
This commit implements drag-n-drop support from external applications into Blender. Used xdnd implementation from Paul Sheer.
40 lines
984 B
Python
40 lines
984 B
Python
#!/usr/bin/python
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Import('env')
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SConscript(['glew/SConscript'])
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SConscript(['colamd/SConscript'])
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if env['WITH_BF_GAMEENGINE']:
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SConscript(['recastnavigation/SConscript'])
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if env['WITH_BF_ELTOPO']:
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SConscript(['eltopo/SConscript'])
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if env['WITH_BF_BULLET']:
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SConscript(['bullet2/src/SConscript'])
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if env['WITH_BF_OPENJPEG'] and env['BF_OPENJPEG_LIB'] == '':
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SConscript(['libopenjpeg/SConscript'])
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if env['WITH_BF_REDCODE'] and env['BF_REDCODE_LIB'] == '':
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SConscript(['libredcode/SConscript'])
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if env['WITH_BF_BINRELOC']:
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SConscript(['binreloc/SConscript']);
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if env['WITH_BF_LZO']:
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SConscript(['lzo/SConscript'])
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if env['WITH_BF_LZMA']:
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SConscript(['lzma/SConscript'])
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if env['WITH_BF_LIBMV']:
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SConscript(['libmv/SConscript'])
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if env['WITH_BF_CARVE']:
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SConscript(['carve/SConscript'])
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if env['OURPLATFORM'] in ('linux', 'openbsd3', 'sunos5', 'freebsd7', 'freebsd8', 'freebsd9', 'aix4', 'aix5'):
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SConscript(['xdnd/SConscript'])
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