
- Jean-Michel Soler: 1) paths import -- ai module; 2) tex2uvbaker; - Campbell Barton: obj exporter. BPython: - Campbell also provided a patch (+docs) to add shader data access to Blender.Material. Again, thanks guys and sorry for the long delay.
856 lines
24 KiB
Python
856 lines
24 KiB
Python
# Blender.Material module and the Material PyObject
|
|
|
|
"""
|
|
The Blender.Material submodule.
|
|
|
|
B{New}: access to shader data.
|
|
|
|
Material
|
|
========
|
|
|
|
This module provides access to B{Material} objects in Blender.
|
|
|
|
Example::
|
|
import Blender
|
|
from Blender import Material
|
|
mat = Material.New('newMat') # create a new Material called 'newMat'
|
|
print mat.rgbCol # print its rgb color triplet sequence
|
|
mat.rgbCol = [0.8, 0.2, 0.2] # change its color
|
|
mat.setAlpha(0.2) # mat.alpha = 0.2 -- almost transparent
|
|
mat.emit = 0.7 # equivalent to mat.setEmit(0.8)
|
|
mat.mode |= Material.Modes.ZTRANSP # turn on Z-Buffer transparency
|
|
mat.setName('RedBansheeSkin') # change its name
|
|
mat.setAdd(0.8) # make it glow
|
|
mat.setMode('Halo') # turn 'Halo' "on" and all others "off"
|
|
|
|
@type Modes: readonly dictionary
|
|
@var Modes: The available Material Modes.
|
|
- TRACEABLE - Make Material visible for shadow lamps.
|
|
- SHADOW - Enable Material for shadows.
|
|
- SHADELESS - Make Material insensitive to light or shadow.
|
|
- WIRE - Render only the edges of faces.
|
|
- VCOL_LIGHT - Add vertex colors as extra light.
|
|
- VCOL_PAINT - Replace basic colors with vertex colors.
|
|
- HALO - Render as a halo.
|
|
- ZTRANSP - Z-buffer transparent faces.
|
|
- ZINVERT - Render with inverted Z-buffer.
|
|
- - HALORINGS - Render rings over the basic halo.
|
|
- ENV - Do not render Material.
|
|
- - HALOLINES - Render star shaped lines over the basic halo.
|
|
- ONLYSHADOW - Let alpha be determined on the degree of shadow.
|
|
- - HALOXALPHA - Use extreme alpha.
|
|
- TEXFACE - UV-Editor assigned texture gives color and texture info
|
|
for faces.
|
|
- - HALOSTAR - Render halo as a star.
|
|
- NOMIST - Set the Material insensitive to mist.
|
|
- - HALOSHADED - Let halo receive light.
|
|
- HALOTEX - Give halo a texture.
|
|
- HALOPUNO - Use the vertex normal to specify the dimension of the halo.
|
|
- HALOFLARE - Render halo as a lens flare.
|
|
- RAYMIRROR - Enables raytracing for mirror reflection rendering.
|
|
- RAYTRANSP - Enables raytracing for transparency rendering.
|
|
@warn: Some Modes are only available when the 'Halo' mode is I{off} and
|
|
others only when it is I{on}. But these two subsets of modes share the same
|
|
numerical values in their Blender C #defines. So, for example, if 'Halo' is
|
|
on, then 'NoMist' is actually interpreted as 'HaloShaded'. We marked all
|
|
such possibilities in the Modes dict below: each halo-related mode that
|
|
uses an already taken value is preceded by "-" and appear below the normal
|
|
mode which also uses that value.
|
|
|
|
|
|
@type Shaders: readonly dictionary
|
|
@var Shaders: The available Material Shaders.
|
|
- DIFFUSE_LAMBERT - Make Material use the lambert diffuse shader.
|
|
- DIFFUSE_ORENNAYAR - Make Material use the orennayar diffuse shader.
|
|
- DIFFUSE_TOON - Make Material use the toon diffuse shader.
|
|
- DIFFUSE_MINNAERT - Make Material use the minnaert diffuse shader.
|
|
- SPEC_COOKTORR - Make Material use the cooktorr specular shader.
|
|
- SPEC_PHONG - Make Material use the phong specular shader.
|
|
- SPEC_BLINN - Make Material use the blinn specular shader.
|
|
- SPEC_TOON - Make Material use the toon specular shader.
|
|
- SPEC_WARDISO - Make Material use the wardiso specular shader.
|
|
"""
|
|
|
|
def New (name = 'Mat'):
|
|
"""
|
|
Create a new Material object.
|
|
@type name: string
|
|
@param name: The Material name.
|
|
@rtype: Blender Material
|
|
@return: The created Material object.
|
|
"""
|
|
|
|
def Get (name = None):
|
|
"""
|
|
Get the Material object(s) from Blender.
|
|
@type name: string
|
|
@param name: The name of the Material.
|
|
@rtype: Blender Material or a list of Blender Materials
|
|
@return: It depends on the 'name' parameter:
|
|
- (name): The Material object with the given name;
|
|
- (): A list with all Material objects in the current scene.
|
|
"""
|
|
|
|
class Material:
|
|
"""
|
|
The Material object
|
|
===================
|
|
This object gives access to Materials in Blender.
|
|
@ivar name: Material's name.
|
|
@type mode: int
|
|
@ivar mode: Mode flags as an or'ed int value. See the Modes dictionary keys
|
|
and descriptions in L{Modes}.
|
|
@ivar rgbCol: Material's RGB color triplet sequence.
|
|
@ivar specCol: Specular color rgb triplet sequence.
|
|
@ivar mirCol: Mirror color rgb triplet sequence.
|
|
@ivar R: Red component of L{rgbCol} - [0.0, 1.0].
|
|
@ivar G: Green component of L{rgbCol} - [0.0, 1.0].
|
|
@ivar B: Blue component of L{rgbCol} - [0.0, 1.0].
|
|
@ivar alpha: Alpha (translucency) component of the Material - [0.0, 1.0].
|
|
@ivar amb: Ambient factor - [0.0, 1.0].
|
|
@ivar emit: Emitting light intensity - [0.0, 1.0].
|
|
@ivar ref: Reflectivity - [0.0, 1.0].
|
|
@ivar spec: Specularity - [0.0, 2.0].
|
|
@ivar specTransp: Specular transparency - [0.0, 1.0].
|
|
@ivar add: Glow factor - [0.0, 1.0].
|
|
@ivar zOffset: Artificial Z offset for faces - [0.0, 10.0].
|
|
@ivar haloSize: Dimension of the halo - [0.0, 100.0].
|
|
@ivar flareSize: Factor the flare is larger than the halo - [0.1, 25.0].
|
|
@ivar flareBoost: Flare's extra strength - [0.1, 10.0].
|
|
@ivar haloSeed: To use random values for ring dimension and line location -
|
|
[0, 255].
|
|
@ivar flareSeed: Offset in the seed table - [0, 255].
|
|
@ivar subSize: Dimension of subflares, dots and circles - [0.1, 25.0].
|
|
@ivar hard: Hardness of the specularity - [1, 255].
|
|
@ivar nFlares: Number of halo subflares - [1, 32].
|
|
@ivar nStars: Number of points on the halo stars - [3, 50].
|
|
@ivar nLines: Number of star shaped lines on each halo - [0, 250].
|
|
@ivar nRings: Number of halo rings - [0, 24].
|
|
@type ipo: Blender Ipo
|
|
@ivar ipo: This Material's ipo.
|
|
@ivar rayMirr: Amount mirror reflection for raytrace.
|
|
@ivar rayMirrDepth: Amount of inter-reflections calculated maximal.
|
|
@ivar fresnelDepth: Power of Fresnel for mirror reflection.
|
|
@ivar fresnelDepthFac: Blending factor for Fresnel.
|
|
@ivar IOR: Sets the angular index of refraction for raytrace.
|
|
@ivar transDepth: Amount of refractions calculated maximal.
|
|
@ivar fresnelTrans: Power of Fresnel for transparency.
|
|
@ivar fresnelTransFac: Blending factor for Fresnel.
|
|
@ivar specTrans: Makes specular areas opaque on transparent materials.
|
|
@cvar specShader: Specular shader from one of the shaders in Material.Shaders dict - [0, 4].
|
|
@cvar diffuseShader: Diffuse shader from one of the shaders in Material.Shaders dict - [0, 3].
|
|
@cvar roughness: Material's Roughness (applies to the \"Oren Nayar\" Diffuse Shader only) - [0.0, 3.14].
|
|
@cvar specSize: Material's size of speculara area (applies to the \"Toon\" Specular Shader only) - [0.0, 1.53].
|
|
@cvar diffuseSize: Material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only) - [0.0, 3.14].
|
|
@cvar specSmooth: Material's smoothing of specular area (applies to the \"Toon\" Specular Shader only) - [0.0, 1.0].
|
|
@cvar diffuseSmooth: Material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only) - [0.0, 1.0].
|
|
@cvar diffuseDarkness: Material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only) - [0.0, 2.0].
|
|
@cvar refracIndex: Material's Index of Refraction (applies to the \"Blinn\" Specular Shader only) - [1.0, 10.0].
|
|
@cvar rms: Material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only) - [0.0, 0.4].
|
|
@cvar filter: Amount of filtering when transparent raytrace is enabled - [0.0, 1.0].
|
|
@cvar translucency: Amount of diffuse shading of the back side - [0.0, 1.0].
|
|
@warning: Most member variables assume values in some [Min, Max] interval.
|
|
When trying to set them, the given parameter will be clamped to lie in
|
|
that range: if val < Min, then val = Min, if val > Max, then val = Max.
|
|
"""
|
|
|
|
def getName():
|
|
"""
|
|
Get the name of this Material object.
|
|
@rtype: string
|
|
"""
|
|
|
|
def setName(name):
|
|
"""
|
|
Set the name of this Material object.
|
|
@type name: string
|
|
@param name: The new name.
|
|
"""
|
|
|
|
def getIpo():
|
|
"""
|
|
Get the Ipo associated with this material, if any.
|
|
@rtype: Ipo
|
|
@return: the wrapped ipo or None.
|
|
"""
|
|
|
|
def setIpo(ipo):
|
|
"""
|
|
Link an ipo to this material.
|
|
@type ipo: Blender Ipo
|
|
@param ipo: a material type ipo.
|
|
"""
|
|
|
|
def clearIpo():
|
|
"""
|
|
Unlink the ipo from this material.
|
|
@return: True if there was an ipo linked or False otherwise.
|
|
"""
|
|
|
|
def insertIpoKey(keytype):
|
|
"""
|
|
Inserts keytype values in material ipo at curframe. Uses module constants.
|
|
@type keytype: Integer
|
|
@param keytype:
|
|
-RGB
|
|
-ALPHA
|
|
-HALOSIZE
|
|
-MODE
|
|
-ALLCOLOR
|
|
-ALLMIRROR
|
|
-OFS
|
|
-SIZE
|
|
-ALLMAPPING
|
|
@return: py_none
|
|
"""
|
|
|
|
def getMode():
|
|
"""
|
|
Get this Material's mode flags.
|
|
@rtype: int
|
|
@return: B{OR'ed value}. Use the Modes dictionary to check which flags
|
|
are 'on'.
|
|
|
|
Example::
|
|
import Blender
|
|
from Blender import Material
|
|
flags = mymat.getMode()
|
|
if flags & Material.Modes['HALO']:
|
|
print "This material is rendered as a halo"
|
|
else:
|
|
print "Not a halo"
|
|
"""
|
|
|
|
def setMode(param, stringN=None):
|
|
"""
|
|
Set this Material's mode flags. Up to 22 mode strings can be given
|
|
and specify the modes which are turned 'on'. Those not provided are
|
|
turned 'off', so mat.setMode() -- without arguments -- turns off all
|
|
mode flags for Material mat. Valid mode strings are "Traceable",
|
|
"Shadow", "Shadeless", "Wire", "VColLight", "VColPaint", "Halo",
|
|
"ZTransp", "ZInvert", "HaloRings", "HaloLines", "OnlyShadow",
|
|
"HaloXAlpha", "HaloStar", "TexFace", "HaloTex", "HaloPuno", "NoMist",
|
|
"HaloShaded", "HaloFlare", "Radio", "RayMirr", "ZTransp", "RayTransp",
|
|
"Env"
|
|
|
|
An integer can also be given, which directly sets the mode flag. The
|
|
Modes dictionary keys can (and should) be added or ORed to specify
|
|
which modes to turn 'on'. The value returned from getMode() can
|
|
also be modified and input to this method.
|
|
|
|
@type param: string, None or int
|
|
@param param: A mode value (int) or flag (string). Can also be None.
|
|
@type stringN: string
|
|
@param stringN: A mode flag. Up to 22 flags can be set at the same time.
|
|
"""
|
|
|
|
def getRGBCol():
|
|
"""
|
|
Get the rgb color triplet sequence.
|
|
@rtype: list of 3 floats
|
|
@return: [r, g, b]
|
|
"""
|
|
|
|
def setRGBCol(rgb = None):
|
|
"""
|
|
Set the rgb color triplet sequence. If B{rgb} is None, set the color to black.
|
|
@type rgb: three floats or a list of three floats
|
|
@param rgb: The rgb color values in [0.0, 1.0] as:
|
|
- a list of three floats: setRGBCol ([r, g, b]) B{or}
|
|
- three floats as separate parameters: setRGBCol (r,g,b).
|
|
"""
|
|
|
|
def getSpecCol():
|
|
"""
|
|
Get the specular color triplet sequence.
|
|
@rtype: list of 3 floats
|
|
@return: [specR, specG, specB]
|
|
"""
|
|
|
|
def setSpecCol(rgb = None):
|
|
"""
|
|
Set the specular color triplet sequence. If B{rgb} is None, set the color to black.
|
|
@type rgb: three floats or a list of three floats
|
|
@param rgb: The rgb color values in [0.0, 1.0] as:
|
|
- a list of three floats: setSpecCol ([r, g, b]) B{or}
|
|
- three floats as separate parameters: setSpecCol (r,g,b).
|
|
"""
|
|
|
|
def getMirCol():
|
|
"""
|
|
Get the mirror color triplet sequence.
|
|
@rtype: list of 3 floats
|
|
@return: [mirR, mirG, mirb]
|
|
"""
|
|
|
|
def setMirCol(rgb = None):
|
|
"""
|
|
Set the mirror color triplet sequence. If B{rgb} is None, set the color to black.
|
|
@type rgb: three floats or a list of three floats
|
|
@param rgb: The rgb color values in [0.0, 1.0] as:
|
|
- a list of three floats: setMirCol ([r, g, b]) B{or}
|
|
- three floats as separate parameters: setMirCol (r,g,b).
|
|
"""
|
|
|
|
def getAlpha():
|
|
"""
|
|
Get the alpha (transparency) value.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setAlpha(alpha):
|
|
"""
|
|
Set the alpha (transparency) value.
|
|
@type alpha: float
|
|
@param alpha: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getAmb():
|
|
"""
|
|
Get the ambient color blend factor.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setAmb(amb):
|
|
"""
|
|
Set the ambient color blend factor.
|
|
@type amb: float
|
|
@param amb: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getEmit():
|
|
"""
|
|
Get the emitting light intensity.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setEmit(emit):
|
|
"""
|
|
Set the emitting light intensity.
|
|
@type emit: float
|
|
@param emit: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getRef():
|
|
"""
|
|
Get the reflectivity value.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setRef(ref):
|
|
"""
|
|
Set the reflectivity value.
|
|
@type ref: float
|
|
@param ref: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getSpec():
|
|
"""
|
|
Get the specularity value.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setSpec(spec):
|
|
"""
|
|
Set the specularity value.
|
|
@type spec: float
|
|
@param spec: The new value in [0.0, 2.0].
|
|
"""
|
|
|
|
def getSpecTransp():
|
|
"""
|
|
Get the specular transparency.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setSpecTransp(spectransp):
|
|
"""
|
|
Set the specular transparency.
|
|
@type spectransp: float
|
|
@param spectransp: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def setSpecShader(specShader):
|
|
"""
|
|
Set the material's specular shader from one of the shaders in Material.Shaders dict.
|
|
@type specShader: int
|
|
@param specShader: The new value in [0, 4].
|
|
"""
|
|
|
|
def getSpecShader(specShader):
|
|
"""
|
|
Get the material's specular shader from one of the shaders in Material.Shaders dict.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setDiffuseShader(diffuseShader):
|
|
"""
|
|
Set the material's diffuse shader from one of the shaders in Material.Shaders dict.
|
|
@type diffuseShader: int
|
|
@param diffuseShader: The new value in [0, 3].
|
|
"""
|
|
|
|
def getDiffuseShader():
|
|
"""
|
|
Get the material's diffuse shader from one of the shaders in Material.Shaders dict.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setRoughness(roughness):
|
|
"""
|
|
Set the material's roughness (applies to the \"Oren Nayar\" Diffuse Shader only)
|
|
@type roughness: float
|
|
@param roughness: The new value in [0.0, 3.14].
|
|
"""
|
|
|
|
def getRoughness():
|
|
"""
|
|
Get the material's roughness (applies to the \"Oren Nayar\" Diffuse Shader only)
|
|
@rtype: float
|
|
"""
|
|
|
|
def setSpecSize(specSize):
|
|
"""
|
|
Set the material's size of speculara area (applies to the \"Toon\" Specular Shader only)
|
|
@type specSize: float
|
|
@param specSize: The new value in [0.0, 1.53].
|
|
"""
|
|
|
|
def getSpecSize():
|
|
"""
|
|
Get the material's size of speculara area (applies to the \"Toon\" Specular Shader only)
|
|
@rtype specSize: float
|
|
"""
|
|
|
|
def setSpecSize(diffuseSize):
|
|
"""
|
|
Set the material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)
|
|
@type diffuseSize: float
|
|
@param diffuseSize: The new value in [0.0, 3.14].
|
|
"""
|
|
|
|
def getSpecSize():
|
|
"""
|
|
Get the material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)
|
|
@rtype: float
|
|
"""
|
|
|
|
def setSpecSmooth(specSmooth):
|
|
"""
|
|
Set the material's smoothing of specular area (applies to the \"Toon\" Specular Shader only)
|
|
@type specSmooth: float
|
|
@param specSmooth: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getSpecSmooth():
|
|
"""
|
|
Get the material's smoothing of specular area (applies to the \"Toon\" Specular Shader only)
|
|
@rtype: float
|
|
"""
|
|
|
|
def setDiffuseSmooth(diffuseSmooth):
|
|
"""
|
|
Set the material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)
|
|
@type diffuseSmooth: float
|
|
@param diffuseSmooth: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getDiffuseSmooth():
|
|
"""
|
|
Get the material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)
|
|
@rtype: float
|
|
"""
|
|
|
|
def setDiffuseDarkness(diffuseDarkness):
|
|
"""
|
|
Set the material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)
|
|
@type diffuseDarkness: float
|
|
@param diffuseDarkness: The new value in [0.0, 2.0].
|
|
"""
|
|
|
|
def getDiffuseDarkness():
|
|
"""
|
|
Get the material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)
|
|
@rtype: float
|
|
"""
|
|
|
|
def setRefracIndex(refracIndex):
|
|
"""
|
|
Set the material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)
|
|
@type refracIndex: float
|
|
@param refracIndex: The new value in [1.0, 10.0].
|
|
"""
|
|
|
|
def getRefracIndex():
|
|
"""
|
|
Get the material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)
|
|
@rtype: float
|
|
"""
|
|
|
|
def setRms(rms):
|
|
"""
|
|
Set the material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)
|
|
@type rms: float
|
|
@param rms: The new value in [0.0, 0.4].
|
|
"""
|
|
|
|
def getRms():
|
|
"""
|
|
Get the material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)
|
|
@rtype: float
|
|
"""
|
|
|
|
def setFilter(filter):
|
|
"""
|
|
Set the material's amount of filtering when transparent raytrace is enabled
|
|
@type filter: float
|
|
@param filter: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getFilter():
|
|
"""
|
|
Get the material's amount of filtering when transparent raytrace is enabled
|
|
@rtype: float
|
|
"""
|
|
|
|
def setTranslucency(translucency):
|
|
"""
|
|
Set the material's amount of diffuse shading of the back side
|
|
@type translucency: float
|
|
@param translucency: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getTranslucency():
|
|
"""
|
|
Get the material's amount of diffuse shading of the back side
|
|
@rtype: float
|
|
"""
|
|
|
|
def getAdd():
|
|
"""
|
|
Get the glow factor.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setAdd(add):
|
|
"""
|
|
Set the glow factor.
|
|
@type add: float
|
|
@param add: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getZOffset():
|
|
"""
|
|
Get the artificial offset for faces with this Material.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setZOffset(zoffset):
|
|
"""
|
|
Set the artificial offset for faces with this Material.
|
|
@type zoffset: float
|
|
@param zoffset: The new value in [0.0, 10.0].
|
|
"""
|
|
|
|
def getHaloSize():
|
|
"""
|
|
Get the halo size.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setHaloSize(halosize):
|
|
"""
|
|
Set the halo size.
|
|
@type halosize: float
|
|
@param halosize: The new value in [0.0, 100.0].
|
|
"""
|
|
|
|
def getHaloSeed():
|
|
"""
|
|
Get the seed for random ring dimension and line location in halos.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setHaloSeed(haloseed):
|
|
"""
|
|
Set the seed for random ring dimension and line location in halos.
|
|
@type haloseed: int
|
|
@param haloseed: The new value in [0, 255].
|
|
"""
|
|
|
|
def getFlareSize():
|
|
"""
|
|
Get the ratio: flareSize / haloSize.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setFlareSize(flaresize):
|
|
"""
|
|
Set the ratio: flareSize / haloSize.
|
|
@type flaresize: float
|
|
@param flaresize: The new value in [0.1, 25.0].
|
|
"""
|
|
|
|
def getFlareSeed():
|
|
"""
|
|
Get flare's offset in the seed table.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setFlareSeed(flareseed):
|
|
"""
|
|
Set flare's offset in the seed table.
|
|
@type flareseed: int
|
|
@param flareseed: The new value in [0, 255].
|
|
"""
|
|
|
|
def getFlareBoost():
|
|
"""
|
|
Get the flare's extra strength.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setFlareBoost(flareboost):
|
|
"""
|
|
Set the flare's extra strength.
|
|
@type flareboost: float
|
|
@param flareboost: The new value in [0.1, 10.0].
|
|
"""
|
|
|
|
def getSubSize():
|
|
"""
|
|
Get the dimension of subflare, dots and circles.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setSubSize(subsize):
|
|
"""
|
|
Set the dimension of subflare, dots and circles.
|
|
@type subsize: float
|
|
@param subsize: The new value in [0.1, 25.0].
|
|
"""
|
|
|
|
def getHardness():
|
|
"""
|
|
Get the hardness of the specularity.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setHardness(hardness):
|
|
"""
|
|
Set the hardness of the specularity.
|
|
@type hardness: int
|
|
@param hardness: The new value in [1, 511].
|
|
"""
|
|
|
|
def getNFlares():
|
|
"""
|
|
Get the number of halo subflares.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setNFlares(nflares):
|
|
"""
|
|
Set the number of halo subflares.
|
|
@type nflares: int
|
|
@param nflares: The new value in [1, 32].
|
|
"""
|
|
|
|
def getNStars():
|
|
"""
|
|
Get the number of points in the halo stars.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setNStars(nstars):
|
|
"""
|
|
Set the number of points in the halo stars.
|
|
@type nstars: int
|
|
@param nstars: The new value in [3, 50].
|
|
"""
|
|
|
|
def getNLines():
|
|
"""
|
|
Get the number of star shaped lines on each halo.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setNLines(nlines):
|
|
"""
|
|
Set the number of star shaped lines on each halo.
|
|
@type nlines: int
|
|
@param nlines: The new value in [0, 250].
|
|
"""
|
|
|
|
def getNRings():
|
|
"""
|
|
Get the number of rings on each halo.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setNRings(nrings):
|
|
"""
|
|
Set the number of rings on each halo.
|
|
@type nrings: int
|
|
@param nrings: The new value in [0, 24].
|
|
"""
|
|
|
|
def getRayMirr():
|
|
"""
|
|
Get amount mirror reflection for raytrace.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setRayMirr(nrmirr):
|
|
"""
|
|
Set amount mirror reflection for raytrace.
|
|
@type nrmirr: float
|
|
@param nrmirr: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getRayMirrDepth():
|
|
"""
|
|
Get amount of inter-reflections calculated maximal.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setRayMirrDepth(nrmirr):
|
|
"""
|
|
Set amount mirror reflection for raytrace.
|
|
@type nrmirr: int
|
|
@param nrmirr: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getFresnelMirr():
|
|
"""
|
|
Get power of Fresnel for mirror reflection.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setFresnelMirr(nrmirr):
|
|
"""
|
|
Set power of Fresnel for mirror reflection.
|
|
@type nrmirr: float
|
|
@param nrmirr: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getFresnelMirrFac():
|
|
"""
|
|
Get the number of Ray Mirror.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setFresnelMirrFac(nrmirr):
|
|
"""
|
|
Set the number of ray mirror
|
|
@type nrmirr: float
|
|
@param nrmirr: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getIOR():
|
|
"""
|
|
Get the angular index of refraction for raytrace.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setIOR(nrmirr):
|
|
"""
|
|
Set the angular index of refraction for raytrace.
|
|
@type nrmirr: float
|
|
@param nrmirr: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getTransDepth():
|
|
"""
|
|
Get amount of refractions calculated maximal.
|
|
@rtype: int
|
|
"""
|
|
|
|
def setTransDepth(nrmirr):
|
|
"""
|
|
Set amount of refractions calculated maximal.
|
|
@type nrmirr: int
|
|
@param nrmirr: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getFresnelTrans():
|
|
"""
|
|
Get power of Fresnel for transparency.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setFresnelTrans(nrmirr):
|
|
"""
|
|
Set power of Fresnel for transparency.
|
|
@type nrmirr: float
|
|
@param nrmirr: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def getFresnelTransFac():
|
|
"""
|
|
Get blending factor for Fresnel.
|
|
@rtype: float
|
|
"""
|
|
|
|
def setFresnelTransFac(nrmirr):
|
|
"""
|
|
Set blending factor for Fresnel.
|
|
@type nrmirr: float
|
|
@param nrmirr: The new value in [0.0, 1.0].
|
|
"""
|
|
|
|
def setTexture(index, texture, texco, mapto):
|
|
"""
|
|
Assign a Blender Texture object to slot number 'number'.
|
|
@type index: int
|
|
@param index: material's texture index in [0, 9].
|
|
@type texture: Blender Texture
|
|
@param texture: a Blender Texture object.
|
|
@type texco: int
|
|
@param texco: optional or'ed bitflag -- defaults to TexCo.ORCO. See TexCo var in L{Texture}.
|
|
@type mapto: int
|
|
@param mapto: optional or'ed bitflag -- defaults to MapTo.COL. See MapTo var in L{Texture}.
|
|
"""
|
|
|
|
def clearTexture(index):
|
|
"""
|
|
Clear the ith (given by 'index') texture channel of this material.
|
|
@type index: int
|
|
@param index: material's texture channel index in [0, 9].
|
|
"""
|
|
|
|
def getTextures ():
|
|
"""
|
|
Get this Material's Texture list.
|
|
@rtype: list of MTex
|
|
@return: a list of Blender MTex objects. None is returned for each empty
|
|
texture slot.
|
|
"""
|
|
|
|
def getScriptLinks (event):
|
|
"""
|
|
Get a list with this Material's script links of type 'event'.
|
|
@type event: string
|
|
@param event: "FrameChanged" or "Redraw".
|
|
@rtype: list
|
|
@return: a list with Blender L{Text} names (the script links of the given
|
|
'event' type) or None if there are no script links at all.
|
|
"""
|
|
|
|
def clearScriptLinks (links = None):
|
|
"""
|
|
Delete script links from this Material. If no list is specified, all
|
|
script links are deleted.
|
|
@type links: list of strings
|
|
@param links: None (default) or a list of Blender L{Text} names.
|
|
"""
|
|
|
|
def addScriptLink (text, event):
|
|
"""
|
|
Add a new script link to this Material.
|
|
@type text: string
|
|
@param text: the name of an existing Blender L{Text}.
|
|
@type event: string
|
|
@param event: "FrameChanged" or "Redraw".
|
|
"""
|