
Always check for non-Null pointers there! This versionning code is called from many different places, with many different kind of Main's.
1070 lines
36 KiB
C
1070 lines
36 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Dalai Felinto
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*
|
|
*/
|
|
|
|
/** \file blender/blenloader/intern/versioning_280.c
|
|
* \ingroup blenloader
|
|
*/
|
|
|
|
/* allow readfile to use deprecated functionality */
|
|
#define DNA_DEPRECATED_ALLOW
|
|
|
|
#include <string.h>
|
|
#include <float.h>
|
|
|
|
#include "BLI_listbase.h"
|
|
#include "BLI_mempool.h"
|
|
#include "BLI_string.h"
|
|
#include "BLI_string_utf8.h"
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_camera_types.h"
|
|
#include "DNA_constraint_types.h"
|
|
#include "DNA_gpu_types.h"
|
|
#include "DNA_group_types.h"
|
|
#include "DNA_lamp_types.h"
|
|
#include "DNA_layer_types.h"
|
|
#include "DNA_lightprobe_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_particle_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_screen_types.h"
|
|
#include "DNA_view3d_types.h"
|
|
#include "DNA_genfile.h"
|
|
#include "DNA_workspace_types.h"
|
|
|
|
#include "BKE_collection.h"
|
|
#include "BKE_constraint.h"
|
|
#include "BKE_customdata.h"
|
|
#include "BKE_freestyle.h"
|
|
#include "BKE_group.h"
|
|
#include "BKE_idprop.h"
|
|
#include "BKE_layer.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_mesh.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_report.h"
|
|
#include "BKE_scene.h"
|
|
#include "BKE_screen.h"
|
|
#include "BKE_workspace.h"
|
|
|
|
#include "BLO_readfile.h"
|
|
#include "readfile.h"
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
|
|
static bScreen *screen_parent_find(const bScreen *screen)
|
|
{
|
|
/* can avoid lookup if screen state isn't maximized/full (parent and child store the same state) */
|
|
if (ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL)) {
|
|
for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
if (sa->full && sa->full != screen) {
|
|
BLI_assert(sa->full->state == screen->state);
|
|
return sa->full;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void do_version_workspaces_create_from_screens(Main *bmain)
|
|
{
|
|
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
|
|
const bScreen *screen_parent = screen_parent_find(screen);
|
|
Scene *scene = screen->scene;
|
|
WorkSpace *workspace;
|
|
ViewLayer *layer = BKE_view_layer_from_scene_get(scene);
|
|
|
|
if (screen_parent) {
|
|
/* fullscreen with "Back to Previous" option, don't create
|
|
* a new workspace, add layout workspace containing parent */
|
|
workspace = BLI_findstring(
|
|
&bmain->workspaces, screen_parent->id.name + 2, offsetof(ID, name) + 2);
|
|
}
|
|
else {
|
|
workspace = BKE_workspace_add(bmain, screen->id.name + 2);
|
|
}
|
|
BKE_workspace_layout_add(workspace, screen, screen->id.name + 2);
|
|
BKE_workspace_view_layer_set(workspace, layer, scene);
|
|
}
|
|
}
|
|
|
|
static void do_version_area_change_space_to_space_action(ScrArea *area, const Scene *scene)
|
|
{
|
|
SpaceType *stype = BKE_spacetype_from_id(SPACE_ACTION);
|
|
SpaceAction *saction = (SpaceAction *)stype->new(area, scene);
|
|
ARegion *region_channels;
|
|
|
|
/* Properly free current regions */
|
|
for (ARegion *region = area->regionbase.first; region; region = region->next) {
|
|
BKE_area_region_free(area->type, region);
|
|
}
|
|
BLI_freelistN(&area->regionbase);
|
|
|
|
area->type = stype;
|
|
area->spacetype = stype->spaceid;
|
|
|
|
BLI_addhead(&area->spacedata, saction);
|
|
area->regionbase = saction->regionbase;
|
|
BLI_listbase_clear(&saction->regionbase);
|
|
|
|
/* Different defaults for timeline */
|
|
region_channels = BKE_area_find_region_type(area, RGN_TYPE_CHANNELS);
|
|
region_channels->flag |= RGN_FLAG_HIDDEN;
|
|
saction->mode = SACTCONT_TIMELINE;
|
|
}
|
|
|
|
/**
|
|
* \brief After lib-link versioning for new workspace design.
|
|
*
|
|
* * Adds a workspace for (almost) each screen of the old file
|
|
* and adds the needed workspace-layout to wrap the screen.
|
|
* * Active screen isn't stored directly in window anymore, but in the active workspace.
|
|
* * Active scene isn't stored in screen anymore, but in window.
|
|
* * Create workspace instance hook for each window.
|
|
*
|
|
* \note Some of the created workspaces might be deleted again in case of reading the default startup.blend.
|
|
*/
|
|
static void do_version_workspaces_after_lib_link(Main *bmain)
|
|
{
|
|
BLI_assert(BLI_listbase_is_empty(&bmain->workspaces));
|
|
|
|
do_version_workspaces_create_from_screens(bmain);
|
|
|
|
for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
|
|
for (wmWindow *win = wm->windows.first; win; win = win->next) {
|
|
bScreen *screen_parent = screen_parent_find(win->screen);
|
|
bScreen *screen = screen_parent ? screen_parent : win->screen;
|
|
WorkSpace *workspace = BLI_findstring(&bmain->workspaces, screen->id.name + 2, offsetof(ID, name) + 2);
|
|
ListBase *layouts = BKE_workspace_layouts_get(workspace);
|
|
|
|
win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
|
|
|
|
BKE_workspace_active_set(win->workspace_hook, workspace);
|
|
BKE_workspace_active_layout_set(win->workspace_hook, layouts->first);
|
|
|
|
win->scene = screen->scene;
|
|
/* Deprecated from now on! */
|
|
win->screen = NULL;
|
|
}
|
|
}
|
|
|
|
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
|
|
/* Deprecated from now on! */
|
|
BLI_freelistN(&screen->scene->transform_spaces);
|
|
screen->scene = NULL;
|
|
}
|
|
}
|
|
|
|
enum {
|
|
DO_VERSION_COLLECTION_VISIBLE = 0,
|
|
DO_VERSION_COLLECTION_HIDE = 1,
|
|
DO_VERSION_COLLECTION_HIDE_RENDER = 2,
|
|
DO_VERSION_COLLECTION_HIDE_ALL = 3,
|
|
};
|
|
|
|
void do_versions_after_linking_280(Main *main)
|
|
{
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
/* since we don't have access to FileData we check the (always valid) first render layer instead */
|
|
if (scene->view_layers.first == NULL) {
|
|
SceneCollection *sc_master = BKE_collection_master(&scene->id);
|
|
BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name));
|
|
|
|
struct DoVersionSceneCollections {
|
|
SceneCollection *collections[20];
|
|
int created;
|
|
const char *suffix;
|
|
int flag_viewport;
|
|
int flag_render;
|
|
} collections[] =
|
|
{
|
|
{
|
|
.collections = {NULL},
|
|
.created = 0,
|
|
.suffix = "",
|
|
.flag_viewport = COLLECTION_SELECTABLE,
|
|
.flag_render = COLLECTION_SELECTABLE
|
|
},
|
|
{
|
|
.collections = {NULL},
|
|
.created = 0,
|
|
.suffix = " - Hide Viewport",
|
|
.flag_viewport = COLLECTION_SELECTABLE,
|
|
.flag_render = COLLECTION_SELECTABLE
|
|
},
|
|
{
|
|
.collections = {NULL},
|
|
.created = 0,
|
|
.suffix = " - Hide Render",
|
|
.flag_viewport = COLLECTION_SELECTABLE,
|
|
.flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED
|
|
},
|
|
{
|
|
.collections = {NULL},
|
|
.created = 0,
|
|
.suffix = " - Hide Render All",
|
|
.flag_viewport = COLLECTION_SELECTABLE | COLLECTION_DISABLED,
|
|
.flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED
|
|
}
|
|
};
|
|
|
|
for (int layer = 0; layer < 20; layer++) {
|
|
for (Base *base = scene->base.first; base; base = base->next) {
|
|
if (base->lay & (1 << layer)) {
|
|
int collection_index = -1;
|
|
if ((base->object->restrictflag & OB_RESTRICT_VIEW) &&
|
|
(base->object->restrictflag & OB_RESTRICT_RENDER))
|
|
{
|
|
collection_index = DO_VERSION_COLLECTION_HIDE_ALL;
|
|
}
|
|
else if (base->object->restrictflag & OB_RESTRICT_VIEW) {
|
|
collection_index = DO_VERSION_COLLECTION_HIDE;
|
|
}
|
|
else if (base->object->restrictflag & OB_RESTRICT_RENDER) {
|
|
collection_index = DO_VERSION_COLLECTION_HIDE_RENDER;
|
|
}
|
|
else {
|
|
collection_index = DO_VERSION_COLLECTION_VISIBLE;
|
|
}
|
|
|
|
/* Create collections when needed only. */
|
|
if ((collections[collection_index].created & (1 << layer)) == 0) {
|
|
char name[MAX_NAME];
|
|
|
|
if ((collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) == 0) {
|
|
BLI_snprintf(name,
|
|
sizeof(sc_master->name),
|
|
"Collection %d%s",
|
|
layer + 1,
|
|
collections[DO_VERSION_COLLECTION_VISIBLE].suffix);
|
|
collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer] =
|
|
BKE_collection_add(&scene->id, sc_master, COLLECTION_TYPE_NONE, name);
|
|
collections[DO_VERSION_COLLECTION_VISIBLE].created |= (1 << layer);
|
|
}
|
|
|
|
if (collection_index != DO_VERSION_COLLECTION_VISIBLE) {
|
|
SceneCollection *sc_parent;
|
|
sc_parent = collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer];
|
|
BLI_snprintf(name,
|
|
sizeof(sc_master->name),
|
|
"Collection %d%s",
|
|
layer + 1,
|
|
collections[collection_index].suffix);
|
|
collections[collection_index].collections[layer] = BKE_collection_add(
|
|
&scene->id,
|
|
sc_parent,
|
|
COLLECTION_TYPE_NONE,
|
|
name);
|
|
collections[collection_index].created |= (1 << layer);
|
|
}
|
|
}
|
|
|
|
BKE_collection_object_add(
|
|
&scene->id, collections[collection_index].collections[layer], base->object);
|
|
}
|
|
|
|
if (base->flag & SELECT) {
|
|
base->object->flag |= SELECT;
|
|
}
|
|
else {
|
|
base->object->flag &= ~SELECT;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Re-order the nested hidden collections. */
|
|
SceneCollection *scene_collection_parent = sc_master->scene_collections.first;
|
|
|
|
for (int layer = 0; layer < 20; layer++) {
|
|
if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
|
|
|
|
if ((collections[DO_VERSION_COLLECTION_HIDE].created & (1 << layer)) &&
|
|
(collections[DO_VERSION_COLLECTION_HIDE].collections[layer] !=
|
|
scene_collection_parent->scene_collections.first))
|
|
{
|
|
BLI_listbase_swaplinks(
|
|
&scene_collection_parent->scene_collections,
|
|
collections[DO_VERSION_COLLECTION_HIDE].collections[layer],
|
|
scene_collection_parent->scene_collections.first);
|
|
}
|
|
|
|
if ((collections[DO_VERSION_COLLECTION_HIDE_ALL].created & (1 << layer)) &&
|
|
(collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer] !=
|
|
scene_collection_parent->scene_collections.last))
|
|
{
|
|
BLI_listbase_swaplinks(
|
|
&scene_collection_parent->scene_collections,
|
|
collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer],
|
|
scene_collection_parent->scene_collections.last);
|
|
}
|
|
|
|
scene_collection_parent = scene_collection_parent->next;
|
|
}
|
|
}
|
|
BLI_assert(scene_collection_parent == NULL);
|
|
|
|
scene->active_view_layer = 0;
|
|
|
|
/* Handle legacy render layers. */
|
|
{
|
|
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
|
|
|
|
ViewLayer *view_layer = BKE_view_layer_add(scene, srl->name);
|
|
|
|
if (srl->samples != 0) {
|
|
/* It is up to the external engine to handle
|
|
* its own doversion in this case. */
|
|
BKE_override_view_layer_int_add(
|
|
view_layer,
|
|
ID_SCE,
|
|
"samples",
|
|
srl->samples);
|
|
}
|
|
|
|
if (srl->mat_override) {
|
|
BKE_override_view_layer_datablock_add(
|
|
view_layer,
|
|
ID_MA,
|
|
"self",
|
|
(ID *)srl->mat_override);
|
|
}
|
|
|
|
if (srl->layflag & SCE_LAY_DISABLE) {
|
|
view_layer->flag &= ~VIEW_LAYER_RENDER;
|
|
}
|
|
|
|
if ((srl->layflag & SCE_LAY_FRS) == 0) {
|
|
view_layer->flag &= ~VIEW_LAYER_FREESTYLE;
|
|
}
|
|
|
|
/* XXX If we are to keep layflag it should be merged with flag (dfelinto). */
|
|
view_layer->layflag = srl->layflag;
|
|
/* XXX Not sure if we should keep the passes (dfelinto). */
|
|
view_layer->passflag = srl->passflag;
|
|
view_layer->pass_xor = srl->pass_xor;
|
|
view_layer->pass_alpha_threshold = srl->pass_alpha_threshold;
|
|
|
|
BKE_freestyle_config_free(&view_layer->freestyle_config, true);
|
|
view_layer->freestyle_config = srl->freestyleConfig;
|
|
view_layer->id_properties = srl->prop;
|
|
|
|
/* unlink master collection */
|
|
BKE_collection_unlink(view_layer, view_layer->layer_collections.first);
|
|
|
|
/* Add new collection bases. */
|
|
for (int layer = 0; layer < 20; layer++) {
|
|
if ((scene->lay & srl->lay & ~(srl->lay_exclude) & (1 << layer)) ||
|
|
(srl->lay_zmask & (scene->lay | srl->lay_exclude) & (1 << layer)))
|
|
{
|
|
if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
|
|
|
|
LayerCollection *layer_collection_parent;
|
|
layer_collection_parent = BKE_collection_link(
|
|
view_layer,
|
|
collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer]);
|
|
|
|
if (srl->lay_zmask & (1 << layer)) {
|
|
BKE_override_layer_collection_boolean_add(
|
|
layer_collection_parent,
|
|
ID_OB,
|
|
"cycles.is_holdout",
|
|
true);
|
|
}
|
|
|
|
if ((srl->lay & (1 << layer)) == 0) {
|
|
BKE_override_layer_collection_boolean_add(
|
|
layer_collection_parent,
|
|
ID_OB,
|
|
"cycles_visibility.camera",
|
|
false);
|
|
}
|
|
|
|
LayerCollection *layer_collection_child;
|
|
layer_collection_child = layer_collection_parent->layer_collections.first;
|
|
|
|
for (int j = 1; j < 4; j++) {
|
|
if (collections[j].created & (1 << layer)) {
|
|
layer_collection_child->flag = COLLECTION_VIEWPORT |
|
|
COLLECTION_RENDER |
|
|
collections[j].flag_render;
|
|
layer_collection_child = layer_collection_child->next;
|
|
}
|
|
}
|
|
BLI_assert(layer_collection_child == NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* for convenience set the same active object in all the layers */
|
|
if (scene->basact) {
|
|
view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
|
|
}
|
|
|
|
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
|
|
if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
|
|
base->flag |= BASE_SELECTED;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (BLI_findlink(&scene->view_layers, scene->r.actlay)) {
|
|
scene->active_view_layer = scene->r.actlay;
|
|
}
|
|
}
|
|
BLI_freelistN(&scene->r.layers);
|
|
|
|
ViewLayer *view_layer = BKE_view_layer_add(scene, "Viewport");
|
|
/* If we ported all the original render layers, we don't need to make the viewport layer renderable. */
|
|
if (!BLI_listbase_is_single(&scene->view_layers)) {
|
|
view_layer->flag &= ~VIEW_LAYER_RENDER;
|
|
}
|
|
|
|
/* If layer was not set, disable it. */
|
|
LayerCollection *layer_collection_parent;
|
|
layer_collection_parent =
|
|
((LayerCollection *)view_layer->layer_collections.first)->layer_collections.first;
|
|
|
|
for (int layer = 0; layer < 20; layer++) {
|
|
if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
|
|
const bool is_disabled = (scene->lay & (1 << layer)) == 0;
|
|
|
|
/* We only need to disable the parent collection. */
|
|
if (is_disabled) {
|
|
layer_collection_parent->flag |= COLLECTION_DISABLED;
|
|
}
|
|
|
|
LayerCollection *layer_collection_child;
|
|
layer_collection_child = layer_collection_parent->layer_collections.first;
|
|
|
|
for (int j = 1; j < 4; j++) {
|
|
if (collections[j].created & (1 << layer)) {
|
|
layer_collection_child->flag = COLLECTION_VIEWPORT |
|
|
COLLECTION_RENDER |
|
|
collections[j].flag_viewport;
|
|
layer_collection_child = layer_collection_child->next;
|
|
}
|
|
}
|
|
BLI_assert(layer_collection_child == NULL);
|
|
layer_collection_parent = layer_collection_parent->next;
|
|
}
|
|
}
|
|
BLI_assert(layer_collection_parent == NULL);
|
|
|
|
/* convert active base */
|
|
if (scene->basact) {
|
|
view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
|
|
}
|
|
|
|
/* convert selected bases */
|
|
for (Base *base = scene->base.first; base; base = base->next) {
|
|
if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
|
|
base->flag |= BASE_SELECTED;
|
|
}
|
|
|
|
/* keep lay around for forward compatibility (open those files in 2.79) */
|
|
base->lay = base->object->lay;
|
|
}
|
|
|
|
/* remove bases once and for all */
|
|
for (Base *base = scene->base.first; base; base = base->next) {
|
|
id_us_min(&base->object->id);
|
|
}
|
|
BLI_freelistN(&scene->base);
|
|
scene->basact = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
|
|
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
|
|
/* same render-layer as do_version_workspaces_after_lib_link will activate,
|
|
* so same layer as BKE_view_layer_from_workspace_get would return */
|
|
ViewLayer *layer = screen->scene->view_layers.first;
|
|
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *view_layer = sa->spacedata.first; view_layer; view_layer = view_layer->next) {
|
|
if (view_layer->spacetype == SPACE_OUTLINER) {
|
|
SpaceOops *soutliner = (SpaceOops *)view_layer;
|
|
|
|
soutliner->outlinevis = SO_VIEW_LAYER;
|
|
|
|
if (BLI_listbase_count_at_most(&layer->layer_collections, 2) == 1) {
|
|
if (soutliner->treestore == NULL) {
|
|
soutliner->treestore = BLI_mempool_create(
|
|
sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
|
|
}
|
|
|
|
/* Create a tree store element for the collection. This is normally
|
|
* done in check_persistent (outliner_tree.c), but we need to access
|
|
* it here :/ (expand element if it's the only one) */
|
|
TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore);
|
|
tselem->type = TSE_LAYER_COLLECTION;
|
|
tselem->id = layer->layer_collections.first;
|
|
tselem->nr = tselem->used = 0;
|
|
tselem->flag &= ~TSE_CLOSED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* New workspace design */
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
|
|
do_version_workspaces_after_lib_link(main);
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 2)) {
|
|
/* Cleanup any remaining SceneRenderLayer data for files that were created
|
|
* with Blender 2.8 before the SceneRenderLayer > RenderLayer refactor. */
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
|
|
if (srl->prop) {
|
|
IDP_FreeProperty(srl->prop);
|
|
MEM_freeN(srl->prop);
|
|
}
|
|
BKE_freestyle_config_free(&srl->freestyleConfig, true);
|
|
}
|
|
BLI_freelistN(&scene->r.layers);
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 3)) {
|
|
/* Due to several changes to particle RNA and draw code particles from older files may no longer
|
|
* be visible. Here we correct this by setting a default draw size for those files. */
|
|
for (Object *object = main->object.first; object; object = object->id.next) {
|
|
for (ParticleSystem *psys = object->particlesystem.first; psys; psys = psys->next) {
|
|
if (psys->part->draw_size == 0.0f) {
|
|
psys->part->draw_size = 0.1f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) {
|
|
if (workspace->view_layer) {
|
|
/* During 2.8 work we temporarly stored view-layer in the
|
|
* workspace directly, but should be stored there per-scene. */
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
if (BLI_findindex(&scene->view_layers, workspace->view_layer) != -1) {
|
|
BKE_workspace_view_layer_set(workspace, workspace->view_layer, scene);
|
|
workspace->view_layer = NULL;
|
|
}
|
|
}
|
|
}
|
|
/* While this should apply to most cases, it fails when reading workspaces.blend
|
|
* to get its list of workspaces without actually appending any of them. */
|
|
// BLI_assert(workspace->view_layer == NULL);
|
|
}
|
|
}
|
|
|
|
{
|
|
/* Since we don't have access to FileData we check the (always valid) master collection of the group. */
|
|
for (Group *group = main->group.first; group; group = group->id.next) {
|
|
if (group->collection == NULL) {
|
|
BKE_group_init(group);
|
|
SceneCollection *sc = GROUP_MASTER_COLLECTION(group);
|
|
SceneCollection *sc_hidden = NULL;
|
|
|
|
for (GroupObject *go = group->gobject.first; go; go = go->next) {
|
|
if (go->ob->lay & group->layer) {
|
|
BKE_collection_object_add(&group->id, sc, go->ob);
|
|
}
|
|
else {
|
|
if (sc_hidden == NULL) {
|
|
sc_hidden = BKE_collection_add(&group->id, sc, COLLECTION_TYPE_GROUP_INTERNAL, "Hidden");
|
|
}
|
|
BKE_collection_object_add(&group->id, sc_hidden, go->ob);
|
|
}
|
|
}
|
|
|
|
if (sc_hidden != NULL) {
|
|
LayerCollection *layer_collection_master, *layer_collection_hidden;
|
|
layer_collection_master = group->view_layer->layer_collections.first;
|
|
layer_collection_hidden = layer_collection_master->layer_collections.first;
|
|
layer_collection_hidden->flag |= COLLECTION_DISABLED;
|
|
}
|
|
}
|
|
|
|
GroupObject *go;
|
|
while ((go = BLI_pophead(&group->gobject))) {
|
|
MEM_freeN(go);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
for (Object *object = main->object.first; object; object = object->id.next) {
|
|
#ifndef VERSION_280_SUBVERSION_4
|
|
/* If any object already has an initialized value for
|
|
* duplicator_visibility_flag it means we've already doversioned it.
|
|
* TODO(all) remove the VERSION_280_SUBVERSION_4 code once the subversion was bumped. */
|
|
if (object->duplicator_visibility_flag != 0) {
|
|
break;
|
|
}
|
|
#endif
|
|
if (object->particlesystem.first) {
|
|
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
|
|
for (ParticleSystem *psys = object->particlesystem.first; psys; psys = psys->next) {
|
|
if (psys->part->draw & PART_DRAW_EMITTER) {
|
|
object->duplicator_visibility_flag |= OB_DUPLI_FLAG_RENDER;
|
|
#ifndef VERSION_280_SUBVERSION_4
|
|
psys->part->draw &= ~PART_DRAW_EMITTER;
|
|
#else
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
else if (object->transflag & OB_DUPLI) {
|
|
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
|
|
}
|
|
else {
|
|
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT | OB_DUPLI_FLAG_RENDER;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* SpaceTime & SpaceLogic removal/replacing */
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 9)) {
|
|
const wmWindowManager *wm = main->wm.first;
|
|
const Scene *scene = main->scene.first;
|
|
|
|
if (wm != NULL) {
|
|
/* Action editors need a scene for creation. First, update active
|
|
* screens using the active scene of the window they're displayed in.
|
|
* Next, update remaining screens using first scene in main listbase. */
|
|
|
|
for (wmWindow *win = wm->windows.first; win; win = win->next) {
|
|
const bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
if (ELEM(area->butspacetype, SPACE_TIME, SPACE_LOGIC)) {
|
|
do_version_area_change_space_to_space_action(area, win->scene);
|
|
|
|
/* Don't forget to unset! */
|
|
area->butspacetype = SPACE_EMPTY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (scene != NULL) {
|
|
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
|
|
if (ELEM(area->butspacetype, SPACE_TIME, SPACE_LOGIC)) {
|
|
/* Areas that were already handled won't be handled again */
|
|
do_version_area_change_space_to_space_action(area, scene);
|
|
|
|
/* Don't forget to unset! */
|
|
area->butspacetype = SPACE_EMPTY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void do_version_layer_collections_idproperties(ListBase *lb)
|
|
{
|
|
IDPropertyTemplate val = {0};
|
|
for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
|
|
lc->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
|
|
BKE_layer_collection_engine_settings_create(lc->properties);
|
|
|
|
/* No overrides at first */
|
|
for (IDProperty *prop = lc->properties->data.group.first; prop; prop = prop->next) {
|
|
while (prop->data.group.first) {
|
|
IDP_FreeFromGroup(prop, prop->data.group.first);
|
|
}
|
|
}
|
|
|
|
/* Do it recursively */
|
|
do_version_layer_collections_idproperties(&lc->layer_collections);
|
|
}
|
|
}
|
|
|
|
static void do_version_view_layer_visibility(ViewLayer *view_layer)
|
|
{
|
|
LayerCollection *layer_collection;
|
|
for (layer_collection = view_layer->layer_collections.first;
|
|
layer_collection;
|
|
layer_collection = layer_collection->next)
|
|
{
|
|
if (layer_collection->flag & COLLECTION_DISABLED) {
|
|
BKE_collection_enable(view_layer, layer_collection);
|
|
layer_collection->flag &= ~COLLECTION_DISABLED;
|
|
}
|
|
|
|
if ((layer_collection->flag & (1 << 0)) == 0) { /* !COLLECTION_VISIBLE */
|
|
layer_collection->flag |= COLLECTION_DISABLED;
|
|
}
|
|
layer_collection->flag |= COLLECTION_VIEWPORT | COLLECTION_RENDER;
|
|
}
|
|
}
|
|
|
|
void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
|
|
{
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers")) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
/* Master Collection */
|
|
scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
|
|
BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name));
|
|
}
|
|
}
|
|
|
|
if (DNA_struct_elem_find(fd->filesdna, "LayerCollection", "ListBase", "engine_settings") &&
|
|
!DNA_struct_elem_find(fd->filesdna, "LayerCollection", "IDProperty", "properties"))
|
|
{
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
|
|
do_version_layer_collections_idproperties(&view_layer->layer_collections);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
scene->r.gauss = 1.5f;
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) {
|
|
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
|
|
la->bleedexp = 2.5f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
|
|
for (Camera *ca = main->camera.first; ca; ca = ca->id.next) {
|
|
ca->gpu_dof.ratio = 1.0f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "ViewLayer", "IDProperty", "*properties")) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
|
|
IDPropertyTemplate val = {0};
|
|
view_layer->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
|
|
BKE_view_layer_engine_settings_create(view_layer->properties);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* MTexPoly now removed. */
|
|
if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
|
|
const int cd_mtexpoly = 15; /* CD_MTEXPOLY, deprecated */
|
|
for (Mesh *me = main->mesh.first; me; me = me->id.next) {
|
|
/* If we have UV's, so this file will have MTexPoly layers too! */
|
|
if (me->mloopuv != NULL) {
|
|
CustomData_update_typemap(&me->pdata);
|
|
CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly);
|
|
BKE_mesh_update_customdata_pointers(me, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 2)) {
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) {
|
|
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
|
|
la->cascade_max_dist = 1000.0f;
|
|
la->cascade_count = 4;
|
|
la->cascade_exponent = 0.8f;
|
|
la->cascade_fade = 0.1f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) {
|
|
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
|
|
la->contact_dist = 1.0f;
|
|
la->contact_bias = 0.03f;
|
|
la->contact_spread = 0.2f;
|
|
la->contact_thickness = 0.5f;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "vis_bias")) {
|
|
for (LightProbe *probe = main->lightprobe.first; probe; probe = probe->id.next) {
|
|
probe->vis_bias = 1.0f;
|
|
probe->vis_blur = 0.2f;
|
|
}
|
|
}
|
|
|
|
typedef enum eNTreeDoVersionErrors {
|
|
NTREE_DOVERSION_NO_ERROR = 0,
|
|
NTREE_DOVERSION_NEED_OUTPUT = (1 << 0),
|
|
NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1),
|
|
} eNTreeDoVersionErrors;
|
|
|
|
/* Eevee shader nodes renamed because of the output node system.
|
|
* Note that a new output node is not being added here, because it would be overkill
|
|
* to handle this case in lib_verify_nodetree.
|
|
*
|
|
* Also, metallic node is now unified into the principled node. */
|
|
eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR;
|
|
|
|
FOREACH_NODETREE(main, ntree, id) {
|
|
if (ntree->type == NTREE_SHADER) {
|
|
for (bNode *node = ntree->nodes.first; node; node = node->next) {
|
|
if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
|
|
STREQ(node->idname, "ShaderNodeOutputMetallic"))
|
|
{
|
|
BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
|
|
error |= NTREE_DOVERSION_NEED_OUTPUT;
|
|
}
|
|
|
|
else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
|
|
BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
|
|
error |= NTREE_DOVERSION_NEED_OUTPUT;
|
|
}
|
|
|
|
else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
|
|
STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
|
|
{
|
|
node->type = SH_NODE_OUTPUT_MATERIAL;
|
|
BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
|
|
}
|
|
|
|
else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
|
|
STREQ(node->idname, "ShaderNodeEeveeMetallic"))
|
|
{
|
|
node->type = SH_NODE_BSDF_PRINCIPLED;
|
|
BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));
|
|
node->custom1 = SHD_GLOSSY_MULTI_GGX;
|
|
error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION;
|
|
}
|
|
}
|
|
}
|
|
} FOREACH_NODETREE_END
|
|
|
|
if (error & NTREE_DOVERSION_NEED_OUTPUT) {
|
|
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
|
|
printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n");
|
|
}
|
|
|
|
if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) {
|
|
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
|
|
printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
|
|
}
|
|
|
|
if ((DNA_struct_elem_find(fd->filesdna, "ViewLayer", "FreestyleConfig", "freestyle_config") == false) &&
|
|
DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers"))
|
|
{
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
ViewLayer *view_layer;
|
|
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
|
|
view_layer->flag |= VIEW_LAYER_FREESTYLE;
|
|
view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */
|
|
view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
|
|
view_layer->pass_alpha_threshold = 0.5f;
|
|
BKE_freestyle_config_init(&view_layer->freestyle_config);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 3)) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
ViewLayer *view_layer;
|
|
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
|
|
do_version_view_layer_visibility(view_layer);
|
|
}
|
|
}
|
|
|
|
for (Group *group = main->group.first; group; group = group->id.next) {
|
|
if (group->view_layer != NULL) {
|
|
do_version_view_layer_visibility(group->view_layer);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 6)) {
|
|
if (DNA_struct_elem_find(fd->filesdna, "SpaceOops", "int", "filter") == false) {
|
|
bScreen *sc;
|
|
ScrArea *sa;
|
|
SpaceLink *sl;
|
|
|
|
/* Update files using invalid (outdated) outlinevis Outliner values. */
|
|
for (sc = main->screen.first; sc; sc = sc->id.next) {
|
|
for (sa = sc->areabase.first; sa; sa = sa->next) {
|
|
for (sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_OUTLINER) {
|
|
SpaceOops *so = (SpaceOops *)sl;
|
|
|
|
if (!ELEM(so->outlinevis,
|
|
SO_SCENES,
|
|
SO_GROUPS,
|
|
SO_LIBRARIES,
|
|
SO_SEQUENCE,
|
|
SO_DATABLOCKS,
|
|
SO_ID_ORPHANS,
|
|
SO_VIEW_LAYER,
|
|
SO_COLLECTIONS))
|
|
{
|
|
so->outlinevis = SO_VIEW_LAYER;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "intensity")) {
|
|
for (LightProbe *probe = main->lightprobe.first; probe; probe = probe->id.next) {
|
|
probe->intensity = 1.0f;
|
|
}
|
|
}
|
|
|
|
for (Object *ob = main->object.first; ob; ob = ob->id.next) {
|
|
bConstraint *con, *con_next;
|
|
con = ob->constraints.first;
|
|
while (con) {
|
|
con_next = con->next;
|
|
if (con->type == 17) { /* CONSTRAINT_TYPE_RIGIDBODYJOINT */
|
|
BLI_remlink(&ob->constraints, con);
|
|
BKE_constraint_free_data(con);
|
|
MEM_freeN(con);
|
|
}
|
|
con = con_next;
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "int", "orientation_index_custom")) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
scene->orientation_index_custom = -1;
|
|
}
|
|
}
|
|
|
|
for (bScreen *sc = main->screen.first; sc; sc = sc->id.next) {
|
|
for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
v3d->drawtype_lighting = V3D_LIGHTING_STUDIO;
|
|
|
|
/* Assume (demo) files written with 2.8 want to show
|
|
* Eevee renders in the viewport. */
|
|
if (MAIN_VERSION_ATLEAST(main, 280, 0)) {
|
|
v3d->drawtype = OB_MATERIAL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 7)) {
|
|
/* Render engine storage moved elsewhere and back during 2.8
|
|
* development, we assume any files saved in 2.8 had Eevee set
|
|
* as scene render engine. */
|
|
if (MAIN_VERSION_ATLEAST(main, 280, 0)) {
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, 8)) {
|
|
/* Blender Internal removal */
|
|
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
|
|
if (STREQ(scene->r.engine, "BLENDER_RENDER") ||
|
|
STREQ(scene->r.engine, "BLENDER_GAME"))
|
|
{
|
|
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
|
|
}
|
|
|
|
scene->r.bake_mode = 0;
|
|
}
|
|
|
|
for (Tex *tex = main->tex.first; tex; tex = tex->id.next) {
|
|
/* Removed envmap, pointdensity, voxeldata, ocean textures. */
|
|
if (ELEM(tex->type, 10, 14, 15, 16)) {
|
|
tex->type = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!DNA_struct_find(fd->filesdna, "SpaceTopBar")) {
|
|
/* Remove info editor, but only if at the top of the window. */
|
|
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
|
|
/* Calculate window width/height from screen vertices */
|
|
int win_width = 0, win_height = 0;
|
|
for (ScrVert *vert = screen->vertbase.first; vert; vert = vert->next) {
|
|
win_width = MAX2(win_width, vert->vec.x);
|
|
win_height = MAX2(win_height, vert->vec.y);
|
|
}
|
|
|
|
for (ScrArea *area = screen->areabase.first, *area_next; area; area = area_next) {
|
|
area_next = area->next;
|
|
|
|
if (area->spacetype == SPACE_INFO) {
|
|
if ((area->v2->vec.y == win_height) && (area->v1->vec.x == 0) && (area->v4->vec.x == win_width)) {
|
|
BKE_screen_area_free(area);
|
|
|
|
BLI_remlink(&screen->areabase, area);
|
|
|
|
BKE_screen_remove_double_scredges(screen);
|
|
BKE_screen_remove_unused_scredges(screen);
|
|
BKE_screen_remove_unused_scrverts(screen);
|
|
|
|
MEM_freeN(area);
|
|
}
|
|
}
|
|
/* AREA_TEMP_INFO is deprecated from now on, it should only be set for info areas
|
|
* which are deleted above, so don't need to unset it. Its slot/bit can be reused */
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_REDO_REGION_REMOVAL
|
|
if (!MAIN_VERSION_ATLEAST(main, 280, TO_BE_DETERMINED)) {
|
|
/* Remove tool property regions. */
|
|
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (ELEM(sl->spacetype, SPACE_VIEW3D, SPACE_CLIP)) {
|
|
ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
|
|
|
|
for (ARegion *region = regionbase->first, *region_next; region; region = region_next) {
|
|
region_next = region->next;
|
|
|
|
if (region->regiontype == RGN_TYPE_TOOL_PROPS) {
|
|
BKE_area_region_free(NULL, region);
|
|
BLI_freelinkN(regionbase, region);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|