isotropic_setup(bsdf);
}
else {
/* Anisotropic */
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
}
}
else {
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
}
}
/* Beckmann */
else {
if (!refract) {
if (params.alpha_x == params.alpha_y) {
/* Isotropic */
sd->flag |= bsdf_microfacet_beckmann_isotropic_setup(bsdf);
}
else {
/* Anisotropic */
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
}
else {
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
}
}
}
};
ClosureParam *closure_bsdf_microfacet_params()
{
static ClosureParam params[] = {CLOSURE_STRING_PARAM(MicrofacetClosure, distribution),
CLOSURE_FLOAT3_PARAM(MicrofacetClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.alpha_y),
CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.ior),
CLOSURE_INT_PARAM(MicrofacetClosure, refract),
CLOSURE_STRING_KEYPARAM(MicrofacetClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_prepare, MicrofacetClosure)
/* GGX closures with Fresnel */
class MicrofacetFresnelClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
float3 color;
float3 cspec0;
MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
{
/* Technically, the MultiGGX Glass closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return NULL;
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return NULL;
}
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(color);
bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
};
class MicrofacetGGXFresnelClosure : public MicrofacetFresnelClosure {
public:
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_ggx_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_fresnel_prepare, MicrofacetGGXFresnelClosure);
class MicrofacetGGXAnisoFresnelClosure : public MicrofacetFresnelClosure {
public:
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_ggx_aniso_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_y),
CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_aniso_fresnel_prepare,
MicrofacetGGXAnisoFresnelClosure);
/* Multiscattering GGX closures */
class MicrofacetMultiClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
float3 color;
MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return NULL;
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return NULL;
}
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(color);
bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
};
class MicrofacetMultiGGXClosure : public MicrofacetMultiClosure {
public:
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->ior = 0.0f;
bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_prepare, MicrofacetMultiGGXClosure);
class MicrofacetMultiGGXAnisoClosure : public MicrofacetMultiClosure {
public:
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->ior = 0.0f;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_y),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_prepare, MicrofacetMultiGGXAnisoClosure);
class MicrofacetMultiGGXGlassClosure : public MicrofacetMultiClosure {
public:
MicrofacetMultiGGXGlassClosure() : MicrofacetMultiClosure()
{
}
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_prepare, MicrofacetMultiGGXGlassClosure);
/* Multiscattering GGX closures with Fresnel */
class MicrofacetMultiFresnelClosure : public CBSDFClosure {
public:
MicrofacetBsdf params;
float3 color;
float3 cspec0;
MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
return NULL;
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return NULL;
}
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(color);
bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
};
class MicrofacetMultiGGXFresnelClosure : public MicrofacetMultiFresnelClosure {
public:
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_fresnel_prepare,
MicrofacetMultiGGXFresnelClosure);
class MicrofacetMultiGGXAnisoFresnelClosure : public MicrofacetMultiFresnelClosure {
public:
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.T),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_y),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare,
MicrofacetMultiGGXAnisoFresnelClosure);
class MicrofacetMultiGGXGlassFresnelClosure : public MicrofacetMultiFresnelClosure {
public:
MicrofacetMultiGGXGlassFresnelClosure() : MicrofacetMultiFresnelClosure()
{
}
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
if (!bsdf) {
return;
}
bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
}
};
ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_fresnel_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare,
MicrofacetMultiGGXGlassFresnelClosure);
/* Transparent */
class TransparentClosure : public CBSDFClosure {
public:
ShaderClosure params;
float3 unused;
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
bsdf_transparent_setup(sd, rgb_to_spectrum(weight), path_flag);
}
};
ClosureParam *closure_bsdf_transparent_params()
{
static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(TransparentClosure, label, "label"),
CLOSURE_FINISH_PARAM(TransparentClosure)};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_transparent_prepare, TransparentClosure)
/* Volume */
class VolumeAbsorptionClosure : public CBSDFClosure {
public:
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight));
}
};
ClosureParam *closure_absorption_params()
{
static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(VolumeAbsorptionClosure, label, "label"),
CLOSURE_FINISH_PARAM(VolumeAbsorptionClosure)};
return params;
}
CCLOSURE_PREPARE(closure_absorption_prepare, VolumeAbsorptionClosure)
class VolumeHenyeyGreensteinClosure : public CBSDFClosure {
public:
HenyeyGreensteinVolume params;
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight));
HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume *)bsdf_alloc_osl(
sd, sizeof(HenyeyGreensteinVolume), rgb_to_spectrum(weight), &params);
if (!volume) {
return;
}
sd->flag |= volume_henyey_greenstein_setup(volume);
}
};
ClosureParam *closure_henyey_greenstein_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT_PARAM(VolumeHenyeyGreensteinClosure, params.g),
CLOSURE_STRING_KEYPARAM(VolumeHenyeyGreensteinClosure, label, "label"),
CLOSURE_FINISH_PARAM(VolumeHenyeyGreensteinClosure)};
return params;
}
CCLOSURE_PREPARE(closure_henyey_greenstein_prepare, VolumeHenyeyGreensteinClosure)
CCL_NAMESPACE_END