
At the moment libblock_remap_data_preprocess is using FOREACH_SCENE_OBJECT to iterate over all the objects of the scene and unlink them. However we were storing a reference to the Base of the removed object. Anyways, the loop is now sanitized so that this crash no longer happens. Also now we have an unittest for this.
40 lines
1.1 KiB
Python
40 lines
1.1 KiB
Python
# ############################################################
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# Importing - Same For All Render Layer Tests
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# ############################################################
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import unittest
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import os
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import sys
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from render_layer_common import *
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# ############################################################
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# Testing
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# ############################################################
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class UnitTesting(RenderLayerTesting):
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def test_scene_delete(self):
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"""
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See if a scene can be properly deleted
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"""
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import bpy
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scene = bpy.context.scene
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bpy.data.scenes.new('New')
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bpy.data.scenes.remove(scene)
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# ############################################################
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# Main - Same For All Render Layer Tests
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# ############################################################
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if __name__ == '__main__':
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import sys
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extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
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sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
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UnitTesting._extra_arguments = extra_arguments
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unittest.main()
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