
There were to copies of stdosl.h one from stock OSL and one in the cycles tree augmented with cycles specific closures. moved the cycles ones to stdcycles.h and copied the stock stdosl.h and accompanying headers from the OSL shader folder. for further details see D6812. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6812
50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "stdcycles.h"
|
|
#include "vector2.h"
|
|
#include "vector4.h"
|
|
#include "node_hash.h"
|
|
|
|
#define vector3 point
|
|
|
|
shader node_white_noise_texture(string dimensions = "3D",
|
|
point Vector = point(0.0, 0.0, 0.0),
|
|
float W = 0.0,
|
|
output float Value = 0.0,
|
|
output color Color = 0.0)
|
|
{
|
|
if (dimensions == "1D") {
|
|
Value = noise("hash", W);
|
|
Color = hash_float_to_color(W);
|
|
}
|
|
else if (dimensions == "2D") {
|
|
Value = noise("hash", Vector[0], Vector[1]);
|
|
Color = hash_vector2_to_color(vector2(Vector[0], Vector[1]));
|
|
}
|
|
else if (dimensions == "3D") {
|
|
Value = noise("hash", Vector);
|
|
Color = hash_vector3_to_color(vector3(Vector[0], Vector[1], Vector[2]));
|
|
}
|
|
else if (dimensions == "4D") {
|
|
Value = noise("hash", Vector, W);
|
|
Color = hash_vector4_to_color(vector4(Vector[0], Vector[1], Vector[2], W));
|
|
}
|
|
else {
|
|
warning("%s", "Unknown dimension!");
|
|
}
|
|
}
|