Files
blender/intern/audaspace/intern/AUD_SoftwareDevice.cpp
Joerg Mueller d8974a60f6 3D Audio GSoC:
Changed Readers to top-down architecture instead of bottom-up.
2011-06-14 12:13:19 +00:00

509 lines
9.3 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_SoftwareDevice.cpp
* \ingroup audaspaceintern
*/
#include "AUD_SoftwareDevice.h"
#include "AUD_IReader.h"
#include "AUD_DefaultMixer.h"
#include "AUD_IFactory.h"
#include <cstring>
#include <limits>
/// Saves the data for playback.
struct AUD_SoftwareHandle : AUD_Handle
{
/// The reader source.
AUD_Reference<AUD_IReader> reader;
/// Whether to keep the source if end of it is reached.
bool keep;
/// The volume of the source.
float volume;
/// The loop count of the source.
int loopcount;
/// The stop callback.
stopCallback stop;
/// Stop callback data.
void* stop_data;
};
typedef std::list<AUD_SoftwareHandle*>::iterator AUD_HandleIterator;
void AUD_SoftwareDevice::create()
{
m_playback = false;
m_volume = 1.0f;
m_mixer = new AUD_DefaultMixer(m_specs);
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
}
void AUD_SoftwareDevice::destroy()
{
if(m_playback)
playing(m_playback = false);
AUD_SoftwareHandle* handle;
// delete all playing sounds
while(!m_playingSounds.empty())
{
handle = m_playingSounds.front();
m_playingSounds.pop_front();
delete handle;
}
// delete all paused sounds
while(!m_pausedSounds.empty())
{
handle = m_pausedSounds.front();
m_pausedSounds.pop_front();
delete handle;
}
pthread_mutex_destroy(&m_mutex);
}
void AUD_SoftwareDevice::mix(data_t* buffer, int length)
{
if(m_buffer.getSize() < length * AUD_SAMPLE_SIZE(m_specs))
m_buffer.resize(length * AUD_SAMPLE_SIZE(m_specs));
lock();
{
AUD_SoftwareHandle* sound;
int len;
int pos;
std::list<AUD_SoftwareHandle*> stopSounds;
sample_t* buf = m_buffer.getBuffer();
m_mixer->clear(length);
// for all sounds
AUD_HandleIterator it = m_playingSounds.begin();
while(it != m_playingSounds.end())
{
sound = *it;
// increment the iterator to make sure it's valid,
// in case the sound gets deleted after stopping
++it;
// get the buffer from the source
pos = 0;
len = length;
sound->reader->read(len, buf);
// in case of looping
while(pos + len < length && sound->loopcount)
{
m_mixer->mix(buf, pos, len, sound->volume);
pos += len;
if(sound->loopcount > 0)
sound->loopcount--;
sound->reader->seek(0);
len = length - pos;
sound->reader->read(len, buf);
// prevent endless loop
if(!len)
break;
}
m_mixer->mix(buf, pos, len, sound->volume);
pos += len;
// in case the end of the sound is reached
if(pos < length)
{
if(sound->stop)
sound->stop(sound->stop_data);
if(sound->keep)
pause(sound);
else
stopSounds.push_back(sound);
}
}
// superpose
m_mixer->read(buffer, m_volume);
// cleanup
while(!stopSounds.empty())
{
sound = stopSounds.front();
stopSounds.pop_front();
stop(sound);
}
}
unlock();
}
bool AUD_SoftwareDevice::isValid(AUD_Handle* handle)
{
for(AUD_HandleIterator i = m_playingSounds.begin();
i != m_playingSounds.end(); i++)
if(*i == handle)
return true;
for(AUD_HandleIterator i = m_pausedSounds.begin();
i != m_pausedSounds.end(); i++)
if(*i == handle)
return true;
return false;
}
AUD_DeviceSpecs AUD_SoftwareDevice::getSpecs() const
{
return m_specs;
}
AUD_Handle* AUD_SoftwareDevice::play(AUD_Reference<AUD_IReader> reader, bool keep)
{
// prepare the reader
reader = m_mixer->prepare(reader);
if(reader.isNull())
return NULL;
// play sound
AUD_SoftwareHandle* sound = new AUD_SoftwareHandle;
sound->keep = keep;
sound->reader = reader;
sound->volume = 1.0f;
sound->loopcount = 0;
sound->stop = NULL;
sound->stop_data = NULL;
lock();
m_playingSounds.push_back(sound);
if(!m_playback)
playing(m_playback = true);
unlock();
return sound;
}
AUD_Handle* AUD_SoftwareDevice::play(AUD_Reference<AUD_IFactory> factory, bool keep)
{
return play(factory->createReader(), keep);
}
bool AUD_SoftwareDevice::pause(AUD_Handle* handle)
{
bool result = false;
lock();
// only songs that are played can be paused
for(AUD_HandleIterator i = m_playingSounds.begin();
i != m_playingSounds.end(); i++)
{
if(*i == handle)
{
m_pausedSounds.push_back(*i);
m_playingSounds.erase(i);
if(m_playingSounds.empty())
playing(m_playback = false);
result = true;
break;
}
}
unlock();
return result;
}
bool AUD_SoftwareDevice::resume(AUD_Handle* handle)
{
bool result = false;
lock();
// only songs that are paused can be resumed
for(AUD_HandleIterator i = m_pausedSounds.begin();
i != m_pausedSounds.end(); i++)
{
if(*i == handle)
{
m_playingSounds.push_back(*i);
m_pausedSounds.erase(i);
if(!m_playback)
playing(m_playback = true);
result = true;
break;
}
}
unlock();
return result;
}
bool AUD_SoftwareDevice::stop(AUD_Handle* handle)
{
bool result = false;
lock();
for(AUD_HandleIterator i = m_playingSounds.begin();
i != m_playingSounds.end(); i++)
{
if(*i == handle)
{
delete *i;
m_playingSounds.erase(i);
if(m_playingSounds.empty())
playing(m_playback = false);
result = true;
break;
}
}
if(!result)
{
for(AUD_HandleIterator i = m_pausedSounds.begin();
i != m_pausedSounds.end(); i++)
{
if(*i == handle)
{
delete *i;
m_pausedSounds.erase(i);
result = true;
break;
}
}
}
unlock();
return result;
}
bool AUD_SoftwareDevice::getKeep(AUD_Handle* handle)
{
bool result = false;
lock();
if(isValid(handle))
result = ((AUD_SoftwareHandle*)handle)->keep;
unlock();
return result;
}
bool AUD_SoftwareDevice::setKeep(AUD_Handle* handle, bool keep)
{
bool result = false;
lock();
if(isValid(handle))
{
((AUD_SoftwareHandle*)handle)->keep = keep;
result = true;
}
unlock();
return result;
}
bool AUD_SoftwareDevice::seek(AUD_Handle* handle, float position)
{
lock();
bool result = false;
if(isValid(handle))
{
AUD_Reference<AUD_IReader> reader = ((AUD_SoftwareHandle*)handle)->reader;
reader->seek((int)(position * reader->getSpecs().rate));
result = true;
}
unlock();
return result;
}
float AUD_SoftwareDevice::getPosition(AUD_Handle* handle)
{
lock();
float position = 0.0f;
if(isValid(handle))
{
AUD_SoftwareHandle* h = (AUD_SoftwareHandle*)handle;
position = h->reader->getPosition() / (float)m_specs.rate;
}
unlock();
return position;
}
AUD_Status AUD_SoftwareDevice::getStatus(AUD_Handle* handle)
{
AUD_Status status = AUD_STATUS_INVALID;
lock();
for(AUD_HandleIterator i = m_playingSounds.begin();
i != m_playingSounds.end(); i++)
{
if(*i == handle)
{
status = AUD_STATUS_PLAYING;
break;
}
}
if(status == AUD_STATUS_INVALID)
{
for(AUD_HandleIterator i = m_pausedSounds.begin();
i != m_pausedSounds.end(); i++)
{
if(*i == handle)
{
status = AUD_STATUS_PAUSED;
break;
}
}
}
unlock();
return status;
}
void AUD_SoftwareDevice::lock()
{
pthread_mutex_lock(&m_mutex);
}
void AUD_SoftwareDevice::unlock()
{
pthread_mutex_unlock(&m_mutex);
}
float AUD_SoftwareDevice::getVolume() const
{
return m_volume;
}
void AUD_SoftwareDevice::setVolume(float volume)
{
m_volume = volume;
}
float AUD_SoftwareDevice::getVolume(AUD_Handle* handle)
{
lock();
float result = std::numeric_limits<float>::quiet_NaN();
if(isValid(handle))
result = ((AUD_SoftwareHandle*)handle)->volume;
unlock();
return result;
}
bool AUD_SoftwareDevice::setVolume(AUD_Handle* handle, float volume)
{
lock();
bool result = isValid(handle);
if(result)
((AUD_SoftwareHandle*)handle)->volume = volume;
unlock();
return result;
}
float AUD_SoftwareDevice::getPitch(AUD_Handle* handle)
{
return std::numeric_limits<float>::quiet_NaN();
}
bool AUD_SoftwareDevice::setPitch(AUD_Handle* handle, float pitch)
{
return false;
}
int AUD_SoftwareDevice::getLoopCount(AUD_Handle* handle)
{
lock();
int result = 0;
if(isValid(handle))
result = ((AUD_SoftwareHandle*)handle)->loopcount;
unlock();
return result;
}
bool AUD_SoftwareDevice::setLoopCount(AUD_Handle* handle, int count)
{
lock();
bool result = isValid(handle);
if(result)
((AUD_SoftwareHandle*)handle)->loopcount = count;
unlock();
return result;
}
bool AUD_SoftwareDevice::setStopCallback(AUD_Handle* handle, stopCallback callback, void* data)
{
lock();
bool result = isValid(handle);
if(result)
{
AUD_SoftwareHandle* h = (AUD_SoftwareHandle*)handle;
h->stop = callback;
h->stop_data = data;
}
unlock();
return result;
}