
These are scripts for benchmarking Blender features on real-world .blend files. They were originally written for benchmarking Cycles performance, and were made generic so they can be used for more Blender features. The benchmarks can be run locally by developers. But the plan is to also run these as part of continuous integration to track performance over time. Currently there are tests for Cycles rendering and .blend file loading. Documentation: https://wiki.blender.org/wiki/Tools/Tests/Performance Main features: * User created configurations to quickly run, re-run and analyze a selected subset of tests. * Supports both benchmarking with existing builds, and automatic building of specified git commits, tags and branches. * Generate HTML page with bar and line graphs from test results. * Controlled using simple command line tool. * For writing tests, convenient abstraction to run a Python function in Blender with arguments and return value. Ref T74730 Differential Revision: https://developer.blender.org/D11662
69 lines
2.2 KiB
Python
69 lines
2.2 KiB
Python
# Apache License, Version 2.0
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import platform
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import subprocess
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from typing import List
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def get_cpu_name() -> str:
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# Get full CPU name.
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if platform.system() == "Windows":
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return platform.processor()
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elif platform.system() == "Darwin":
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cmd = ['/usr/sbin/sysctl', "-n", "machdep.cpu.brand_string"]
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return subprocess.check_output(cmd).strip().decode('utf-8')
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else:
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with open('/proc/cpuinfo') as f:
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for line in f:
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if line.startswith('model name'):
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return line.split(':')[1].strip()
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return "Unknown CPU"
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def get_gpu_device(args: None) -> List:
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# Get the list of available Cycles GPU devices.
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import bpy
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import sys
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prefs = bpy.context.preferences
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cprefs = prefs.addons['cycles'].preferences
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result = []
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for device_type, _, _, _ in cprefs.get_device_types(bpy.context):
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cprefs.compute_device_type = device_type
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devices = cprefs.get_devices_for_type(device_type)
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index = 0
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for device in devices:
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if device.type == device_type:
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result.append({'type': device.type, 'name': device.name, 'index': index})
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index += 1
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break
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return result
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class TestDevice:
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def __init__(self, device_type: str, device_id: str, name: str, operating_system: str):
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self.type = device_type
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self.id = device_id
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self.name = name
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self.operating_system = operating_system
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class TestMachine:
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def __init__(self, env, need_gpus: bool):
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operating_system = platform.system()
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self.devices = [TestDevice('CPU', 'CPU', get_cpu_name(), operating_system)]
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self.has_gpus = need_gpus
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if need_gpus and env.blender_executable:
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gpu_devices, _ = env.run_in_blender(get_gpu_device, {})
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for gpu_device in gpu_devices:
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device_type = gpu_device['type']
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device_name = gpu_device['name']
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device_id = gpu_device['type'] + "_" + str(gpu_device['index'])
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self.devices.append(TestDevice(device_type, device_id, device_name, operating_system))
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def cpu_device(self) -> TestDevice:
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return self.devices[0]
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