
Some naming changes to make naming more uniform. No functional changes. It's necessery for further crazyspace changes and improvenments.
2800 lines
76 KiB
C
2800 lines
76 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_cloth_types.h"
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#include "DNA_key_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h" // N_T
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_math.h"
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#include "BLI_memarena.h"
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#include "BLI_pbvh.h"
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#include "BLI_utildefines.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_displist.h"
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#include "BKE_key.h"
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#include "BKE_modifier.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_texture.h"
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#include "BKE_multires.h"
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#include "BLO_sys_types.h" // for intptr_t support
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "GPU_buffers.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "GPU_material.h"
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#include "ED_sculpt.h" /* for ED_sculpt_modifiers_changed */
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///////////////////////////////////
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///////////////////////////////////
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static MVert *dm_getVertArray(DerivedMesh *dm)
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{
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MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
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if (!mvert) {
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mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
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dm->getNumVerts(dm));
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CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
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dm->copyVertArray(dm, mvert);
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}
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return mvert;
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}
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static MEdge *dm_getEdgeArray(DerivedMesh *dm)
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{
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MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
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if (!medge) {
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medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
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dm->getNumEdges(dm));
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CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
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dm->copyEdgeArray(dm, medge);
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}
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return medge;
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}
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static MFace *dm_getFaceArray(DerivedMesh *dm)
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{
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MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
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if (!mface) {
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mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
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dm->getNumFaces(dm));
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CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
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dm->copyFaceArray(dm, mface);
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}
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return mface;
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}
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static MVert *dm_dupVertArray(DerivedMesh *dm)
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{
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MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
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"dm_dupVertArray tmp");
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if(tmp) dm->copyVertArray(dm, tmp);
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return tmp;
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}
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static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
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{
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MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
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"dm_dupEdgeArray tmp");
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if(tmp) dm->copyEdgeArray(dm, tmp);
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return tmp;
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}
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static MFace *dm_dupFaceArray(DerivedMesh *dm)
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{
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MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
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"dm_dupFaceArray tmp");
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if(tmp) dm->copyFaceArray(dm, tmp);
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return tmp;
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}
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void DM_init_funcs(DerivedMesh *dm)
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{
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/* default function implementations */
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dm->getVertArray = dm_getVertArray;
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dm->getEdgeArray = dm_getEdgeArray;
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dm->getFaceArray = dm_getFaceArray;
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dm->dupVertArray = dm_dupVertArray;
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dm->dupEdgeArray = dm_dupEdgeArray;
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dm->dupFaceArray = dm_dupFaceArray;
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dm->getVertData = DM_get_vert_data;
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dm->getEdgeData = DM_get_edge_data;
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dm->getFaceData = DM_get_face_data;
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dm->getVertDataArray = DM_get_vert_data_layer;
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dm->getEdgeDataArray = DM_get_edge_data_layer;
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dm->getFaceDataArray = DM_get_face_data_layer;
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bvhcache_init(&dm->bvhCache);
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}
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void DM_init(DerivedMesh *dm, DerivedMeshType type,
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int numVerts, int numEdges, int numFaces)
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{
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dm->type = type;
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dm->numVertData = numVerts;
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dm->numEdgeData = numEdges;
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dm->numFaceData = numFaces;
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DM_init_funcs(dm);
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dm->needsFree = 1;
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}
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void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
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int numVerts, int numEdges, int numFaces)
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{
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CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
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CD_CALLOC, numVerts);
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CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
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CD_CALLOC, numEdges);
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CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
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CD_CALLOC, numFaces);
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dm->type = type;
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dm->numVertData = numVerts;
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dm->numEdgeData = numEdges;
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dm->numFaceData = numFaces;
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DM_init_funcs(dm);
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dm->needsFree = 1;
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}
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int DM_release(DerivedMesh *dm)
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{
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if (dm->needsFree) {
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bvhcache_free(&dm->bvhCache);
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GPU_drawobject_free( dm );
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CustomData_free(&dm->vertData, dm->numVertData);
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CustomData_free(&dm->edgeData, dm->numEdgeData);
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CustomData_free(&dm->faceData, dm->numFaceData);
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return 1;
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}
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else {
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CustomData_free_temporary(&dm->vertData, dm->numVertData);
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CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
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CustomData_free_temporary(&dm->faceData, dm->numFaceData);
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return 0;
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}
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}
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void DM_to_mesh(DerivedMesh *dm, Mesh *me)
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{
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/* dm might depend on me, so we need to do everything with a local copy */
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Mesh tmp = *me;
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int totvert, totedge, totface;
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memset(&tmp.vdata, 0, sizeof(tmp.vdata));
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memset(&tmp.edata, 0, sizeof(tmp.edata));
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memset(&tmp.fdata, 0, sizeof(tmp.fdata));
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totvert = tmp.totvert = dm->getNumVerts(dm);
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totedge = tmp.totedge = dm->getNumEdges(dm);
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totface = tmp.totface = dm->getNumFaces(dm);
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CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
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CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
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CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
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/* not all DerivedMeshes store their verts/edges/faces in CustomData, so
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we set them here in case they are missing */
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if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
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CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
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if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
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CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
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if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
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CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
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/* object had got displacement layer, should copy this layer to save sculpted data */
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/* NOTE: maybe some other layers should be copied? nazgul */
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if(CustomData_has_layer(&me->fdata, CD_MDISPS)) {
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if (totface == me->totface) {
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MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
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CustomData_add_layer(&tmp.fdata, CD_MDISPS, CD_DUPLICATE, mdisps, totface);
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}
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}
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mesh_update_customdata_pointers(&tmp);
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CustomData_free(&me->vdata, me->totvert);
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CustomData_free(&me->edata, me->totedge);
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CustomData_free(&me->fdata, me->totface);
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/* if the number of verts has changed, remove invalid data */
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if(tmp.totvert != me->totvert) {
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if(tmp.key) tmp.key->id.us--;
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tmp.key = NULL;
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}
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*me = tmp;
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}
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void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb)
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{
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int a, totvert = dm->getNumVerts(dm);
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float *fp;
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MVert *mvert;
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if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return;
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if(kb->data) MEM_freeN(kb->data);
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kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
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kb->totelem= totvert;
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fp= kb->data;
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mvert=dm->getVertDataArray(dm, CD_MVERT);
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for(a=0; a<kb->totelem; a++, fp+=3, mvert++) {
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VECCOPY(fp, mvert->co);
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}
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}
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void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
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{
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CustomData_set_only_copy(&dm->vertData, mask);
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CustomData_set_only_copy(&dm->edgeData, mask);
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CustomData_set_only_copy(&dm->faceData, mask);
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}
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void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
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{
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CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
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}
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void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
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{
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CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
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}
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void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
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{
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CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
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}
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void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
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{
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return CustomData_get(&dm->vertData, index, type);
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}
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void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
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{
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return CustomData_get(&dm->edgeData, index, type);
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}
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void *DM_get_face_data(DerivedMesh *dm, int index, int type)
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{
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return CustomData_get(&dm->faceData, index, type);
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}
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void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
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{
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if(type == CD_MVERT)
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return dm->getVertArray(dm);
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return CustomData_get_layer(&dm->vertData, type);
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}
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void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
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{
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if(type == CD_MEDGE)
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return dm->getEdgeArray(dm);
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return CustomData_get_layer(&dm->edgeData, type);
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}
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void *DM_get_face_data_layer(DerivedMesh *dm, int type)
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{
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if(type == CD_MFACE)
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return dm->getFaceArray(dm);
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return CustomData_get_layer(&dm->faceData, type);
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}
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void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
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{
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CustomData_set(&dm->vertData, index, type, data);
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}
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void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
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{
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CustomData_set(&dm->edgeData, index, type, data);
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}
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void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
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{
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CustomData_set(&dm->faceData, index, type, data);
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}
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void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
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int source_index, int dest_index, int count)
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{
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CustomData_copy_data(&source->vertData, &dest->vertData,
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source_index, dest_index, count);
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}
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void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
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int source_index, int dest_index, int count)
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{
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CustomData_copy_data(&source->edgeData, &dest->edgeData,
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source_index, dest_index, count);
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}
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void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
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int source_index, int dest_index, int count)
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{
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CustomData_copy_data(&source->faceData, &dest->faceData,
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source_index, dest_index, count);
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}
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void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
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{
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CustomData_free_elem(&dm->vertData, index, count);
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}
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void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
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{
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CustomData_free_elem(&dm->edgeData, index, count);
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}
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void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
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{
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CustomData_free_elem(&dm->faceData, index, count);
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}
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void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
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int *src_indices, float *weights,
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int count, int dest_index)
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{
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CustomData_interp(&source->vertData, &dest->vertData, src_indices,
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weights, NULL, count, dest_index);
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}
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void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
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int *src_indices,
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float *weights, EdgeVertWeight *vert_weights,
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int count, int dest_index)
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{
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CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
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weights, (float*)vert_weights, count, dest_index);
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}
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void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
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int *src_indices,
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float *weights, FaceVertWeight *vert_weights,
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int count, int dest_index)
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{
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CustomData_interp(&source->faceData, &dest->faceData, src_indices,
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weights, (float*)vert_weights, count, dest_index);
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}
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void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices)
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{
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CustomData_swap(&dm->faceData, index, corner_indices);
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}
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///
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DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
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{
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DerivedMesh *dm = CDDM_from_mesh(me, ob);
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if(!dm)
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return NULL;
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if (vertCos)
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CDDM_apply_vert_coords(dm, vertCos);
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CDDM_calc_normals(dm);
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return dm;
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}
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///
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typedef struct {
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DerivedMesh dm;
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EditMesh *em;
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float (*vertexCos)[3];
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float (*vertexNos)[3];
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float (*faceNos)[3];
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} EditMeshDerivedMesh;
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static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
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{
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EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
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EditVert *eve;
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int i;
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for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
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if (emdm->vertexCos) {
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func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
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} else {
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func(userData, i, eve->co, eve->no, NULL);
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}
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}
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}
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static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
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{
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EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
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EditEdge *eed;
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int i;
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if (emdm->vertexCos) {
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EditVert *eve;
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for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
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eve->tmp.l = (intptr_t) i++;
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for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
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func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
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} else {
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for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
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func(userData, i, eed->v1->co, eed->v2->co);
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}
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|
}
|
|
static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditEdge *eed;
|
|
int i;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
glBegin(GL_LINES);
|
|
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, i)) {
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
|
|
}
|
|
}
|
|
glEnd();
|
|
} else {
|
|
glBegin(GL_LINES);
|
|
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, i)) {
|
|
glVertex3fv(eed->v1->co);
|
|
glVertex3fv(eed->v2->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
static void emDM_drawEdges(DerivedMesh *dm, int UNUSED(drawLooseEdges), int UNUSED(drawAllEdges))
|
|
{
|
|
emDM_drawMappedEdges(dm, NULL, NULL);
|
|
}
|
|
static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditEdge *eed;
|
|
int i;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
glBegin(GL_LINES);
|
|
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, i)) {
|
|
setDrawInterpOptions(userData, i, 0.0);
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
|
|
setDrawInterpOptions(userData, i, 1.0);
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
|
|
}
|
|
}
|
|
glEnd();
|
|
} else {
|
|
glBegin(GL_LINES);
|
|
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, i)) {
|
|
setDrawInterpOptions(userData, i, 0.0);
|
|
glVertex3fv(eed->v1->co);
|
|
setDrawInterpOptions(userData, i, 1.0);
|
|
glVertex3fv(eed->v2->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
static void emDM_drawUVEdges(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditFace *efa;
|
|
MTFace *tf;
|
|
|
|
glBegin(GL_LINES);
|
|
for(efa= emdm->em->faces.first; efa; efa= efa->next) {
|
|
tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
|
|
|
|
if(tf && !(efa->h)) {
|
|
glVertex2fv(tf->uv[0]);
|
|
glVertex2fv(tf->uv[1]);
|
|
|
|
glVertex2fv(tf->uv[1]);
|
|
glVertex2fv(tf->uv[2]);
|
|
|
|
if (!efa->v4) {
|
|
glVertex2fv(tf->uv[2]);
|
|
glVertex2fv(tf->uv[0]);
|
|
} else {
|
|
glVertex2fv(tf->uv[2]);
|
|
glVertex2fv(tf->uv[3]);
|
|
glVertex2fv(tf->uv[3]);
|
|
glVertex2fv(tf->uv[0]);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
|
|
{
|
|
if (vertexCos) {
|
|
VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
|
|
add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
|
|
add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
|
|
if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
|
|
} else {
|
|
VECCOPY(cent, efa->v1->co);
|
|
add_v3_v3(cent, efa->v2->co);
|
|
add_v3_v3(cent, efa->v3->co);
|
|
if (efa->v4) add_v3_v3(cent, efa->v4->co);
|
|
}
|
|
|
|
if (efa->v4) {
|
|
mul_v3_fl(cent, 0.25f);
|
|
} else {
|
|
mul_v3_fl(cent, 0.33333333333f);
|
|
}
|
|
}
|
|
static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
EditFace *efa;
|
|
float cent[3];
|
|
int i;
|
|
|
|
if (emdm->vertexCos) {
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
}
|
|
|
|
for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
|
|
emDM__calcFaceCent(efa, cent, emdm->vertexCos);
|
|
func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
|
|
}
|
|
}
|
|
|
|
/* note, material function is ignored for now. */
|
|
static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs))
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditFace *efa;
|
|
int i, draw;
|
|
|
|
(void)setMaterial; /* unused */
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
|
|
int drawSmooth = (efa->flag & ME_SMOOTH);
|
|
draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
|
|
if(draw) {
|
|
if (draw==2) { /* enabled with stipple */
|
|
glEnable(GL_POLYGON_STIPPLE);
|
|
glPolygonStipple(stipple_quarttone);
|
|
}
|
|
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(emdm->faceNos[i]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
|
|
if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
|
|
} else {
|
|
glNormal3fv(emdm->vertexNos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
|
|
glNormal3fv(emdm->vertexNos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
|
|
glNormal3fv(emdm->vertexNos[(int) efa->v3->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
|
|
if(efa->v4) {
|
|
glNormal3fv(emdm->vertexNos[(int) efa->v4->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
if (draw==2)
|
|
glDisable(GL_POLYGON_STIPPLE);
|
|
}
|
|
}
|
|
} else {
|
|
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
|
|
int drawSmooth = (efa->flag & ME_SMOOTH);
|
|
draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
|
|
if(draw) {
|
|
if (draw==2) { /* enabled with stipple */
|
|
glEnable(GL_POLYGON_STIPPLE);
|
|
glPolygonStipple(stipple_quarttone);
|
|
}
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(efa->n);
|
|
glVertex3fv(efa->v1->co);
|
|
glVertex3fv(efa->v2->co);
|
|
glVertex3fv(efa->v3->co);
|
|
if(efa->v4) glVertex3fv(efa->v4->co);
|
|
} else {
|
|
glNormal3fv(efa->v1->no);
|
|
glVertex3fv(efa->v1->co);
|
|
glNormal3fv(efa->v2->no);
|
|
glVertex3fv(efa->v2->co);
|
|
glNormal3fv(efa->v3->no);
|
|
glVertex3fv(efa->v3->co);
|
|
if(efa->v4) {
|
|
glNormal3fv(efa->v4->no);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
if (draw==2)
|
|
glDisable(GL_POLYGON_STIPPLE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_drawFacesTex_common(DerivedMesh *dm,
|
|
int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
|
|
int (*drawParamsMapped)(void *userData, int index),
|
|
void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditMesh *em= emdm->em;
|
|
float (*vertexCos)[3]= emdm->vertexCos;
|
|
float (*vertexNos)[3]= emdm->vertexNos;
|
|
EditFace *efa;
|
|
int i;
|
|
|
|
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
if (vertexCos) {
|
|
EditVert *eve;
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
|
MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
|
unsigned char *cp= NULL;
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
int flag;
|
|
|
|
if(drawParams)
|
|
flag= drawParams(tf, mcol, efa->mat_nr);
|
|
else if(drawParamsMapped)
|
|
flag= drawParamsMapped(userData, i);
|
|
else
|
|
flag= 1;
|
|
|
|
if(flag != 0) { /* flag 0 == the face is hidden or invisible */
|
|
|
|
/* we always want smooth here since otherwise vertex colors dont interpolate */
|
|
if (mcol) {
|
|
if (flag==1) {
|
|
cp= (unsigned char*)mcol;
|
|
}
|
|
} else {
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
}
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(emdm->faceNos[i]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[0]);
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[1]);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[2]);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
|
|
if(efa->v4) {
|
|
if(tf) glTexCoord2fv(tf->uv[3]);
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
} else {
|
|
if(tf) glTexCoord2fv(tf->uv[0]);
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[1]);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[2]);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
|
|
if(efa->v4) {
|
|
if(tf) glTexCoord2fv(tf->uv[3]);
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
} else {
|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
|
MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
|
unsigned char *cp= NULL;
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
int flag;
|
|
|
|
if(drawParams)
|
|
flag= drawParams(tf, mcol, efa->mat_nr);
|
|
else if(drawParamsMapped)
|
|
flag= drawParamsMapped(userData, i);
|
|
else
|
|
flag= 1;
|
|
|
|
if(flag != 0) { /* flag 0 == the face is hidden or invisible */
|
|
/* we always want smooth here since otherwise vertex colors dont interpolate */
|
|
if (mcol) {
|
|
if (flag==1) {
|
|
cp= (unsigned char*)mcol;
|
|
}
|
|
} else {
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
}
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(efa->n);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[0]);
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glVertex3fv(efa->v1->co);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[1]);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glVertex3fv(efa->v2->co);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[2]);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glVertex3fv(efa->v3->co);
|
|
|
|
if(efa->v4) {
|
|
if(tf) glTexCoord2fv(tf->uv[3]);
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
} else {
|
|
if(tf) glTexCoord2fv(tf->uv[0]);
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glNormal3fv(efa->v1->no);
|
|
glVertex3fv(efa->v1->co);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[1]);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glNormal3fv(efa->v2->no);
|
|
glVertex3fv(efa->v2->co);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[2]);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glNormal3fv(efa->v3->no);
|
|
glVertex3fv(efa->v3->co);
|
|
|
|
if(efa->v4) {
|
|
if(tf) glTexCoord2fv(tf->uv[3]);
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glNormal3fv(efa->v4->no);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
|
|
{
|
|
emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
|
|
}
|
|
|
|
static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
|
|
{
|
|
emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
|
|
}
|
|
|
|
static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
|
|
int (*setMaterial)(int, void *attribs),
|
|
int (*setDrawOptions)(void *userData, int index), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditMesh *em= emdm->em;
|
|
float (*vertexCos)[3]= emdm->vertexCos;
|
|
float (*vertexNos)[3]= emdm->vertexNos;
|
|
EditVert *eve;
|
|
EditFace *efa;
|
|
DMVertexAttribs attribs;
|
|
GPUVertexAttribs gattribs;
|
|
MTFace *tf;
|
|
int transp, new_transp, orig_transp, tfoffset;
|
|
int i, b, matnr, new_matnr, dodraw, layer;
|
|
|
|
dodraw = 0;
|
|
matnr = -1;
|
|
|
|
transp = GPU_get_material_blend_mode();
|
|
orig_transp = transp;
|
|
layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
|
|
tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset;
|
|
|
|
memset(&attribs, 0, sizeof(attribs));
|
|
|
|
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
#define PASSATTRIB(efa, eve, vert) { \
|
|
if(attribs.totorco) { \
|
|
float *orco = attribs.orco.array[eve->tmp.l]; \
|
|
glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
|
|
} \
|
|
for(b = 0; b < attribs.tottface; b++) { \
|
|
MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
|
|
glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
|
|
} \
|
|
for(b = 0; b < attribs.totmcol; b++) { \
|
|
MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
|
|
GLubyte col[4]; \
|
|
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
|
|
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
|
|
} \
|
|
if(attribs.tottang) { \
|
|
float *tang = attribs.tang.array[i*4 + vert]; \
|
|
glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
|
|
} \
|
|
}
|
|
|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
|
|
if(setDrawOptions && !setDrawOptions(userData, i))
|
|
continue;
|
|
|
|
new_matnr = efa->mat_nr + 1;
|
|
if(new_matnr != matnr) {
|
|
dodraw = setMaterial(matnr = new_matnr, &gattribs);
|
|
if(dodraw)
|
|
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
|
|
}
|
|
|
|
if(tfoffset != -1) {
|
|
tf = (MTFace*)((char*)efa->data)+tfoffset;
|
|
new_transp = tf->transp;
|
|
|
|
if(new_transp != transp) {
|
|
if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
|
|
GPU_set_material_blend_mode(orig_transp);
|
|
else
|
|
GPU_set_material_blend_mode(new_transp);
|
|
transp = new_transp;
|
|
}
|
|
}
|
|
|
|
if(dodraw) {
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
if(vertexCos) glNormal3fv(emdm->faceNos[i]);
|
|
else glNormal3fv(efa->n);
|
|
|
|
PASSATTRIB(efa, efa->v1, 0);
|
|
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
else glVertex3fv(efa->v1->co);
|
|
|
|
PASSATTRIB(efa, efa->v2, 1);
|
|
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
else glVertex3fv(efa->v2->co);
|
|
|
|
PASSATTRIB(efa, efa->v3, 2);
|
|
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
else glVertex3fv(efa->v3->co);
|
|
|
|
if(efa->v4) {
|
|
PASSATTRIB(efa, efa->v4, 3);
|
|
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
else glVertex3fv(efa->v4->co);
|
|
}
|
|
} else {
|
|
PASSATTRIB(efa, efa->v1, 0);
|
|
if(vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v1->no);
|
|
glVertex3fv(efa->v1->co);
|
|
}
|
|
|
|
PASSATTRIB(efa, efa->v2, 1);
|
|
if(vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v2->no);
|
|
glVertex3fv(efa->v2->co);
|
|
}
|
|
|
|
PASSATTRIB(efa, efa->v3, 2);
|
|
if(vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v3->no);
|
|
glVertex3fv(efa->v3->co);
|
|
}
|
|
|
|
if(efa->v4) {
|
|
PASSATTRIB(efa, efa->v4, 3);
|
|
if(vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v4->no);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_drawFacesGLSL(DerivedMesh *dm,
|
|
int (*setMaterial)(int, void *attribs))
|
|
{
|
|
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
|
|
}
|
|
|
|
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
if (emdm->em->verts.first) {
|
|
for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
|
|
if (emdm->vertexCos) {
|
|
DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
|
|
} else {
|
|
DO_MINMAX(eve->co, min_r, max_r);
|
|
}
|
|
}
|
|
} else {
|
|
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
|
|
}
|
|
}
|
|
static int emDM_getNumVerts(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->verts);
|
|
}
|
|
|
|
static int emDM_getNumEdges(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->edges);
|
|
}
|
|
|
|
static int emDM_getNumFaces(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->faces);
|
|
}
|
|
|
|
static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
|
|
if (emdm->vertexCos) {
|
|
copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
|
|
} else {
|
|
copy_v3_v3(cos_r[i], eve->co);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
|
|
{
|
|
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
|
|
int i;
|
|
|
|
for(i = 0; i < index; ++i) ev = ev->next;
|
|
|
|
VECCOPY(vert_r->co, ev->co);
|
|
|
|
vert_r->no[0] = ev->no[0] * 32767.0;
|
|
vert_r->no[1] = ev->no[1] * 32767.0;
|
|
vert_r->no[2] = ev->no[2] * 32767.0;
|
|
|
|
/* TODO what to do with vert_r->flag? */
|
|
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
|
|
}
|
|
|
|
static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditEdge *ee = em->edges.first;
|
|
EditVert *ev, *v1, *v2;
|
|
int i;
|
|
|
|
for(i = 0; i < index; ++i) ee = ee->next;
|
|
|
|
edge_r->crease = (unsigned char) (ee->crease*255.0f);
|
|
edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
|
|
/* TODO what to do with edge_r->flag? */
|
|
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
|
|
if (ee->seam) edge_r->flag |= ME_SEAM;
|
|
if (ee->sharp) edge_r->flag |= ME_SHARP;
|
|
#if 0
|
|
/* this needs setup of f2 field */
|
|
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
|
|
#endif
|
|
|
|
/* goddamn, we have to search all verts to find indices */
|
|
v1 = ee->v1;
|
|
v2 = ee->v2;
|
|
for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
|
|
if(ev == v1) {
|
|
edge_r->v1 = i;
|
|
v1 = NULL;
|
|
}
|
|
if(ev == v2) {
|
|
edge_r->v2 = i;
|
|
v2 = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditFace *ef = em->faces.first;
|
|
EditVert *ev, *v1, *v2, *v3, *v4;
|
|
int i;
|
|
|
|
for(i = 0; i < index; ++i) ef = ef->next;
|
|
|
|
face_r->mat_nr = ef->mat_nr;
|
|
face_r->flag = ef->flag;
|
|
|
|
/* goddamn, we have to search all verts to find indices */
|
|
v1 = ef->v1;
|
|
v2 = ef->v2;
|
|
v3 = ef->v3;
|
|
v4 = ef->v4;
|
|
if(!v4) face_r->v4 = 0;
|
|
|
|
for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
|
|
i++, ev = ev->next) {
|
|
if(ev == v1) {
|
|
face_r->v1 = i;
|
|
v1 = NULL;
|
|
}
|
|
if(ev == v2) {
|
|
face_r->v2 = i;
|
|
v2 = NULL;
|
|
}
|
|
if(ev == v3) {
|
|
face_r->v3 = i;
|
|
v3 = NULL;
|
|
}
|
|
if(ev == v4) {
|
|
face_r->v4 = i;
|
|
v4 = NULL;
|
|
}
|
|
}
|
|
|
|
test_index_face(face_r, NULL, 0, ef->v4?4:3);
|
|
}
|
|
|
|
static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *ev = emdm->em->verts.first;
|
|
int i;
|
|
|
|
for(i=0; ev; ev = ev->next, ++vert_r, ++i) {
|
|
if(emdm->vertexCos)
|
|
copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
|
|
else
|
|
copy_v3_v3(vert_r->co, ev->co);
|
|
|
|
vert_r->no[0] = ev->no[0] * 32767.0;
|
|
vert_r->no[1] = ev->no[1] * 32767.0;
|
|
vert_r->no[2] = ev->no[2] * 32767.0;
|
|
|
|
/* TODO what to do with vert_r->flag? */
|
|
vert_r->flag = 0;
|
|
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
|
|
}
|
|
}
|
|
|
|
static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditEdge *ee = em->edges.first;
|
|
EditVert *ev;
|
|
int i;
|
|
|
|
/* store vertex indices in tmp union */
|
|
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
|
|
ev->tmp.l = (intptr_t) i;
|
|
|
|
for( ; ee; ee = ee->next, ++edge_r) {
|
|
edge_r->crease = (unsigned char) (ee->crease*255.0f);
|
|
edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
|
|
/* TODO what to do with edge_r->flag? */
|
|
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
|
|
if (ee->seam) edge_r->flag |= ME_SEAM;
|
|
if (ee->sharp) edge_r->flag |= ME_SHARP;
|
|
#if 0
|
|
/* this needs setup of f2 field */
|
|
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
|
|
#endif
|
|
|
|
edge_r->v1 = (int)ee->v1->tmp.l;
|
|
edge_r->v2 = (int)ee->v2->tmp.l;
|
|
}
|
|
}
|
|
|
|
static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditFace *ef = em->faces.first;
|
|
EditVert *ev;
|
|
int i;
|
|
|
|
/* store vertexes indices in tmp union */
|
|
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
|
|
ev->tmp.l = (intptr_t) i;
|
|
|
|
for( ; ef; ef = ef->next, ++face_r) {
|
|
face_r->mat_nr = ef->mat_nr;
|
|
face_r->flag = ef->flag;
|
|
|
|
face_r->v1 = (int)ef->v1->tmp.l;
|
|
face_r->v2 = (int)ef->v2->tmp.l;
|
|
face_r->v3 = (int)ef->v3->tmp.l;
|
|
if(ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
|
|
else face_r->v4 = 0;
|
|
|
|
test_index_face(face_r, NULL, 0, ef->v4?4:3);
|
|
}
|
|
}
|
|
|
|
static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditMesh *em= emdm->em;
|
|
EditFace *efa;
|
|
char *data, *emdata;
|
|
void *datalayer;
|
|
int index, size;
|
|
|
|
datalayer = DM_get_face_data_layer(dm, type);
|
|
if(datalayer)
|
|
return datalayer;
|
|
|
|
/* layers are store per face for editmesh, we convert to a temporary
|
|
* data layer array in the derivedmesh when these are requested */
|
|
if(type == CD_MTFACE || type == CD_MCOL) {
|
|
index = CustomData_get_layer_index(&em->fdata, type);
|
|
|
|
if(index != -1) {
|
|
/* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
|
|
size = CustomData_sizeof(type);
|
|
|
|
DM_add_face_layer(dm, type, CD_CALLOC, NULL);
|
|
index = CustomData_get_layer_index(&dm->faceData, type);
|
|
dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
|
|
|
|
data = datalayer = DM_get_face_data_layer(dm, type);
|
|
for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
|
|
emdata = CustomData_em_get(&em->fdata, efa->data, type);
|
|
memcpy(data, emdata, size);
|
|
}
|
|
}
|
|
}
|
|
|
|
return datalayer;
|
|
}
|
|
|
|
static void emDM_release(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
if (DM_release(dm)) {
|
|
if (emdm->vertexCos) {
|
|
MEM_freeN(emdm->vertexCos);
|
|
MEM_freeN(emdm->vertexNos);
|
|
MEM_freeN(emdm->faceNos);
|
|
}
|
|
|
|
MEM_freeN(emdm);
|
|
}
|
|
}
|
|
|
|
DerivedMesh *editmesh_get_derived(EditMesh *em, float (*vertexCos)[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
|
|
|
|
DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
|
|
BLI_countlist(&em->edges), BLI_countlist(&em->faces));
|
|
|
|
emdm->dm.getMinMax = emDM_getMinMax;
|
|
|
|
emdm->dm.getNumVerts = emDM_getNumVerts;
|
|
emdm->dm.getNumEdges = emDM_getNumEdges;
|
|
emdm->dm.getNumFaces = emDM_getNumFaces;
|
|
|
|
emdm->dm.getVertCos = emDM_getVertCos;
|
|
|
|
emdm->dm.getVert = emDM_getVert;
|
|
emdm->dm.getEdge = emDM_getEdge;
|
|
emdm->dm.getFace = emDM_getFace;
|
|
emdm->dm.copyVertArray = emDM_copyVertArray;
|
|
emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
|
|
emdm->dm.copyFaceArray = emDM_copyFaceArray;
|
|
emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
|
|
|
|
emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
|
|
emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
|
|
emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
|
|
|
|
emdm->dm.drawEdges = emDM_drawEdges;
|
|
emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
|
|
emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
|
|
emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
|
|
emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
|
|
emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
|
|
emdm->dm.drawFacesTex = emDM_drawFacesTex;
|
|
emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
|
|
emdm->dm.drawUVEdges = emDM_drawUVEdges;
|
|
|
|
emdm->dm.release = emDM_release;
|
|
|
|
emdm->em = em;
|
|
emdm->vertexCos = vertexCos;
|
|
|
|
if(CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
|
|
|
|
for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
|
|
DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
|
|
CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
|
|
}
|
|
|
|
if(vertexCos) {
|
|
EditVert *eve;
|
|
EditFace *efa;
|
|
int totface = BLI_countlist(&em->faces);
|
|
int i;
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
|
|
emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
|
|
|
|
for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
|
|
float *v1 = vertexCos[(int) efa->v1->tmp.l];
|
|
float *v2 = vertexCos[(int) efa->v2->tmp.l];
|
|
float *v3 = vertexCos[(int) efa->v3->tmp.l];
|
|
float *no = emdm->faceNos[i];
|
|
|
|
if(efa->v4) {
|
|
float *v4 = vertexCos[(int) efa->v4->tmp.l];
|
|
|
|
normal_quad_v3( no,v1, v2, v3, v4);
|
|
add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
|
|
}
|
|
else {
|
|
normal_tri_v3( no,v1, v2, v3);
|
|
}
|
|
|
|
add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
|
|
add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
|
|
add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
|
|
}
|
|
|
|
for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
|
|
float *no = emdm->vertexNos[i];
|
|
/* following Mesh convention; we use vertex coordinate itself
|
|
* for normal in this case */
|
|
if (normalize_v3(no)==0.0) {
|
|
normalize_v3_v3(no, vertexCos[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return (DerivedMesh*) emdm;
|
|
}
|
|
|
|
/***/
|
|
|
|
DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md)
|
|
{
|
|
Mesh *me = ob->data;
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
DerivedMesh *dm;
|
|
|
|
md->scene= scene;
|
|
|
|
if (!(md->mode&eModifierMode_Realtime)) return NULL;
|
|
if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
|
|
|
|
if (mti->type==eModifierTypeType_OnlyDeform) {
|
|
int numVerts;
|
|
float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
|
|
|
|
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
|
|
dm = mesh_create_derived(me, ob, deformedVerts);
|
|
|
|
MEM_freeN(deformedVerts);
|
|
} else {
|
|
DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
|
|
dm = mti->applyModifier(md, ob, tdm, 0, 0);
|
|
|
|
if(tdm != dm) tdm->release(tdm);
|
|
}
|
|
|
|
return dm;
|
|
}
|
|
|
|
static float *get_editmesh_orco_verts(EditMesh *em)
|
|
{
|
|
EditVert *eve;
|
|
float *orco;
|
|
int a, totvert;
|
|
|
|
/* these may not really be the orco's, but it's only for preview.
|
|
* could be solver better once, but isn't simple */
|
|
|
|
totvert= 0;
|
|
for(eve=em->verts.first; eve; eve=eve->next)
|
|
totvert++;
|
|
|
|
orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
|
|
|
|
for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
|
|
VECCOPY(orco+a, eve->co);
|
|
|
|
return orco;
|
|
}
|
|
|
|
/* orco custom data layer */
|
|
|
|
static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
|
|
{
|
|
*free= 0;
|
|
|
|
if(layer == CD_ORCO) {
|
|
/* get original coordinates */
|
|
*free= 1;
|
|
|
|
if(em)
|
|
return (float(*)[3])get_editmesh_orco_verts(em);
|
|
else
|
|
return (float(*)[3])get_mesh_orco_verts(ob);
|
|
}
|
|
else if(layer == CD_CLOTH_ORCO) {
|
|
/* apply shape key for cloth, this should really be solved
|
|
by a more flexible customdata system, but not simple */
|
|
if(!em) {
|
|
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
|
|
KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
|
|
|
|
if(kb->data)
|
|
return kb->data;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer)
|
|
{
|
|
DerivedMesh *dm;
|
|
float (*orco)[3];
|
|
int free;
|
|
|
|
if(em) dm= CDDM_from_editmesh(em, me);
|
|
else dm= CDDM_from_mesh(me, ob);
|
|
|
|
orco= get_orco_coords_dm(ob, em, layer, &free);
|
|
|
|
if(orco) {
|
|
CDDM_apply_vert_coords(dm, orco);
|
|
if(free) MEM_freeN(orco);
|
|
}
|
|
|
|
CDDM_calc_normals(dm);
|
|
|
|
return dm;
|
|
}
|
|
|
|
static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer)
|
|
{
|
|
float (*orco)[3], (*layerorco)[3];
|
|
int totvert, free;
|
|
|
|
totvert= dm->getNumVerts(dm);
|
|
|
|
if(orcodm) {
|
|
orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
|
|
free= 1;
|
|
|
|
if(orcodm->getNumVerts(orcodm) == totvert)
|
|
orcodm->getVertCos(orcodm, orco);
|
|
else
|
|
dm->getVertCos(dm, orco);
|
|
}
|
|
else
|
|
orco= get_orco_coords_dm(ob, em, layer, &free);
|
|
|
|
if(orco) {
|
|
if(layer == CD_ORCO)
|
|
transform_mesh_orco_verts(ob->data, orco, totvert, 0);
|
|
|
|
if(!(layerorco = DM_get_vert_data_layer(dm, layer))) {
|
|
DM_add_vert_layer(dm, layer, CD_CALLOC, NULL);
|
|
layerorco = DM_get_vert_data_layer(dm, layer);
|
|
}
|
|
|
|
memcpy(layerorco, orco, sizeof(float)*3*totvert);
|
|
if(free) MEM_freeN(orco);
|
|
}
|
|
}
|
|
|
|
/* weight paint colors */
|
|
|
|
/* Something of a hack, at the moment deal with weightpaint
|
|
* by tucking into colors during modifier eval, only in
|
|
* wpaint mode. Works ok but need to make sure recalc
|
|
* happens on enter/exit wpaint.
|
|
*/
|
|
|
|
void weight_to_rgb(float input, float *fr, float *fg, float *fb)
|
|
{
|
|
float blend;
|
|
|
|
blend= ((input/2.0f)+0.5f);
|
|
|
|
if (input<=0.25f){ // blue->cyan
|
|
*fr= 0.0f;
|
|
*fg= blend*input*4.0f;
|
|
*fb= blend;
|
|
}
|
|
else if (input<=0.50f){ // cyan->green
|
|
*fr= 0.0f;
|
|
*fg= blend;
|
|
*fb= blend*(1.0f-((input-0.25f)*4.0f));
|
|
}
|
|
else if (input<=0.75){ // green->yellow
|
|
*fr= blend * ((input-0.50f)*4.0f);
|
|
*fg= blend;
|
|
*fb= 0.0f;
|
|
}
|
|
else if (input<=1.0){ // yellow->red
|
|
*fr= blend;
|
|
*fg= blend * (1.0f-((input-0.75f)*4.0f));
|
|
*fb= 0.0f;
|
|
}
|
|
}
|
|
|
|
static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col)
|
|
{
|
|
Mesh *me = ob->data;
|
|
float colf[4], input = 0.0f;
|
|
int i;
|
|
|
|
if (me->dvert) {
|
|
for (i=0; i<me->dvert[vert].totweight; i++)
|
|
if (me->dvert[vert].dw[i].def_nr==ob->actdef-1)
|
|
input+=me->dvert[vert].dw[i].weight;
|
|
}
|
|
|
|
CLAMP(input, 0.0f, 1.0f);
|
|
|
|
if(coba)
|
|
do_colorband(coba, input, colf);
|
|
else
|
|
weight_to_rgb(input, colf, colf+1, colf+2);
|
|
|
|
col[3] = (unsigned char)(colf[0] * 255.0f);
|
|
col[2] = (unsigned char)(colf[1] * 255.0f);
|
|
col[1] = (unsigned char)(colf[2] * 255.0f);
|
|
col[0] = 255;
|
|
}
|
|
|
|
static ColorBand *stored_cb= NULL;
|
|
|
|
void vDM_ColorBand_store(ColorBand *coba)
|
|
{
|
|
stored_cb= coba;
|
|
}
|
|
|
|
static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm)
|
|
{
|
|
Mesh *me = ob->data;
|
|
MFace *mf = me->mface;
|
|
ColorBand *coba= stored_cb; /* warning, not a local var */
|
|
unsigned char *wtcol;
|
|
int i;
|
|
|
|
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
|
|
|
|
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
|
|
for (i=0; i<me->totface; i++, mf++) {
|
|
calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4]);
|
|
calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4]);
|
|
calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4]);
|
|
if (mf->v4)
|
|
calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4]);
|
|
}
|
|
|
|
CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
|
|
}
|
|
|
|
/* new value for useDeform -1 (hack for the gameengine):
|
|
* - apply only the modifier stack of the object, skipping the virtual modifiers,
|
|
* - don't apply the key
|
|
* - apply deform modifiers and input vertexco
|
|
*/
|
|
static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
|
|
DerivedMesh **deform_r, DerivedMesh **final_r,
|
|
int useRenderParams, int useDeform,
|
|
int needMapping, CustomDataMask dataMask, int index, int useCache)
|
|
{
|
|
Mesh *me = ob->data;
|
|
ModifierData *firstmd, *md;
|
|
LinkNode *datamasks, *curr;
|
|
CustomDataMask mask, nextmask;
|
|
float (*deformedVerts)[3] = NULL;
|
|
DerivedMesh *dm, *orcodm, *clothorcodm, *finaldm;
|
|
int numVerts = me->totvert;
|
|
int required_mode;
|
|
int isPrevDeform= FALSE;
|
|
int skipVirtualArmature = (useDeform < 0);
|
|
MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
|
|
int has_multires = mmd != NULL, multires_applied = 0;
|
|
int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
|
|
|
|
if(mmd && !mmd->sculptlvl)
|
|
has_multires = 0;
|
|
|
|
if(!skipVirtualArmature) {
|
|
firstmd = modifiers_getVirtualModifierList(ob);
|
|
}
|
|
else {
|
|
/* game engine exception */
|
|
firstmd = ob->modifiers.first;
|
|
if(firstmd && firstmd->type == eModifierType_Armature)
|
|
firstmd = firstmd->next;
|
|
}
|
|
|
|
md = firstmd;
|
|
|
|
modifiers_clearErrors(ob);
|
|
|
|
if(useRenderParams) required_mode = eModifierMode_Render;
|
|
else required_mode = eModifierMode_Realtime;
|
|
|
|
datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
|
|
curr = datamasks;
|
|
|
|
if(deform_r) *deform_r = NULL;
|
|
*final_r = NULL;
|
|
|
|
if(useDeform) {
|
|
if(inputVertexCos)
|
|
deformedVerts = inputVertexCos;
|
|
|
|
/* Apply all leading deforming modifiers */
|
|
for(;md; md = md->next, curr = curr->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
md->scene= scene;
|
|
|
|
if(!modifier_isEnabled(scene, md, required_mode)) continue;
|
|
if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
|
|
|
|
if(mti->type == eModifierTypeType_OnlyDeform) {
|
|
if(sculpt_mode && !has_multires)
|
|
if(!ELEM(md->type, eModifierType_Armature, eModifierType_ShapeKey)) {
|
|
modifier_setError(md, "Not supported in sculpt mode.");
|
|
continue;
|
|
}
|
|
|
|
if(!deformedVerts)
|
|
deformedVerts = mesh_getVertexCos(me, &numVerts);
|
|
|
|
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
/* grab modifiers until index i */
|
|
if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
|
|
break;
|
|
}
|
|
|
|
/* Result of all leading deforming modifiers is cached for
|
|
* places that wish to use the original mesh but with deformed
|
|
* coordinates (vpaint, etc.)
|
|
*/
|
|
if (deform_r) {
|
|
*deform_r = CDDM_from_mesh(me, ob);
|
|
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(*deform_r, deformedVerts);
|
|
CDDM_calc_normals(*deform_r);
|
|
}
|
|
}
|
|
} else {
|
|
/* default behaviour for meshes */
|
|
if(inputVertexCos)
|
|
deformedVerts = inputVertexCos;
|
|
else
|
|
deformedVerts = mesh_getVertexCos(me, &numVerts);
|
|
}
|
|
|
|
|
|
/* Now apply all remaining modifiers. If useDeform is off then skip
|
|
* OnlyDeform ones.
|
|
*/
|
|
dm = NULL;
|
|
orcodm = NULL;
|
|
clothorcodm = NULL;
|
|
|
|
for(;md; md = md->next, curr = curr->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
md->scene= scene;
|
|
|
|
if(!modifier_isEnabled(scene, md, required_mode)) continue;
|
|
if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
|
|
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
|
|
modifier_setError(md, "Modifier requires original data, bad stack position.");
|
|
continue;
|
|
}
|
|
if(sculpt_mode && (!has_multires || multires_applied))
|
|
if(md->type != eModifierType_Armature || multires_applied) {
|
|
modifier_setError(md, "Not supported in sculpt mode.");
|
|
continue;
|
|
}
|
|
if(needMapping && !modifier_supportsMapping(md)) continue;
|
|
if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
|
|
|
|
/* add an orco layer if needed by this modifier */
|
|
if(mti->requiredDataMask)
|
|
mask = mti->requiredDataMask(ob, md);
|
|
else
|
|
mask = 0;
|
|
|
|
if(dm && (mask & CD_MASK_ORCO))
|
|
add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO);
|
|
|
|
/* How to apply modifier depends on (a) what we already have as
|
|
* a result of previous modifiers (could be a DerivedMesh or just
|
|
* deformed vertices) and (b) what type the modifier is.
|
|
*/
|
|
|
|
if(mti->type == eModifierTypeType_OnlyDeform) {
|
|
/* No existing verts to deform, need to build them. */
|
|
if(!deformedVerts) {
|
|
if(dm) {
|
|
/* Deforming a derived mesh, read the vertex locations
|
|
* out of the mesh and deform them. Once done with this
|
|
* run of deformers verts will be written back.
|
|
*/
|
|
numVerts = dm->getNumVerts(dm);
|
|
deformedVerts =
|
|
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
|
|
dm->getVertCos(dm, deformedVerts);
|
|
} else {
|
|
deformedVerts = mesh_getVertexCos(me, &numVerts);
|
|
}
|
|
}
|
|
|
|
/* if this is not the last modifier in the stack then recalculate the normals
|
|
* to avoid giving bogus normals to the next modifier see: [#23673] */
|
|
if(isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
|
|
/* XXX, this covers bug #23673, but we may need normal calc for other types */
|
|
if(dm->type == DM_TYPE_CDDM) {
|
|
CDDM_apply_vert_coords(dm, deformedVerts);
|
|
CDDM_calc_normals(dm);
|
|
}
|
|
}
|
|
|
|
mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform);
|
|
} else {
|
|
DerivedMesh *ndm;
|
|
|
|
/* determine which data layers are needed by following modifiers */
|
|
if(curr->next)
|
|
nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link);
|
|
else
|
|
nextmask= dataMask;
|
|
|
|
/* apply vertex coordinates or build a DerivedMesh as necessary */
|
|
if(dm) {
|
|
if(deformedVerts) {
|
|
DerivedMesh *tdm = CDDM_copy(dm);
|
|
dm->release(dm);
|
|
dm = tdm;
|
|
|
|
CDDM_apply_vert_coords(dm, deformedVerts);
|
|
CDDM_calc_normals(dm);
|
|
}
|
|
} else {
|
|
dm = CDDM_from_mesh(me, ob);
|
|
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(dm, deformedVerts);
|
|
CDDM_calc_normals(dm);
|
|
}
|
|
|
|
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
|
|
add_weight_mcol_dm(ob, dm);
|
|
|
|
/* Constructive modifiers need to have an origindex
|
|
* otherwise they wont have anywhere to copy the data from.
|
|
*
|
|
* Also create ORIGINDEX data if any of the following modifiers
|
|
* requests it, this way Mirror, Solidify etc will keep ORIGINDEX
|
|
* data by using generic DM_copy_vert_data() functions.
|
|
*/
|
|
if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
|
|
/* calc */
|
|
DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
|
|
DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
|
|
DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
|
|
|
|
range_vni(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
|
|
range_vni(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
|
|
range_vni(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numFaceData, 0);
|
|
}
|
|
}
|
|
|
|
|
|
/* set the DerivedMesh to only copy needed data */
|
|
mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
|
|
DM_set_only_copy(dm, mask);
|
|
|
|
/* add cloth rest shape key if need */
|
|
if(mask & CD_MASK_CLOTH_ORCO)
|
|
add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO);
|
|
|
|
/* add an origspace layer if needed */
|
|
if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
|
|
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
|
|
DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
|
|
|
|
ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
|
|
|
|
if(ndm) {
|
|
/* if the modifier returned a new dm, release the old one */
|
|
if(dm && dm != ndm) dm->release(dm);
|
|
|
|
dm = ndm;
|
|
|
|
if(deformedVerts) {
|
|
if(deformedVerts != inputVertexCos)
|
|
MEM_freeN(deformedVerts);
|
|
|
|
deformedVerts = NULL;
|
|
}
|
|
}
|
|
|
|
/* create an orco derivedmesh in parallel */
|
|
if(nextmask & CD_MASK_ORCO) {
|
|
if(!orcodm)
|
|
orcodm= create_orco_dm(ob, me, NULL, CD_ORCO);
|
|
|
|
nextmask &= ~CD_MASK_ORCO;
|
|
DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX);
|
|
ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0);
|
|
|
|
if(ndm) {
|
|
/* if the modifier returned a new dm, release the old one */
|
|
if(orcodm && orcodm != ndm) orcodm->release(orcodm);
|
|
orcodm = ndm;
|
|
}
|
|
}
|
|
|
|
/* create cloth orco derivedmesh in parallel */
|
|
if(nextmask & CD_MASK_CLOTH_ORCO) {
|
|
if(!clothorcodm)
|
|
clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO);
|
|
|
|
nextmask &= ~CD_MASK_CLOTH_ORCO;
|
|
DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
|
|
ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0);
|
|
|
|
if(ndm) {
|
|
/* if the modifier returned a new dm, release the old one */
|
|
if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm);
|
|
clothorcodm = ndm;
|
|
}
|
|
}
|
|
}
|
|
|
|
isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform);
|
|
|
|
/* grab modifiers until index i */
|
|
if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
|
|
break;
|
|
|
|
if(sculpt_mode && md->type == eModifierType_Multires)
|
|
multires_applied = 1;
|
|
}
|
|
|
|
for(md=firstmd; md; md=md->next)
|
|
modifier_freeTemporaryData(md);
|
|
|
|
/* Yay, we are done. If we have a DerivedMesh and deformed vertices
|
|
* need to apply these back onto the DerivedMesh. If we have no
|
|
* DerivedMesh then we need to build one.
|
|
*/
|
|
if(dm && deformedVerts) {
|
|
finaldm = CDDM_copy(dm);
|
|
|
|
dm->release(dm);
|
|
|
|
CDDM_apply_vert_coords(finaldm, deformedVerts);
|
|
CDDM_calc_normals(finaldm);
|
|
|
|
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
|
|
add_weight_mcol_dm(ob, finaldm);
|
|
} else if(dm) {
|
|
finaldm = dm;
|
|
} else {
|
|
finaldm = CDDM_from_mesh(me, ob);
|
|
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(finaldm, deformedVerts);
|
|
CDDM_calc_normals(finaldm);
|
|
}
|
|
|
|
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
|
|
add_weight_mcol_dm(ob, finaldm);
|
|
}
|
|
|
|
/* add an orco layer if needed */
|
|
if(dataMask & CD_MASK_ORCO) {
|
|
add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO);
|
|
|
|
if(deform_r && *deform_r)
|
|
add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
|
|
}
|
|
|
|
*final_r = finaldm;
|
|
|
|
if(orcodm)
|
|
orcodm->release(orcodm);
|
|
if(clothorcodm)
|
|
clothorcodm->release(clothorcodm);
|
|
|
|
if(deformedVerts && deformedVerts != inputVertexCos)
|
|
MEM_freeN(deformedVerts);
|
|
|
|
BLI_linklist_free(datamasks, NULL);
|
|
}
|
|
|
|
float (*editmesh_get_vertex_cos(EditMesh *em, int *numVerts_r))[3]
|
|
{
|
|
int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
|
|
float (*cos)[3];
|
|
EditVert *eve;
|
|
|
|
cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
|
|
for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
|
|
VECCOPY(cos[i], eve->co);
|
|
}
|
|
|
|
return cos;
|
|
}
|
|
|
|
int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
|
|
{
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
|
|
|
|
if(!modifier_isEnabled(scene, md, required_mode)) return 0;
|
|
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
|
|
modifier_setError(md, "Modifier requires original data, bad stack position.");
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r,
|
|
DerivedMesh **final_r,
|
|
CustomDataMask dataMask)
|
|
{
|
|
ModifierData *md;
|
|
float (*deformedVerts)[3] = NULL;
|
|
CustomDataMask mask;
|
|
DerivedMesh *dm, *orcodm = NULL;
|
|
int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
|
|
LinkNode *datamasks, *curr;
|
|
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
|
|
|
|
modifiers_clearErrors(ob);
|
|
|
|
if(cage_r && cageIndex == -1) {
|
|
*cage_r = editmesh_get_derived(em, NULL);
|
|
}
|
|
|
|
dm = NULL;
|
|
md = modifiers_getVirtualModifierList(ob);
|
|
|
|
datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
|
|
|
|
curr = datamasks;
|
|
for(i = 0; md; i++, md = md->next, curr = curr->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
md->scene= scene;
|
|
|
|
if(!editmesh_modifier_is_enabled(scene, md, dm))
|
|
continue;
|
|
|
|
/* add an orco layer if needed by this modifier */
|
|
if(dm && mti->requiredDataMask) {
|
|
mask = mti->requiredDataMask(ob, md);
|
|
if(mask & CD_MASK_ORCO)
|
|
add_orco_dm(ob, em, dm, orcodm, CD_ORCO);
|
|
}
|
|
|
|
/* How to apply modifier depends on (a) what we already have as
|
|
* a result of previous modifiers (could be a DerivedMesh or just
|
|
* deformed vertices) and (b) what type the modifier is.
|
|
*/
|
|
|
|
if(mti->type == eModifierTypeType_OnlyDeform) {
|
|
/* No existing verts to deform, need to build them. */
|
|
if(!deformedVerts) {
|
|
if(dm) {
|
|
/* Deforming a derived mesh, read the vertex locations
|
|
* out of the mesh and deform them. Once done with this
|
|
* run of deformers verts will be written back.
|
|
*/
|
|
numVerts = dm->getNumVerts(dm);
|
|
deformedVerts =
|
|
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
|
|
dm->getVertCos(dm, deformedVerts);
|
|
} else {
|
|
deformedVerts = editmesh_get_vertex_cos(em, &numVerts);
|
|
}
|
|
}
|
|
|
|
if (mti->deformVertsEM)
|
|
mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
|
|
else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
|
|
} else {
|
|
DerivedMesh *ndm;
|
|
|
|
/* apply vertex coordinates or build a DerivedMesh as necessary */
|
|
if(dm) {
|
|
if(deformedVerts) {
|
|
DerivedMesh *tdm = CDDM_copy(dm);
|
|
if(!(cage_r && dm == *cage_r)) dm->release(dm);
|
|
dm = tdm;
|
|
|
|
CDDM_apply_vert_coords(dm, deformedVerts);
|
|
CDDM_calc_normals(dm);
|
|
} else if(cage_r && dm == *cage_r) {
|
|
/* dm may be changed by this modifier, so we need to copy it
|
|
*/
|
|
dm = CDDM_copy(dm);
|
|
}
|
|
|
|
} else {
|
|
dm = CDDM_from_editmesh(em, ob->data);
|
|
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(dm, deformedVerts);
|
|
CDDM_calc_normals(dm);
|
|
}
|
|
}
|
|
|
|
/* create an orco derivedmesh in parallel */
|
|
mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
|
|
if(mask & CD_MASK_ORCO) {
|
|
if(!orcodm)
|
|
orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO);
|
|
|
|
mask &= ~CD_MASK_ORCO;
|
|
DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
|
|
|
|
if (mti->applyModifierEM)
|
|
ndm = mti->applyModifierEM(md, ob, em, orcodm);
|
|
else
|
|
ndm = mti->applyModifier(md, ob, orcodm, 0, 0);
|
|
|
|
if(ndm) {
|
|
/* if the modifier returned a new dm, release the old one */
|
|
if(orcodm && orcodm != ndm) orcodm->release(orcodm);
|
|
orcodm = ndm;
|
|
}
|
|
}
|
|
|
|
/* set the DerivedMesh to only copy needed data */
|
|
mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */
|
|
|
|
DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX);
|
|
|
|
if(mask & CD_MASK_ORIGSPACE)
|
|
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
|
|
DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
|
|
|
|
if (mti->applyModifierEM)
|
|
ndm = mti->applyModifierEM(md, ob, em, dm);
|
|
else
|
|
ndm = mti->applyModifier(md, ob, dm, 0, 0);
|
|
|
|
if (ndm) {
|
|
if(dm && dm != ndm)
|
|
dm->release(dm);
|
|
|
|
dm = ndm;
|
|
|
|
if (deformedVerts) {
|
|
MEM_freeN(deformedVerts);
|
|
deformedVerts = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(cage_r && i == cageIndex) {
|
|
if(dm && deformedVerts) {
|
|
*cage_r = CDDM_copy(dm);
|
|
CDDM_apply_vert_coords(*cage_r, deformedVerts);
|
|
} else if(dm) {
|
|
*cage_r = dm;
|
|
} else {
|
|
*cage_r =
|
|
editmesh_get_derived(em,
|
|
deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_linklist_free(datamasks, NULL);
|
|
|
|
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need
|
|
* to apply these back onto the DerivedMesh. If we have no DerivedMesh
|
|
* then we need to build one.
|
|
*/
|
|
if(dm && deformedVerts) {
|
|
*final_r = CDDM_copy(dm);
|
|
|
|
if(!(cage_r && dm == *cage_r)) dm->release(dm);
|
|
|
|
CDDM_apply_vert_coords(*final_r, deformedVerts);
|
|
CDDM_calc_normals(*final_r);
|
|
} else if (dm) {
|
|
*final_r = dm;
|
|
} else if (!deformedVerts && cage_r && *cage_r) {
|
|
*final_r = *cage_r;
|
|
} else {
|
|
*final_r = editmesh_get_derived(em, deformedVerts);
|
|
deformedVerts = NULL;
|
|
}
|
|
|
|
/* add an orco layer if needed */
|
|
if(dataMask & CD_MASK_ORCO)
|
|
add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO);
|
|
|
|
if(orcodm)
|
|
orcodm->release(orcodm);
|
|
|
|
if(deformedVerts)
|
|
MEM_freeN(deformedVerts);
|
|
}
|
|
|
|
static void clear_mesh_caches(Object *ob)
|
|
{
|
|
Mesh *me= ob->data;
|
|
|
|
/* also serves as signal to remake texspace */
|
|
if (ob->bb) {
|
|
MEM_freeN(ob->bb);
|
|
ob->bb = NULL;
|
|
}
|
|
if (me->bb) {
|
|
MEM_freeN(me->bb);
|
|
me->bb = NULL;
|
|
}
|
|
|
|
freedisplist(&ob->disp);
|
|
|
|
if (ob->derivedFinal) {
|
|
ob->derivedFinal->needsFree = 1;
|
|
ob->derivedFinal->release(ob->derivedFinal);
|
|
ob->derivedFinal= NULL;
|
|
}
|
|
if (ob->derivedDeform) {
|
|
ob->derivedDeform->needsFree = 1;
|
|
ob->derivedDeform->release(ob->derivedDeform);
|
|
ob->derivedDeform= NULL;
|
|
}
|
|
|
|
if(ob->sculpt) {
|
|
ED_sculpt_modifiers_changed(ob);
|
|
}
|
|
}
|
|
|
|
static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
|
|
{
|
|
Object *obact = scene->basact?scene->basact->object:NULL;
|
|
int editing = paint_facesel_test(ob);
|
|
/* weight paint and face select need original indices because of selection buffer drawing */
|
|
int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT)));
|
|
|
|
clear_mesh_caches(ob);
|
|
|
|
mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
|
|
&ob->derivedFinal, 0, 1,
|
|
needMapping, dataMask, -1, 1);
|
|
|
|
DM_set_object_boundbox (ob, ob->derivedFinal);
|
|
|
|
ob->derivedFinal->needsFree = 0;
|
|
ob->derivedDeform->needsFree = 0;
|
|
ob->lastDataMask = dataMask;
|
|
}
|
|
|
|
static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
|
|
{
|
|
clear_mesh_caches(obedit);
|
|
|
|
if (em->derivedFinal) {
|
|
if (em->derivedFinal!=em->derivedCage) {
|
|
em->derivedFinal->needsFree = 1;
|
|
em->derivedFinal->release(em->derivedFinal);
|
|
}
|
|
em->derivedFinal = NULL;
|
|
}
|
|
if (em->derivedCage) {
|
|
em->derivedCage->needsFree = 1;
|
|
em->derivedCage->release(em->derivedCage);
|
|
em->derivedCage = NULL;
|
|
}
|
|
|
|
editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
|
|
DM_set_object_boundbox (obedit, em->derivedFinal);
|
|
|
|
em->lastDataMask = dataMask;
|
|
em->derivedFinal->needsFree = 0;
|
|
em->derivedCage->needsFree = 0;
|
|
}
|
|
|
|
void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask)
|
|
{
|
|
if (em) {
|
|
editmesh_build_data(scene, ob, em, dataMask);
|
|
} else {
|
|
mesh_build_data(scene, ob, dataMask);
|
|
}
|
|
}
|
|
|
|
/***/
|
|
|
|
DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
|
|
{
|
|
/* if there's no derived mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the derived mesh
|
|
*/
|
|
if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
|
|
mesh_build_data(scene, ob, dataMask);
|
|
|
|
return ob->derivedFinal;
|
|
}
|
|
|
|
DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
|
|
{
|
|
/* if there's no derived mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the derived mesh
|
|
*/
|
|
if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
|
|
mesh_build_data(scene, ob, dataMask);
|
|
|
|
return ob->derivedDeform;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3],
|
|
CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3],
|
|
CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3],
|
|
CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
|
|
float (*vertCos)[3],
|
|
CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0);
|
|
|
|
return final;
|
|
}
|
|
|
|
/***/
|
|
|
|
DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r,
|
|
CustomDataMask dataMask)
|
|
{
|
|
/* if there's no derived mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the derived mesh
|
|
*/
|
|
if(!em->derivedCage ||
|
|
(em->lastDataMask & dataMask) != dataMask)
|
|
editmesh_build_data(scene, obedit, em, dataMask);
|
|
|
|
*final_r = em->derivedFinal;
|
|
return em->derivedCage;
|
|
}
|
|
|
|
DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
|
|
{
|
|
/* if there's no derived mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the derived mesh
|
|
*/
|
|
if(!em->derivedCage ||
|
|
(em->lastDataMask & dataMask) != dataMask)
|
|
editmesh_build_data(scene, obedit, em, dataMask);
|
|
|
|
return em->derivedCage;
|
|
}
|
|
|
|
DerivedMesh *editmesh_get_derived_base(Object *UNUSED(obedit), EditMesh *em)
|
|
{
|
|
return editmesh_get_derived(em, NULL);
|
|
}
|
|
|
|
|
|
/* ********* For those who don't grasp derived stuff! (ton) :) *************** */
|
|
|
|
static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
|
{
|
|
float *vec = userData;
|
|
|
|
vec+= 6*index;
|
|
|
|
/* check if we've been here before (normal should not be 0) */
|
|
if(vec[3] || vec[4] || vec[5]) return;
|
|
|
|
VECCOPY(vec, co);
|
|
vec+= 3;
|
|
if(no_f) {
|
|
VECCOPY(vec, no_f);
|
|
}
|
|
else {
|
|
VECCOPY(vec, no_s);
|
|
}
|
|
}
|
|
|
|
/* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
|
|
/* this is needed for all code using vertexgroups (no subsurf support) */
|
|
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
|
|
/* in use now by vertex/weight paint and particle generating */
|
|
|
|
float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
|
|
{
|
|
Mesh *me= ob->data;
|
|
DerivedMesh *dm;
|
|
float *vertexcosnos;
|
|
|
|
/* lets prevent crashing... */
|
|
if(ob->type!=OB_MESH || me->totvert==0)
|
|
return NULL;
|
|
|
|
dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
|
|
vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
|
|
|
|
if(dm->foreachMappedVert) {
|
|
dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
|
|
}
|
|
else {
|
|
float *fp= vertexcosnos;
|
|
int a;
|
|
|
|
for(a=0; a< me->totvert; a++, fp+=6) {
|
|
dm->getVertCo(dm, a, fp);
|
|
dm->getVertNo(dm, a, fp+3);
|
|
}
|
|
}
|
|
|
|
dm->release(dm);
|
|
return vertexcosnos;
|
|
}
|
|
|
|
/* ********* crazyspace *************** */
|
|
|
|
int editmesh_get_first_deform_matrices(Scene *scene, Object *ob, EditMesh *em, float (**deformmats)[3][3], float (**deformcos)[3])
|
|
{
|
|
ModifierData *md;
|
|
DerivedMesh *dm;
|
|
int i, a, numleft = 0, numVerts = 0;
|
|
int cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
|
|
float (*defmats)[3][3] = NULL, (*deformedVerts)[3] = NULL;
|
|
|
|
modifiers_clearErrors(ob);
|
|
|
|
dm = NULL;
|
|
md = modifiers_getVirtualModifierList(ob);
|
|
|
|
/* compute the deformation matrices and coordinates for the first
|
|
modifiers with on cage editing that are enabled and support computing
|
|
deform matrices */
|
|
for(i = 0; md && i <= cageIndex; i++, md = md->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
if(!editmesh_modifier_is_enabled(scene, md, dm))
|
|
continue;
|
|
|
|
if(mti->type==eModifierTypeType_OnlyDeform && mti->deformMatricesEM) {
|
|
if(!defmats) {
|
|
dm= editmesh_get_derived(em, NULL);
|
|
deformedVerts= editmesh_get_vertex_cos(em, &numVerts);
|
|
defmats= MEM_callocN(sizeof(*defmats)*numVerts, "defmats");
|
|
|
|
for(a=0; a<numVerts; a++)
|
|
unit_m3(defmats[a]);
|
|
}
|
|
|
|
mti->deformMatricesEM(md, ob, em, dm, deformedVerts, defmats,
|
|
numVerts);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
for(; md && i <= cageIndex; md = md->next, i++)
|
|
if(editmesh_modifier_is_enabled(scene, md, dm) && modifier_isCorrectableDeformed(md))
|
|
numleft++;
|
|
|
|
if(dm)
|
|
dm->release(dm);
|
|
|
|
*deformmats= defmats;
|
|
*deformcos= deformedVerts;
|
|
|
|
return numleft;
|
|
}
|
|
|
|
void sculpt_get_deform_matrices(Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
|
|
{
|
|
ModifierData *md;
|
|
DerivedMesh *dm;
|
|
int a, numVerts= 0;
|
|
float (*defmats)[3][3]= NULL, (*deformedVerts)[3]= NULL;
|
|
MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
|
|
int has_multires = mmd != NULL && mmd->sculptlvl > 0;
|
|
|
|
if(has_multires) {
|
|
*deformmats= NULL;
|
|
*deformcos= NULL;
|
|
return;
|
|
}
|
|
|
|
dm= NULL;
|
|
md= modifiers_getVirtualModifierList(ob);
|
|
|
|
for(; md; md= md->next) {
|
|
ModifierTypeInfo *mti= modifierType_getInfo(md->type);
|
|
|
|
if(!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue;
|
|
|
|
if(mti->type==eModifierTypeType_OnlyDeform && mti->deformMatrices) {
|
|
if(!defmats) {
|
|
Mesh *me= (Mesh*)ob->data;
|
|
dm= mesh_create_derived(me, ob, NULL);
|
|
deformedVerts= mesh_getVertexCos(me, &numVerts);
|
|
defmats= MEM_callocN(sizeof(*defmats)*numVerts, "defmats");
|
|
|
|
for(a=0; a<numVerts; a++)
|
|
unit_m3(defmats[a]);
|
|
}
|
|
|
|
mti->deformMatrices(md, ob, dm, deformedVerts, defmats, numVerts);
|
|
}
|
|
}
|
|
|
|
if(dm)
|
|
dm->release(dm);
|
|
|
|
*deformmats= defmats;
|
|
*deformcos= deformedVerts;
|
|
}
|
|
|
|
/* ******************* GLSL ******************** */
|
|
|
|
void DM_add_tangent_layer(DerivedMesh *dm)
|
|
{
|
|
/* mesh vars */
|
|
MTFace *mtface, *tf;
|
|
MFace *mface, *mf;
|
|
MVert *mvert, *v1, *v2, *v3, *v4;
|
|
MemArena *arena= NULL;
|
|
VertexTangent **vtangents= NULL;
|
|
float (*orco)[3]= NULL, (*tangent)[3];
|
|
float *uv1, *uv2, *uv3, *uv4, *vtang;
|
|
float fno[3], tang[3], uv[4][2];
|
|
int i, j, len, mf_vi[4], totvert, totface;
|
|
|
|
if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
|
|
return;
|
|
|
|
/* check we have all the needed layers */
|
|
totvert= dm->getNumVerts(dm);
|
|
totface= dm->getNumFaces(dm);
|
|
|
|
mvert= dm->getVertArray(dm);
|
|
mface= dm->getFaceArray(dm);
|
|
mtface= dm->getFaceDataArray(dm, CD_MTFACE);
|
|
|
|
if(!mtface) {
|
|
orco= dm->getVertDataArray(dm, CD_ORCO);
|
|
if(!orco)
|
|
return;
|
|
}
|
|
|
|
/* create tangent layer */
|
|
DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
|
|
tangent= DM_get_face_data_layer(dm, CD_TANGENT);
|
|
|
|
/* allocate some space */
|
|
arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
|
|
BLI_memarena_use_calloc(arena);
|
|
vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
|
|
|
|
/* sum tangents at connected vertices */
|
|
for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
|
|
v1= &mvert[mf->v1];
|
|
v2= &mvert[mf->v2];
|
|
v3= &mvert[mf->v3];
|
|
|
|
if (mf->v4) {
|
|
v4= &mvert[mf->v4];
|
|
normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co);
|
|
}
|
|
else {
|
|
v4= NULL;
|
|
normal_tri_v3( fno,v3->co, v2->co, v1->co);
|
|
}
|
|
|
|
if(mtface) {
|
|
uv1= tf->uv[0];
|
|
uv2= tf->uv[1];
|
|
uv3= tf->uv[2];
|
|
uv4= tf->uv[3];
|
|
}
|
|
else {
|
|
uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
|
|
map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
|
|
map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
|
|
map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
|
|
if(v4)
|
|
map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
|
|
}
|
|
|
|
tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
|
|
|
|
if(mf->v4) {
|
|
v4= &mvert[mf->v4];
|
|
|
|
tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
|
|
}
|
|
}
|
|
|
|
/* write tangent to layer */
|
|
for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
|
|
len= (mf->v4)? 4 : 3;
|
|
|
|
if(mtface == NULL) {
|
|
map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
|
|
map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
|
|
map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
|
|
if(len==4)
|
|
map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
|
|
}
|
|
|
|
mf_vi[0]= mf->v1;
|
|
mf_vi[1]= mf->v2;
|
|
mf_vi[2]= mf->v3;
|
|
mf_vi[3]= mf->v4;
|
|
|
|
for(j=0; j<len; j++) {
|
|
vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
|
|
normalize_v3_v3(tangent[j], vtang);
|
|
}
|
|
}
|
|
|
|
BLI_memarena_free(arena);
|
|
MEM_freeN(vtangents);
|
|
}
|
|
|
|
void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
|
|
{
|
|
CustomData *vdata, *fdata, *tfdata = NULL;
|
|
int a, b, layer;
|
|
|
|
/* From the layers requested by the GLSL shader, figure out which ones are
|
|
* actually available for this derivedmesh, and retrieve the pointers */
|
|
|
|
memset(attribs, 0, sizeof(DMVertexAttribs));
|
|
|
|
vdata = &dm->vertData;
|
|
fdata = &dm->faceData;
|
|
|
|
/* ugly hack, editmesh derivedmesh doesn't copy face data, this way we
|
|
* can use offsets instead */
|
|
if(dm->release == emDM_release)
|
|
tfdata = &((EditMeshDerivedMesh*)dm)->em->fdata;
|
|
else
|
|
tfdata = fdata;
|
|
|
|
/* add a tangent layer if necessary */
|
|
for(b = 0; b < gattribs->totlayer; b++)
|
|
if(gattribs->layer[b].type == CD_TANGENT)
|
|
if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1)
|
|
DM_add_tangent_layer(dm);
|
|
|
|
for(b = 0; b < gattribs->totlayer; b++) {
|
|
if(gattribs->layer[b].type == CD_MTFACE) {
|
|
/* uv coordinates */
|
|
if(gattribs->layer[b].name[0])
|
|
layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
|
|
gattribs->layer[b].name);
|
|
else
|
|
layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
|
|
|
|
if(layer != -1) {
|
|
a = attribs->tottface++;
|
|
|
|
attribs->tface[a].array = tfdata->layers[layer].data;
|
|
attribs->tface[a].emOffset = tfdata->layers[layer].offset;
|
|
attribs->tface[a].glIndex = gattribs->layer[b].glindex;
|
|
}
|
|
}
|
|
else if(gattribs->layer[b].type == CD_MCOL) {
|
|
/* vertex colors */
|
|
if(gattribs->layer[b].name[0])
|
|
layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
|
|
gattribs->layer[b].name);
|
|
else
|
|
layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
|
|
|
|
if(layer != -1) {
|
|
a = attribs->totmcol++;
|
|
|
|
attribs->mcol[a].array = tfdata->layers[layer].data;
|
|
attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
|
|
attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
|
|
}
|
|
}
|
|
else if(gattribs->layer[b].type == CD_TANGENT) {
|
|
/* tangents */
|
|
layer = CustomData_get_layer_index(fdata, CD_TANGENT);
|
|
|
|
if(layer != -1) {
|
|
attribs->tottang = 1;
|
|
|
|
attribs->tang.array = fdata->layers[layer].data;
|
|
attribs->tang.emOffset = fdata->layers[layer].offset;
|
|
attribs->tang.glIndex = gattribs->layer[b].glindex;
|
|
}
|
|
}
|
|
else if(gattribs->layer[b].type == CD_ORCO) {
|
|
/* original coordinates */
|
|
layer = CustomData_get_layer_index(vdata, CD_ORCO);
|
|
|
|
if(layer != -1) {
|
|
attribs->totorco = 1;
|
|
|
|
attribs->orco.array = vdata->layers[layer].data;
|
|
attribs->orco.emOffset = vdata->layers[layer].offset;
|
|
attribs->orco.glIndex = gattribs->layer[b].glindex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Set object's bounding box based on DerivedMesh min/max data */
|
|
void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
|
|
{
|
|
float min[3], max[3];
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
dm->getMinMax(dm, min, max);
|
|
|
|
if(!ob->bb)
|
|
ob->bb= MEM_callocN(sizeof(BoundBox), "bb");
|
|
|
|
boundbox_set_from_min_max(ob->bb, min, max);
|
|
}
|