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e2e8ea9ed17dbe353e4aa8cac73b47cde9f8a24d
blender
/
source
/
gameengine
/
SceneGraph
History
Kent Mein
4e2143f639
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
...
Patch provied by gsrb3d bug tracker
#7061
Kent
2007-08-28 10:07:08 +00:00
..
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
…
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
SG_BBox.cpp
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
SG_BBox.h
…
SG_Controller.cpp
…
SG_Controller.h
…
SG_IObject.cpp
…
SG_IObject.h
…
SG_Node.cpp
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
SG_Node.h
This is patch
#6825
(The patch missed a couple of them but
2007-06-25 20:15:36 +00:00
SG_ParentRelation.h
…
SG_Spatial.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SG_Spatial.h
…
SG_Tree.cpp
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
SG_Tree.h
moved source and text to american spelling
2007-04-04 13:18:41 +00:00