
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
35 lines
997 B
C
35 lines
997 B
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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CCL_NAMESPACE_BEGIN
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/* Value Nodes */
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ccl_device void svm_node_value_f(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint ivalue,
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uint out_offset)
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{
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stack_store_float(stack, out_offset, __uint_as_float(ivalue));
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}
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ccl_device int svm_node_value_v(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint out_offset,
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int offset)
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{
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/* read extra data */
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uint4 node1 = read_node(kg, &offset);
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float3 p = make_float3(
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__uint_as_float(node1.y), __uint_as_float(node1.z), __uint_as_float(node1.w));
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stack_store_float3(stack, out_offset, p);
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return offset;
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}
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CCL_NAMESPACE_END
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