209 lines
5.1 KiB
C++
209 lines
5.1 KiB
C++
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef __MESH_H__
|
|
#define __MESH_H__
|
|
|
|
#include "graph/node.h"
|
|
|
|
#include "bvh/bvh_params.h"
|
|
#include "render/attribute.h"
|
|
#include "render/geometry.h"
|
|
#include "render/shader.h"
|
|
|
|
#include "util/util_array.h"
|
|
#include "util/util_boundbox.h"
|
|
#include "util/util_list.h"
|
|
#include "util/util_map.h"
|
|
#include "util/util_param.h"
|
|
#include "util/util_set.h"
|
|
#include "util/util_types.h"
|
|
#include "util/util_vector.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
class Attribute;
|
|
class BVH;
|
|
class Device;
|
|
class DeviceScene;
|
|
class Mesh;
|
|
class Progress;
|
|
class RenderStats;
|
|
class Scene;
|
|
class SceneParams;
|
|
class AttributeRequest;
|
|
struct SubdParams;
|
|
class DiagSplit;
|
|
struct PackedPatchTable;
|
|
|
|
/* Mesh */
|
|
|
|
class Mesh : public Geometry {
|
|
public:
|
|
NODE_DECLARE
|
|
|
|
/* Mesh Triangle */
|
|
struct Triangle {
|
|
int v[3];
|
|
|
|
void bounds_grow(const float3 *verts, BoundBox &bounds) const;
|
|
|
|
void motion_verts(const float3 *verts,
|
|
const float3 *vert_steps,
|
|
size_t num_verts,
|
|
size_t num_steps,
|
|
float time,
|
|
float3 r_verts[3]) const;
|
|
|
|
void verts_for_step(const float3 *verts,
|
|
const float3 *vert_steps,
|
|
size_t num_verts,
|
|
size_t num_steps,
|
|
size_t step,
|
|
float3 r_verts[3]) const;
|
|
|
|
float3 compute_normal(const float3 *verts) const;
|
|
|
|
bool valid(const float3 *verts) const;
|
|
};
|
|
|
|
Triangle get_triangle(size_t i) const
|
|
{
|
|
Triangle tri = {{triangles[i * 3 + 0], triangles[i * 3 + 1], triangles[i * 3 + 2]}};
|
|
return tri;
|
|
}
|
|
|
|
size_t num_triangles() const
|
|
{
|
|
return triangles.size() / 3;
|
|
}
|
|
|
|
/* Mesh SubdFace */
|
|
struct SubdFace {
|
|
int start_corner;
|
|
int num_corners;
|
|
int shader;
|
|
bool smooth;
|
|
int ptex_offset;
|
|
|
|
bool is_quad()
|
|
{
|
|
return num_corners == 4;
|
|
}
|
|
float3 normal(const Mesh *mesh) const;
|
|
int num_ptex_faces() const
|
|
{
|
|
return num_corners == 4 ? 1 : num_corners;
|
|
}
|
|
};
|
|
|
|
struct SubdEdgeCrease {
|
|
int v[2];
|
|
float crease;
|
|
};
|
|
|
|
enum SubdivisionType {
|
|
SUBDIVISION_NONE,
|
|
SUBDIVISION_LINEAR,
|
|
SUBDIVISION_CATMULL_CLARK,
|
|
};
|
|
|
|
SubdivisionType subdivision_type;
|
|
|
|
/* Mesh Data */
|
|
array<int> triangles;
|
|
array<float3> verts;
|
|
array<int> shader;
|
|
array<bool> smooth;
|
|
|
|
/* used for storing patch info for subd triangles, only allocated if there are patches */
|
|
array<int> triangle_patch; /* must be < 0 for non subd triangles */
|
|
array<float2> vert_patch_uv;
|
|
|
|
float volume_isovalue;
|
|
|
|
array<SubdFace> subd_faces;
|
|
array<int> subd_face_corners;
|
|
int num_ngons;
|
|
|
|
array<SubdEdgeCrease> subd_creases;
|
|
|
|
SubdParams *subd_params;
|
|
|
|
AttributeSet subd_attributes;
|
|
|
|
PackedPatchTable *patch_table;
|
|
|
|
/* BVH */
|
|
size_t vert_offset;
|
|
|
|
size_t patch_offset;
|
|
size_t patch_table_offset;
|
|
size_t face_offset;
|
|
size_t corner_offset;
|
|
|
|
size_t num_subd_verts;
|
|
|
|
private:
|
|
unordered_map<int, int> vert_to_stitching_key_map; /* real vert index -> stitching index */
|
|
unordered_multimap<int, int>
|
|
vert_stitching_map; /* stitching index -> multiple real vert indices */
|
|
friend class DiagSplit;
|
|
friend class GeometryManager;
|
|
|
|
public:
|
|
/* Functions */
|
|
Mesh();
|
|
~Mesh();
|
|
|
|
void resize_mesh(int numverts, int numfaces);
|
|
void reserve_mesh(int numverts, int numfaces);
|
|
void resize_subd_faces(int numfaces, int num_ngons, int numcorners);
|
|
void reserve_subd_faces(int numfaces, int num_ngons, int numcorners);
|
|
void clear(bool preserve_voxel_data);
|
|
void clear() override;
|
|
void add_vertex(float3 P);
|
|
void add_vertex_slow(float3 P);
|
|
void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
|
|
void add_subd_face(int *corners, int num_corners, int shader_, bool smooth_);
|
|
|
|
void copy_center_to_motion_step(const int motion_step);
|
|
|
|
void compute_bounds() override;
|
|
void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
|
|
void add_face_normals();
|
|
void add_vertex_normals();
|
|
void add_undisplaced();
|
|
|
|
void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;
|
|
|
|
void pack_shaders(Scene *scene, uint *shader);
|
|
void pack_normals(float4 *vnormal);
|
|
void pack_verts(const vector<uint> &tri_prim_index,
|
|
uint4 *tri_vindex,
|
|
uint *tri_patch,
|
|
float2 *tri_patch_uv,
|
|
size_t vert_offset,
|
|
size_t tri_offset);
|
|
void pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset);
|
|
|
|
void tessellate(DiagSplit *split);
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __MESH_H__ */
|