
Keep the existing Rec.709 fit and convert to other colorspace if needed, it seems accurate enough in practice, and keeps the same performance for the default case.
32 lines
905 B
C
32 lines
905 B
C
/* SPDX-License-Identifier: BSD-3-Clause
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*
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* Adapted from Open Shading Language
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2011-2022 Blender Foundation. */
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#pragma once
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#include "kernel/svm/math_util.h"
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CCL_NAMESPACE_BEGIN
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/* Blackbody Node */
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ccl_device_noinline void svm_node_blackbody(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint temperature_offset,
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uint col_offset)
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{
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/* Input */
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float temperature = stack_load_float(stack, temperature_offset);
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float3 color_rgb = rec709_to_rgb(kg, svm_math_blackbody_color_rec709(temperature));
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stack_store_float3(stack, col_offset, color_rgb);
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}
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CCL_NAMESPACE_END
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