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da1f288f50238b2205b597f6c421898a97fda061
blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
Campbell Barton da1f288f50 rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
2010-11-18 11:42:05 +00:00
..
CMakeLists.txt
rename libs internal libs for CMake + SCons (used in MSVC project files)
2010-11-18 11:42:05 +00:00
Makefile
Update address in license block.
2010-08-10 21:22:26 +00:00
RAS_GLExtensionManager.cpp
correct fsf address
2010-02-12 13:34:04 +00:00
RAS_GLExtensionManager.h
correct fsf address
2010-02-12 13:34:04 +00:00
RAS_ListRasterizer.cpp
Use DEBUG instead of NDEBUG
2010-10-18 06:52:10 +00:00
RAS_ListRasterizer.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
RAS_OpenGLRasterizer.cpp
reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
2010-05-29 21:31:57 +00:00
RAS_OpenGLRasterizer.h
update for MingW/CMake
2010-09-15 16:13:32 +00:00
RAS_VAOpenGLRasterizer.cpp
Game engine was not updated yet to disable vertex/normal state on exit as
2010-07-27 11:07:34 +00:00
RAS_VAOpenGLRasterizer.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
SConscript
rename libs internal libs for CMake + SCons (used in MSVC project files)
2010-11-18 11:42:05 +00:00
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