509 lines
9.3 KiB
C++
509 lines
9.3 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* Copyright 2009-2011 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* Audaspace is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Audaspace; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file audaspace/intern/AUD_SoftwareDevice.cpp
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* \ingroup audaspaceintern
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*/
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#include "AUD_SoftwareDevice.h"
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#include "AUD_IReader.h"
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#include "AUD_DefaultMixer.h"
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#include "AUD_IFactory.h"
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#include <cstring>
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#include <limits>
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/// Saves the data for playback.
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struct AUD_SoftwareHandle : AUD_Handle
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{
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/// The reader source.
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AUD_Reference<AUD_IReader> reader;
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/// Whether to keep the source if end of it is reached.
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bool keep;
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/// The volume of the source.
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float volume;
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/// The loop count of the source.
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int loopcount;
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/// The stop callback.
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stopCallback stop;
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/// Stop callback data.
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void* stop_data;
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};
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typedef std::list<AUD_SoftwareHandle*>::iterator AUD_HandleIterator;
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void AUD_SoftwareDevice::create()
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{
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m_playback = false;
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m_volume = 1.0f;
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m_mixer = new AUD_DefaultMixer(m_specs);
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(&m_mutex, &attr);
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pthread_mutexattr_destroy(&attr);
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}
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void AUD_SoftwareDevice::destroy()
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{
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if(m_playback)
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playing(m_playback = false);
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AUD_SoftwareHandle* handle;
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// delete all playing sounds
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while(!m_playingSounds.empty())
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{
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handle = m_playingSounds.front();
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m_playingSounds.pop_front();
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delete handle;
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}
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// delete all paused sounds
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while(!m_pausedSounds.empty())
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{
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handle = m_pausedSounds.front();
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m_pausedSounds.pop_front();
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delete handle;
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}
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pthread_mutex_destroy(&m_mutex);
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}
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void AUD_SoftwareDevice::mix(data_t* buffer, int length)
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{
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if(m_buffer.getSize() < length * AUD_SAMPLE_SIZE(m_specs))
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m_buffer.resize(length * AUD_SAMPLE_SIZE(m_specs));
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lock();
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{
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AUD_SoftwareHandle* sound;
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int len;
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int pos;
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std::list<AUD_SoftwareHandle*> stopSounds;
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sample_t* buf = m_buffer.getBuffer();
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m_mixer->clear(length);
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// for all sounds
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AUD_HandleIterator it = m_playingSounds.begin();
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while(it != m_playingSounds.end())
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{
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sound = *it;
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// increment the iterator to make sure it's valid,
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// in case the sound gets deleted after stopping
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++it;
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// get the buffer from the source
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pos = 0;
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len = length;
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sound->reader->read(len, buf);
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// in case of looping
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while(pos + len < length && sound->loopcount)
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{
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m_mixer->mix(buf, pos, len, sound->volume);
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pos += len;
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if(sound->loopcount > 0)
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sound->loopcount--;
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sound->reader->seek(0);
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len = length - pos;
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sound->reader->read(len, buf);
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// prevent endless loop
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if(!len)
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break;
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}
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m_mixer->mix(buf, pos, len, sound->volume);
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pos += len;
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// in case the end of the sound is reached
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if(pos < length)
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{
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if(sound->stop)
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sound->stop(sound->stop_data);
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if(sound->keep)
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pause(sound);
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else
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stopSounds.push_back(sound);
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}
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}
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// superpose
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m_mixer->read(buffer, m_volume);
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// cleanup
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while(!stopSounds.empty())
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{
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sound = stopSounds.front();
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stopSounds.pop_front();
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stop(sound);
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}
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}
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unlock();
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}
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bool AUD_SoftwareDevice::isValid(AUD_Handle* handle)
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{
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for(AUD_HandleIterator i = m_playingSounds.begin();
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i != m_playingSounds.end(); i++)
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if(*i == handle)
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return true;
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for(AUD_HandleIterator i = m_pausedSounds.begin();
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i != m_pausedSounds.end(); i++)
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if(*i == handle)
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return true;
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return false;
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}
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AUD_DeviceSpecs AUD_SoftwareDevice::getSpecs() const
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{
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return m_specs;
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}
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AUD_Handle* AUD_SoftwareDevice::play(AUD_Reference<AUD_IReader> reader, bool keep)
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{
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// prepare the reader
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reader = m_mixer->prepare(reader);
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if(reader.isNull())
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return NULL;
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// play sound
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AUD_SoftwareHandle* sound = new AUD_SoftwareHandle;
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sound->keep = keep;
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sound->reader = reader;
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sound->volume = 1.0f;
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sound->loopcount = 0;
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sound->stop = NULL;
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sound->stop_data = NULL;
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lock();
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m_playingSounds.push_back(sound);
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if(!m_playback)
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playing(m_playback = true);
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unlock();
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return sound;
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}
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AUD_Handle* AUD_SoftwareDevice::play(AUD_Reference<AUD_IFactory> factory, bool keep)
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{
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return play(factory->createReader(), keep);
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}
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bool AUD_SoftwareDevice::pause(AUD_Handle* handle)
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{
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bool result = false;
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lock();
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// only songs that are played can be paused
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for(AUD_HandleIterator i = m_playingSounds.begin();
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i != m_playingSounds.end(); i++)
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{
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if(*i == handle)
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{
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m_pausedSounds.push_back(*i);
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m_playingSounds.erase(i);
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if(m_playingSounds.empty())
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playing(m_playback = false);
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result = true;
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break;
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}
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}
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::resume(AUD_Handle* handle)
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{
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bool result = false;
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lock();
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// only songs that are paused can be resumed
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for(AUD_HandleIterator i = m_pausedSounds.begin();
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i != m_pausedSounds.end(); i++)
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{
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if(*i == handle)
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{
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m_playingSounds.push_back(*i);
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m_pausedSounds.erase(i);
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if(!m_playback)
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playing(m_playback = true);
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result = true;
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break;
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}
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}
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::stop(AUD_Handle* handle)
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{
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bool result = false;
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lock();
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for(AUD_HandleIterator i = m_playingSounds.begin();
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i != m_playingSounds.end(); i++)
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{
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if(*i == handle)
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{
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delete *i;
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m_playingSounds.erase(i);
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if(m_playingSounds.empty())
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playing(m_playback = false);
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result = true;
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break;
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}
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}
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if(!result)
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{
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for(AUD_HandleIterator i = m_pausedSounds.begin();
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i != m_pausedSounds.end(); i++)
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{
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if(*i == handle)
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{
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delete *i;
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m_pausedSounds.erase(i);
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result = true;
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break;
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}
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}
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}
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::getKeep(AUD_Handle* handle)
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{
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bool result = false;
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lock();
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if(isValid(handle))
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result = ((AUD_SoftwareHandle*)handle)->keep;
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::setKeep(AUD_Handle* handle, bool keep)
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{
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bool result = false;
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lock();
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if(isValid(handle))
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{
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((AUD_SoftwareHandle*)handle)->keep = keep;
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result = true;
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}
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::seek(AUD_Handle* handle, float position)
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{
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lock();
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bool result = false;
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if(isValid(handle))
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{
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AUD_Reference<AUD_IReader> reader = ((AUD_SoftwareHandle*)handle)->reader;
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reader->seek((int)(position * reader->getSpecs().rate));
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result = true;
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}
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unlock();
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return result;
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}
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float AUD_SoftwareDevice::getPosition(AUD_Handle* handle)
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{
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lock();
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float position = 0.0f;
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if(isValid(handle))
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{
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AUD_SoftwareHandle* h = (AUD_SoftwareHandle*)handle;
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position = h->reader->getPosition() / (float)m_specs.rate;
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}
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unlock();
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return position;
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}
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AUD_Status AUD_SoftwareDevice::getStatus(AUD_Handle* handle)
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{
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AUD_Status status = AUD_STATUS_INVALID;
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lock();
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for(AUD_HandleIterator i = m_playingSounds.begin();
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i != m_playingSounds.end(); i++)
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{
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if(*i == handle)
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{
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status = AUD_STATUS_PLAYING;
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break;
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}
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}
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if(status == AUD_STATUS_INVALID)
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{
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for(AUD_HandleIterator i = m_pausedSounds.begin();
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i != m_pausedSounds.end(); i++)
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{
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if(*i == handle)
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{
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status = AUD_STATUS_PAUSED;
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break;
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}
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}
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}
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unlock();
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return status;
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}
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void AUD_SoftwareDevice::lock()
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{
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pthread_mutex_lock(&m_mutex);
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}
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void AUD_SoftwareDevice::unlock()
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{
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pthread_mutex_unlock(&m_mutex);
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}
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float AUD_SoftwareDevice::getVolume() const
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{
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return m_volume;
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}
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void AUD_SoftwareDevice::setVolume(float volume)
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{
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m_volume = volume;
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}
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float AUD_SoftwareDevice::getVolume(AUD_Handle* handle)
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{
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lock();
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float result = std::numeric_limits<float>::quiet_NaN();
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if(isValid(handle))
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result = ((AUD_SoftwareHandle*)handle)->volume;
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::setVolume(AUD_Handle* handle, float volume)
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{
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lock();
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bool result = isValid(handle);
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if(result)
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((AUD_SoftwareHandle*)handle)->volume = volume;
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unlock();
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return result;
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}
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float AUD_SoftwareDevice::getPitch(AUD_Handle* handle)
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{
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return std::numeric_limits<float>::quiet_NaN();
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}
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bool AUD_SoftwareDevice::setPitch(AUD_Handle* handle, float pitch)
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{
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return false;
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}
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int AUD_SoftwareDevice::getLoopCount(AUD_Handle* handle)
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{
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lock();
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int result = 0;
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if(isValid(handle))
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result = ((AUD_SoftwareHandle*)handle)->loopcount;
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::setLoopCount(AUD_Handle* handle, int count)
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{
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lock();
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bool result = isValid(handle);
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if(result)
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((AUD_SoftwareHandle*)handle)->loopcount = count;
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unlock();
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return result;
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}
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bool AUD_SoftwareDevice::setStopCallback(AUD_Handle* handle, stopCallback callback, void* data)
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{
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lock();
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bool result = isValid(handle);
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if(result)
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{
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AUD_SoftwareHandle* h = (AUD_SoftwareHandle*)handle;
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h->stop = callback;
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h->stop_data = data;
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}
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unlock();
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return result;
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}
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