Logo
Explore Help
Register Sign In
Cr8-xyz/blender
1
0
Fork 0
You've already forked blender
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
f342c7de452dad23a918a79fe034d06fa3c93a80
blender/source/gameengine/Network
History
Campbell Barton 640d766370 style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
..
LoopBackNetwork
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
NG_NetworkDeviceInterface.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
NG_NetworkMessage.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
NG_NetworkMessage.h
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
NG_NetworkObject.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
NG_NetworkObject.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
NG_NetworkScene.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
NG_NetworkScene.h
style cleanup
2012-03-02 16:05:54 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
Powered by Gitea Version: 1.24.5 Page: 701ms Template: 40ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API