
the rna stuff but its close. Need to get it working for blender then copy over same to game engine. Kent
63 lines
2.0 KiB
CMake
63 lines
2.0 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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FILE(GLOB SRC *.cpp)
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SET(INC
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.
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../../../source/gameengine/Ketsji
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../../../source/gameengine/Expressions
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../../../source/gameengine/GameLogic
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../../../source/gameengine/SceneGraph
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../../../source/gameengine/Rasterizer
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../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../source/gameengine/BlenderRoutines
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../../../source/blender/include
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../../../source/blender/blenlib
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../../../source/blender/blenkernel
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../../../source/blender/makesdna
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../../../source/blender/editors/include
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../../../source/blender/imbuf
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../../../source/blender/python
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../../../source/blender/gpu
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../../../source/kernel/gen_system
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../../../intern/string
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../../../intern/moto/include
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../../../intern/guardedalloc
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../../../intern/SoundSystem
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../../../extern/glew/include
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${PYTHON_INC}
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)
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IF(WITH_FFMPEG)
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SET(INC ${INC} ${FFMPEG_INC})
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ADD_DEFINITIONS(-DWITH_FFMPEG)
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ADD_DEFINITIONS(-D__STDC_CONSTANT_MACROS)
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ENDIF(WITH_FFMPEG)
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BLENDERLIB(bf_videotex "${SRC}" "${INC}")
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#env.BlenderLib ( 'bf_videotex', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
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