Files
blender/intern/cycles/kernel/osl/emissive.cpp
Andrii Symkin d832d993c5 Cycles: add new Spectrum and PackedSpectrum types
These replace float3 and packed_float3 in various places in the kernel where a
spectral color representation will be used in the future. That representation
will require more than 3 channels and conversion to from/RGB. The kernel code
was refactored to remove the assumption that Spectrum and RGB colors are the
same thing.

There are no functional changes, Spectrum is still a float3 and the conversion
functions are no-ops.

Differential Revision: https://developer.blender.org/D15535
2022-08-09 16:49:34 +02:00

55 lines
1.4 KiB
C++

/* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted from Open Shading Language
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011-2022 Blender Foundation. */
#include <OpenImageIO/fmath.h>
#include <OSL/genclosure.h>
#include "kernel/osl/closures.h"
// clang-format off
#include "kernel/device/cpu/compat.h"
#include "kernel/device/cpu/globals.h"
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/emissive.h"
#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
using namespace OSL;
/// Variable cone emissive closure
///
/// This primitive emits in a cone having a configurable
/// penumbra area where the light decays to 0 reaching the
/// outer_angle limit. It can also behave as a lambertian emitter
/// if the provided angles are PI/2, which is the default
///
class GenericEmissiveClosure : public CClosurePrimitive {
public:
void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight)
{
emission_setup(sd, rgb_to_spectrum(weight));
}
};
ClosureParam *closure_emission_params()
{
static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(GenericEmissiveClosure, label, "label"),
CLOSURE_FINISH_PARAM(GenericEmissiveClosure)};
return params;
}
CCLOSURE_PREPARE(closure_emission_prepare, GenericEmissiveClosure)
CCL_NAMESPACE_END