Files
blender/intern/cycles/kernel/kernel_globals.h
Stefan Werner ec25060a05 Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array.

Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again.

The limits for CUDA Fermi hardware still apply.

Reviewers: tod_baudais, InsigMathK, dingto, #cycles

Reviewed By: dingto, #cycles

Subscribers: dingto, smellslikedonkey

Differential Revision: https://developer.blender.org/D2650
2017-04-27 09:35:22 +02:00

164 lines
4.4 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Constant Globals */
#ifndef __KERNEL_GLOBALS_H__
#define __KERNEL_GLOBALS_H__
#ifdef __KERNEL_CPU__
#include "util/util_vector.h"
#endif
CCL_NAMESPACE_BEGIN
/* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in
* the kernel, to access constant data. These are all stored as "textures", but
* these are really just standard arrays. We can't use actually globals because
* multiple renders may be running inside the same process. */
#ifdef __KERNEL_CPU__
# ifdef __OSL__
struct OSLGlobals;
struct OSLThreadData;
struct OSLShadingSystem;
# endif
struct Intersection;
struct VolumeStep;
typedef struct KernelGlobals {
vector<texture_image_uchar4> texture_byte4_images;
vector<texture_image_float4> texture_float4_images;
vector<texture_image_half4> texture_half4_images;
vector<texture_image_float> texture_float_images;
vector<texture_image_uchar> texture_byte_images;
vector<texture_image_half> texture_half_images;
# define KERNEL_TEX(type, ttype, name) ttype name;
# define KERNEL_IMAGE_TEX(type, ttype, name)
# include "kernel/kernel_textures.h"
KernelData __data;
# ifdef __OSL__
/* On the CPU, we also have the OSL globals here. Most data structures are shared
* with SVM, the difference is in the shaders and object/mesh attributes. */
OSLGlobals *osl;
OSLShadingSystem *osl_ss;
OSLThreadData *osl_tdata;
# endif
/* **** Run-time data **** */
/* Heap-allocated storage for transparent shadows intersections. */
Intersection *transparent_shadow_intersections;
/* Storage for decoupled volume steps. */
VolumeStep *decoupled_volume_steps[2];
int decoupled_volume_steps_index;
/* split kernel */
SplitData split_data;
SplitParams split_param_data;
int2 global_size;
int2 global_id;
} KernelGlobals;
#endif /* __KERNEL_CPU__ */
/* For CUDA, constant memory textures must be globals, so we can't put them
* into a struct. As a result we don't actually use this struct and use actual
* globals and simply pass along a NULL pointer everywhere, which we hope gets
* optimized out. */
#ifdef __KERNEL_CUDA__
__constant__ KernelData __data;
typedef struct KernelGlobals {
/* NOTE: Keep the size in sync with SHADOW_STACK_MAX_HITS. */
Intersection hits_stack[64];
} KernelGlobals;
# ifdef __KERNEL_CUDA_TEX_STORAGE__
# define KERNEL_TEX(type, ttype, name) ttype name;
# else
# define KERNEL_TEX(type, ttype, name) const __constant__ __device__ type *name;
# endif
# define KERNEL_IMAGE_TEX(type, ttype, name) ttype name;
# include "kernel/kernel_textures.h"
#endif /* __KERNEL_CUDA__ */
/* OpenCL */
#ifdef __KERNEL_OPENCL__
typedef ccl_addr_space struct KernelGlobals {
ccl_constant KernelData *data;
# define KERNEL_TEX(type, ttype, name) \
ccl_global type *name;
# include "kernel/kernel_textures.h"
# ifdef __SPLIT_KERNEL__
SplitData split_data;
SplitParams split_param_data;
# endif
} KernelGlobals;
#endif /* __KERNEL_OPENCL__ */
/* Interpolated lookup table access */
ccl_device float lookup_table_read(KernelGlobals *kg, float x, int offset, int size)
{
x = saturate(x)*(size-1);
int index = min(float_to_int(x), size-1);
int nindex = min(index+1, size-1);
float t = x - index;
float data0 = kernel_tex_fetch(__lookup_table, index + offset);
if(t == 0.0f)
return data0;
float data1 = kernel_tex_fetch(__lookup_table, nindex + offset);
return (1.0f - t)*data0 + t*data1;
}
ccl_device float lookup_table_read_2D(KernelGlobals *kg, float x, float y, int offset, int xsize, int ysize)
{
y = saturate(y)*(ysize-1);
int index = min(float_to_int(y), ysize-1);
int nindex = min(index+1, ysize-1);
float t = y - index;
float data0 = lookup_table_read(kg, x, offset + xsize*index, xsize);
if(t == 0.0f)
return data0;
float data1 = lookup_table_read(kg, x, offset + xsize*nindex, xsize);
return (1.0f - t)*data0 + t*data1;
}
CCL_NAMESPACE_END
#endif /* __KERNEL_GLOBALS_H__ */