1168 lines
28 KiB
C
1168 lines
28 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributors: Blender Foundation, full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/interface/interface_icons.c
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* \ingroup edinterface
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#include <direct.h>
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#include "BLI_winstuff.h"
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#endif
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#include "MEM_guardedalloc.h"
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#include "GPU_extensions.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "DNA_brush_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "RNA_access.h"
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#include "RNA_enum_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_utildefines.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "ED_datafiles.h"
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#include "ED_render.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "interface_intern.h"
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#define ICON_IMAGE_W 600
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#define ICON_IMAGE_H 640
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#define ICON_GRID_COLS 26
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#define ICON_GRID_ROWS 30
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#define ICON_GRID_MARGIN 5
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#define ICON_GRID_W 16
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#define ICON_GRID_H 16
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typedef struct IconImage {
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int w;
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int h;
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unsigned int *rect;
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} IconImage;
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typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
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#define ICON_TYPE_PREVIEW 0
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#define ICON_TYPE_TEXTURE 1
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#define ICON_TYPE_BUFFER 2
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#define ICON_TYPE_VECTOR 3
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typedef struct DrawInfo {
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int type;
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union {
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/* type specific data */
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struct {
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VectorDrawFunc func;
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} vector;
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struct {
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IconImage* image;
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} buffer;
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struct {
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int x, y, w, h;
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} texture;
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} data;
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} DrawInfo;
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typedef struct IconTexture {
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GLuint id;
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int w;
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int h;
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float invw;
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float invh;
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} IconTexture;
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/* ******************* STATIC LOCAL VARS ******************* */
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/* static here to cache results of icon directory scan, so it's not
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* scanning the filesystem each time the menu is drawn */
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static struct ListBase iconfilelist = {NULL, NULL};
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static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
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/* **************************************************** */
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static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
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{
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Icon *new_icon = NULL;
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IconImage *iimg = NULL;
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DrawInfo *di;
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int y = 0;
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int imgsize = 0;
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new_icon = MEM_callocN(sizeof(Icon), "texicon");
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new_icon->obj = NULL; /* icon is not for library object */
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new_icon->type = 0;
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di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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di->type= type;
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if(type == ICON_TYPE_TEXTURE) {
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di->data.texture.x= xofs;
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di->data.texture.y= yofs;
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di->data.texture.w= size;
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di->data.texture.h= size;
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}
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else if(type == ICON_TYPE_BUFFER) {
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iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
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iimg->rect = MEM_mallocN(size*size*sizeof(unsigned int), "icon_rect");
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iimg->w = size;
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iimg->h = size;
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/* Here we store the rect in the icon - same as before */
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imgsize = bbuf->x;
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for (y=0; y<size; y++) {
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memcpy(&iimg->rect[y*size], &bbuf->rect[(y+yofs)*imgsize+xofs], size*sizeof(int));
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}
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di->data.buffer.image = iimg;
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}
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new_icon->drawinfo_free = UI_icons_free_drawinfo;
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new_icon->drawinfo = di;
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BKE_icon_set(icon_id, new_icon);
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}
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static void def_internal_vicon( int icon_id, VectorDrawFunc drawFunc)
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{
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Icon *new_icon = NULL;
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DrawInfo* di;
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new_icon = MEM_callocN(sizeof(Icon), "texicon");
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new_icon->obj = NULL; /* icon is not for library object */
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new_icon->type = 0;
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di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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di->type= ICON_TYPE_VECTOR;
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di->data.vector.func =drawFunc;
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new_icon->drawinfo_free = NULL;
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new_icon->drawinfo = di;
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BKE_icon_set(icon_id, new_icon);
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}
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/* Vector Icon Drawing Routines */
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/* Utilities */
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static void viconutil_set_point(GLint pt[2], int x, int y)
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{
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pt[0] = x;
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pt[1] = y;
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}
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static void viconutil_draw_tri(GLint (*pts)[2])
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{
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glBegin(GL_TRIANGLES);
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glVertex2iv(pts[0]);
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glVertex2iv(pts[1]);
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glVertex2iv(pts[2]);
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glEnd();
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}
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static void viconutil_draw_lineloop(GLint (*pts)[2], int numPoints)
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{
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int i;
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glBegin(GL_LINE_LOOP);
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for (i=0; i<numPoints; i++) {
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glVertex2iv(pts[i]);
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}
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glEnd();
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}
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static void viconutil_draw_lineloop_smooth(GLint (*pts)[2], int numPoints)
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{
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glEnable(GL_LINE_SMOOTH);
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viconutil_draw_lineloop(pts, numPoints);
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glDisable(GL_LINE_SMOOTH);
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}
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static void viconutil_draw_points(GLint (*pts)[2], int numPoints, int pointSize)
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{
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int i;
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glBegin(GL_QUADS);
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for (i=0; i<numPoints; i++) {
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int x = pts[i][0], y = pts[i][1];
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glVertex2i(x-pointSize,y-pointSize);
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glVertex2i(x+pointSize,y-pointSize);
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glVertex2i(x+pointSize,y+pointSize);
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glVertex2i(x-pointSize,y+pointSize);
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}
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glEnd();
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}
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/* Drawing functions */
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static void vicon_x_draw(int x, int y, int w, int h, float alpha)
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{
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x += 3;
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y += 3;
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w -= 6;
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h -= 6;
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glEnable( GL_LINE_SMOOTH );
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glLineWidth(2.5);
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glColor4f(0.0, 0.0, 0.0, alpha);
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glBegin(GL_LINES);
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glVertex2i(x ,y );
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glVertex2i(x+w,y+h);
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glVertex2i(x+w,y );
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glVertex2i(x ,y+h);
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glEnd();
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glLineWidth(1.0);
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glDisable( GL_LINE_SMOOTH );
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}
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static void vicon_view3d_draw(int x, int y, int w, int h, float alpha)
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{
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int cx = x + w/2;
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int cy = y + h/2;
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int d = MAX2(2, h/3);
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glColor4f(0.5, 0.5, 0.5, alpha);
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glBegin(GL_LINES);
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glVertex2i(x , cy-d);
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glVertex2i(x+w, cy-d);
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glVertex2i(x , cy+d);
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glVertex2i(x+w, cy+d);
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glVertex2i(cx-d, y );
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glVertex2i(cx-d, y+h);
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glVertex2i(cx+d, y );
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glVertex2i(cx+d, y+h);
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glEnd();
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glColor4f(0.0, 0.0, 0.0, alpha);
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glBegin(GL_LINES);
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glVertex2i(x , cy);
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glVertex2i(x+w, cy);
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glVertex2i(cx, y );
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glVertex2i(cx, y+h);
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glEnd();
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}
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static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
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{
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GLint pts[4][2];
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viconutil_set_point(pts[0], x+3 , y+3 );
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viconutil_set_point(pts[1], x+w-3, y+3 );
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viconutil_set_point(pts[2], x+w-3, y+h-3);
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viconutil_set_point(pts[3], x+3 , y+h-3);
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glColor4f(0.0, 0.0, 0.0, alpha);
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viconutil_draw_lineloop(pts, 4);
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glColor3f(1, 1, 0.0);
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viconutil_draw_points(pts, 4, 1);
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}
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static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha)
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{
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GLint pts[3][2];
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viconutil_set_point(pts[0], x+w/2, y+h-2);
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viconutil_set_point(pts[1], x+3, y+4);
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viconutil_set_point(pts[2], x+w-3, y+4);
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glColor4f(0.5, 0.5, 0.5, alpha);
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viconutil_draw_tri(pts);
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glColor4f(0.0, 0.0, 0.0, 1);
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viconutil_draw_lineloop_smooth(pts, 3);
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glColor3f(1, 1, 0.0);
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viconutil_draw_points(pts, 3, 1);
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}
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static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float UNUSED(alpha))
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{
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GLint pts[3][2];
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viconutil_set_point(pts[0], x+w/2, y+h-2);
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viconutil_set_point(pts[1], x+3, y+4);
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viconutil_set_point(pts[2], x+w-3, y+4);
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glColor4f(0.0f, 0.0f, 0.0f, 1);
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viconutil_draw_lineloop_smooth(pts, 3);
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glColor3f(.9f, .9f, .9f);
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viconutil_draw_points(pts, 3, 1);
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}
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static void vicon_disclosure_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
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{
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GLint pts[3][2];
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int cx = x+w/2;
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int cy = y+w/2;
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int d = w/3, d2 = w/5;
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viconutil_set_point(pts[0], cx-d2, cy+d);
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viconutil_set_point(pts[1], cx-d2, cy-d);
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viconutil_set_point(pts[2], cx+d2, cy);
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glShadeModel(GL_SMOOTH);
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glBegin(GL_TRIANGLES);
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glColor4f(0.8f, 0.8f, 0.8f, alpha);
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glVertex2iv(pts[0]);
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glVertex2iv(pts[1]);
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glColor4f(0.3f, 0.3f, 0.3f, alpha);
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glVertex2iv(pts[2]);
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glEnd();
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glShadeModel(GL_FLAT);
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glColor4f(0.0f, 0.0f, 0.0f, 1);
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viconutil_draw_lineloop_smooth(pts, 3);
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}
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static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
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{
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GLint pts[3][2];
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int cx = x+w/2-4;
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int cy = y+w/2;
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int d = w/5, d2 = w/7;
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viconutil_set_point(pts[0], cx-d2, cy+d);
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viconutil_set_point(pts[1], cx-d2, cy-d);
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viconutil_set_point(pts[2], cx+d2, cy);
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glColor4f(0.2f, 0.2f, 0.2f, alpha);
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glShadeModel(GL_SMOOTH);
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glBegin(GL_TRIANGLES);
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glVertex2iv(pts[0]);
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glVertex2iv(pts[1]);
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glVertex2iv(pts[2]);
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glEnd();
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glShadeModel(GL_FLAT);
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}
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static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), float alpha)
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{
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GLint pts[3][2];
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int cx = x+w/2;
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int cy = y+w/2;
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int d = w/3, d2 = w/5;
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viconutil_set_point(pts[0], cx+d, cy+d2);
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viconutil_set_point(pts[1], cx-d, cy+d2);
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viconutil_set_point(pts[2], cx, cy-d2);
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glShadeModel(GL_SMOOTH);
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glBegin(GL_TRIANGLES);
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glColor4f(0.8f, 0.8f, 0.8f, alpha);
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glVertex2iv(pts[0]);
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glVertex2iv(pts[1]);
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glColor4f(0.3f, 0.3f, 0.3f, alpha);
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glVertex2iv(pts[2]);
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glEnd();
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glShadeModel(GL_FLAT);
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glColor4f(0.0f, 0.0f, 0.0f, 1);
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viconutil_draw_lineloop_smooth(pts, 3);
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}
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static void vicon_move_up_draw(int x, int y, int w, int h, float UNUSED(alpha))
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{
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int d=-2;
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1);
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glColor3f(0.0, 0.0, 0.0);
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glBegin(GL_LINE_STRIP);
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glVertex2i(x+w/2-d*2, y+h/2+d);
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glVertex2i(x+w/2, y+h/2-d + 1);
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glVertex2i(x+w/2+d*2, y+h/2+d);
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glEnd();
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glLineWidth(1.0);
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glDisable(GL_LINE_SMOOTH);
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}
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static void vicon_move_down_draw(int x, int y, int w, int h, float UNUSED(alpha))
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{
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int d=2;
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1);
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glColor3f(0.0, 0.0, 0.0);
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glBegin(GL_LINE_STRIP);
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glVertex2i(x+w/2-d*2, y+h/2+d);
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glVertex2i(x+w/2, y+h/2-d - 1);
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glVertex2i(x+w/2+d*2, y+h/2+d);
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glEnd();
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glLineWidth(1.0);
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glDisable(GL_LINE_SMOOTH);
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}
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#ifndef WITH_HEADLESS
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static void init_brush_icons(void)
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{
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#define INIT_BRUSH_ICON(icon_id, name) \
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bbuf = IMB_ibImageFromMemory((unsigned char*)datatoc_ ##name## _png, \
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datatoc_ ##name## _png_size, IB_rect, "<brush icon>"); \
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def_internal_icon(bbuf, icon_id, 0, 0, w, ICON_TYPE_BUFFER); \
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IMB_freeImBuf(bbuf);
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// end INIT_BRUSH_ICON
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ImBuf *bbuf;
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const int w = 96;
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INIT_BRUSH_ICON(ICON_BRUSH_ADD, add);
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INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
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INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
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INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
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INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
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INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
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INIT_BRUSH_ICON(ICON_BRUSH_DARKEN, darken);
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INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
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INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
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INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
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INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
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INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
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INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
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INIT_BRUSH_ICON(ICON_BRUSH_LIGHTEN, lighten);
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INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
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INIT_BRUSH_ICON(ICON_BRUSH_MULTIPLY, multiply);
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INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
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INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
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INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
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INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_SUBTRACT, subtract);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
|
|
INIT_BRUSH_ICON(ICON_BRUSH_VERTEXDRAW, vertexdraw);
|
|
|
|
#undef INIT_BRUSH_ICON
|
|
}
|
|
|
|
static void init_internal_icons(void)
|
|
{
|
|
bTheme *btheme= U.themes.first;
|
|
ImBuf *bbuf= NULL;
|
|
int x, y, icontype;
|
|
char iconfilestr[FILE_MAXDIR+FILE_MAXFILE];
|
|
|
|
if ((btheme!=NULL) && btheme->tui.iconfile[0]) {
|
|
char *icondir= BLI_get_folder(BLENDER_DATAFILES, "icons");
|
|
if (icondir) {
|
|
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
|
|
bbuf = IMB_loadiffname(iconfilestr, IB_rect); /* if the image is missing bbuf will just be NULL */
|
|
if(bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
|
|
printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
|
|
IMB_freeImBuf(bbuf);
|
|
bbuf= NULL;
|
|
}
|
|
}
|
|
else {
|
|
printf("%s: 'icons' data path not found, continuing\n", __func__);
|
|
}
|
|
}
|
|
if(bbuf==NULL)
|
|
bbuf = IMB_ibImageFromMemory((unsigned char*)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect, "<blender icons>");
|
|
|
|
if(bbuf) {
|
|
/* free existing texture if any */
|
|
if(icongltex.id) {
|
|
glDeleteTextures(1, &icongltex.id);
|
|
icongltex.id= 0;
|
|
}
|
|
|
|
/* we only use a texture for cards with non-power of two */
|
|
if(GPU_non_power_of_two_support()) {
|
|
glGenTextures(1, &icongltex.id);
|
|
|
|
if(icongltex.id) {
|
|
icongltex.w = bbuf->x;
|
|
icongltex.h = bbuf->y;
|
|
icongltex.invw = 1.0f/bbuf->x;
|
|
icongltex.invh = 1.0f/bbuf->y;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, icongltex.id);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bbuf->x, bbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
if(glGetError() == GL_OUT_OF_MEMORY) {
|
|
glDeleteTextures(1, &icongltex.id);
|
|
icongltex.id= 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(icongltex.id)
|
|
icontype= ICON_TYPE_TEXTURE;
|
|
else
|
|
icontype= ICON_TYPE_BUFFER;
|
|
|
|
if(bbuf) {
|
|
for (y=0; y<ICON_GRID_ROWS; y++) {
|
|
for (x=0; x<ICON_GRID_COLS; x++) {
|
|
def_internal_icon(bbuf, BIFICONID_FIRST + y*ICON_GRID_COLS + x,
|
|
x*(ICON_GRID_W+ICON_GRID_MARGIN)+ICON_GRID_MARGIN,
|
|
y*(ICON_GRID_H+ICON_GRID_MARGIN)+ICON_GRID_MARGIN, ICON_GRID_W,
|
|
icontype);
|
|
}
|
|
}
|
|
}
|
|
|
|
def_internal_vicon(VICO_VIEW3D_VEC, vicon_view3d_draw);
|
|
def_internal_vicon(VICO_EDIT_VEC, vicon_edit_draw);
|
|
def_internal_vicon(VICO_EDITMODE_DEHLT, vicon_editmode_dehlt_draw);
|
|
def_internal_vicon(VICO_EDITMODE_HLT, vicon_editmode_hlt_draw);
|
|
def_internal_vicon(VICO_DISCLOSURE_TRI_RIGHT_VEC, vicon_disclosure_tri_right_draw);
|
|
def_internal_vicon(VICO_DISCLOSURE_TRI_DOWN_VEC, vicon_disclosure_tri_down_draw);
|
|
def_internal_vicon(VICO_MOVE_UP_VEC, vicon_move_up_draw);
|
|
def_internal_vicon(VICO_MOVE_DOWN_VEC, vicon_move_down_draw);
|
|
def_internal_vicon(VICO_X_VEC, vicon_x_draw);
|
|
def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
|
|
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
#endif // WITH_HEADLESS
|
|
|
|
static void init_iconfile_list(struct ListBase *list)
|
|
{
|
|
IconFile *ifile;
|
|
struct direntry *dir;
|
|
int restoredir = 1; /* restore to current directory */
|
|
int totfile, i, index=1;
|
|
const char *icondir;
|
|
char olddir[FILE_MAX];
|
|
|
|
list->first = list->last = NULL;
|
|
icondir = BLI_get_folder(BLENDER_DATAFILES, "icons");
|
|
|
|
if(icondir==NULL)
|
|
return;
|
|
|
|
/* since BLI_dir_contents changes the current working directory, restore it
|
|
back to old value afterwards */
|
|
if(!BLI_current_working_dir(olddir, sizeof(olddir)))
|
|
restoredir = 0;
|
|
totfile = BLI_dir_contents(icondir, &dir);
|
|
if (restoredir && !chdir(olddir)) {} /* fix warning about checking return value */
|
|
|
|
for(i=0; i<totfile; i++) {
|
|
if( (dir[i].type & S_IFREG) ) {
|
|
char *filename = dir[i].relname;
|
|
|
|
if(BLI_testextensie(filename, ".png")) {
|
|
/* loading all icons on file start is overkill & slows startup
|
|
* its possible they change size after blender load anyway. */
|
|
#if 0
|
|
int ifilex, ifiley;
|
|
char iconfilestr[FILE_MAX+16]; /* allow 256 chars for file+dir */
|
|
ImBuf *bbuf= NULL;
|
|
/* check to see if the image is the right size, continue if not */
|
|
/* copying strings here should go ok, assuming that we never get back
|
|
a complete path to file longer than 256 chars */
|
|
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
|
|
bbuf= IMB_loadiffname(iconfilestr, IB_rect);
|
|
|
|
if(bbuf) {
|
|
ifilex = bbuf->x;
|
|
ifiley = bbuf->y;
|
|
IMB_freeImBuf(bbuf);
|
|
}
|
|
else {
|
|
ifilex= ifiley= 0;
|
|
}
|
|
|
|
/* bad size or failed to load */
|
|
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
|
|
printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
|
|
continue;
|
|
}
|
|
#endif /* removed */
|
|
|
|
/* found a potential icon file, so make an entry for it in the cache list */
|
|
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
|
|
|
|
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
|
|
ifile->index = index;
|
|
|
|
BLI_addtail(list, ifile);
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* free temporary direntry structure that's been created by BLI_dir_contents() */
|
|
i= totfile-1;
|
|
|
|
for(; i>=0; i--){
|
|
MEM_freeN(dir[i].relname);
|
|
MEM_freeN(dir[i].path);
|
|
if (dir[i].string) MEM_freeN(dir[i].string);
|
|
}
|
|
free(dir);
|
|
dir= NULL;
|
|
}
|
|
|
|
static void free_iconfile_list(struct ListBase *list)
|
|
{
|
|
IconFile *ifile=NULL, *next_ifile=NULL;
|
|
|
|
for(ifile=list->first; ifile; ifile=next_ifile) {
|
|
next_ifile = ifile->next;
|
|
BLI_freelinkN(list, ifile);
|
|
}
|
|
}
|
|
|
|
int UI_iconfile_get_index(const char *filename)
|
|
{
|
|
IconFile *ifile;
|
|
ListBase *list=&(iconfilelist);
|
|
|
|
for(ifile=list->first; ifile; ifile=ifile->next) {
|
|
if (BLI_path_cmp(filename, ifile->filename) == 0) {
|
|
return ifile->index;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
ListBase *UI_iconfile_list(void)
|
|
{
|
|
ListBase *list=&(iconfilelist);
|
|
|
|
return list;
|
|
}
|
|
|
|
|
|
void UI_icons_free(void)
|
|
{
|
|
#ifndef WITH_HEADLESS
|
|
if(icongltex.id) {
|
|
glDeleteTextures(1, &icongltex.id);
|
|
icongltex.id= 0;
|
|
}
|
|
|
|
free_iconfile_list(&iconfilelist);
|
|
BKE_icons_free();
|
|
#endif
|
|
}
|
|
|
|
void UI_icons_free_drawinfo(void *drawinfo)
|
|
{
|
|
DrawInfo *di = drawinfo;
|
|
|
|
if(di) {
|
|
if(di->type == ICON_TYPE_BUFFER) {
|
|
if(di->data.buffer.image) {
|
|
MEM_freeN(di->data.buffer.image->rect);
|
|
MEM_freeN(di->data.buffer.image);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(di);
|
|
}
|
|
}
|
|
|
|
static DrawInfo *icon_create_drawinfo(void)
|
|
{
|
|
DrawInfo *di = NULL;
|
|
|
|
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
|
|
di->type= ICON_TYPE_PREVIEW;
|
|
|
|
return di;
|
|
}
|
|
|
|
/* note!, returns unscaled by DPI, may need to multiply result by UI_DPI_ICON_FAC */
|
|
int UI_icon_get_width(int icon_id)
|
|
{
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon==NULL) {
|
|
if (G.f & G_DEBUG)
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
return 0;
|
|
}
|
|
|
|
di = (DrawInfo *)icon->drawinfo;
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
icon->drawinfo = di;
|
|
}
|
|
|
|
if (di)
|
|
return ICON_DEFAULT_WIDTH;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int UI_icon_get_height(int icon_id)
|
|
{
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon==NULL) {
|
|
if (G.f & G_DEBUG)
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
return 0;
|
|
}
|
|
|
|
di = (DrawInfo*)icon->drawinfo;
|
|
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
icon->drawinfo = di;
|
|
}
|
|
|
|
if (di)
|
|
return ICON_DEFAULT_HEIGHT;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void UI_icons_init(int first_dyn_id)
|
|
{
|
|
#ifdef WITH_HEADLESS
|
|
(void)first_dyn_id;
|
|
#else
|
|
init_iconfile_list(&iconfilelist);
|
|
BKE_icons_init(first_dyn_id);
|
|
init_internal_icons();
|
|
init_brush_icons();
|
|
#endif
|
|
}
|
|
|
|
/* Render size for preview images and icons
|
|
*/
|
|
static int preview_render_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON: return 32;
|
|
case ICON_SIZE_PREVIEW: return PREVIEW_DEFAULT_HEIGHT;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Create rect for the icon
|
|
*/
|
|
static void icon_create_rect(struct PreviewImage* prv_img, enum eIconSizes size)
|
|
{
|
|
unsigned int render_size = preview_render_size(size);
|
|
|
|
if (!prv_img) {
|
|
if (G.f & G_DEBUG)
|
|
printf("%s, error: requested preview image does not exist", __func__);
|
|
}
|
|
if (!prv_img->rect[size]) {
|
|
prv_img->w[size] = render_size;
|
|
prv_img->h[size] = render_size;
|
|
prv_img->changed[size] = 1;
|
|
prv_img->changed_timestamp[size] = 0;
|
|
prv_img->rect[size] = MEM_callocN(render_size*render_size*sizeof(unsigned int), "prv_rect");
|
|
}
|
|
}
|
|
|
|
/* only called when icon has changed */
|
|
/* only call with valid pointer from UI_icon_draw */
|
|
static void icon_set_image(bContext *C, ID *id, PreviewImage* prv_img, enum eIconSizes size)
|
|
{
|
|
if (!prv_img) {
|
|
if (G.f & G_DEBUG)
|
|
printf("%s: no preview image for this ID: %s\n", __func__, id->name);
|
|
return;
|
|
}
|
|
|
|
icon_create_rect(prv_img, size);
|
|
|
|
ED_preview_icon_job(C, prv_img, id, prv_img->rect[size],
|
|
prv_img->w[size], prv_img->h[size]);
|
|
}
|
|
|
|
static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh, unsigned int *rect, float alpha, float *rgb, short is_preview)
|
|
{
|
|
ImBuf *ima= NULL;
|
|
|
|
/* sanity check */
|
|
if(w<=0 || h<=0 || w>2000 || h>2000) {
|
|
printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
|
|
BLI_assert(!"invalid icon size");
|
|
return;
|
|
}
|
|
|
|
/* modulate color */
|
|
if(alpha != 1.0f)
|
|
glPixelTransferf(GL_ALPHA_SCALE, alpha);
|
|
|
|
if(rgb) {
|
|
glPixelTransferf(GL_RED_SCALE, rgb[0]);
|
|
glPixelTransferf(GL_GREEN_SCALE, rgb[1]);
|
|
glPixelTransferf(GL_BLUE_SCALE, rgb[2]);
|
|
}
|
|
|
|
/* rect contains image in 'rendersize', we only scale if needed */
|
|
if(rw!=w && rh!=h) {
|
|
/* first allocate imbuf for scaling and copy preview into it */
|
|
ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
|
|
memcpy(ima->rect, rect, rw*rh*sizeof(unsigned int));
|
|
IMB_scaleImBuf(ima, w, h); /* scale it */
|
|
rect= ima->rect;
|
|
}
|
|
|
|
/* draw */
|
|
if(is_preview) {
|
|
glaDrawPixelsSafe(x, y, w, h, w, GL_RGBA, GL_UNSIGNED_BYTE, rect);
|
|
}
|
|
else {
|
|
glRasterPos2f(x, y);
|
|
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
|
|
}
|
|
|
|
if(ima)
|
|
IMB_freeImBuf(ima);
|
|
|
|
/* restore color */
|
|
if(alpha != 0.0f)
|
|
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
|
|
|
|
if(rgb) {
|
|
glPixelTransferf(GL_RED_SCALE, 1.0f);
|
|
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
|
|
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
|
|
}
|
|
}
|
|
|
|
static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy, int UNUSED(iw), int ih, float alpha, float *rgb)
|
|
{
|
|
float x1, x2, y1, y2;
|
|
|
|
if(rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha);
|
|
else glColor4f(1.0f, 1.0f, 1.0f, alpha);
|
|
|
|
x1= ix*icongltex.invw;
|
|
x2= (ix + ih)*icongltex.invw;
|
|
y1= iy*icongltex.invh;
|
|
y2= (iy + ih)*icongltex.invh;
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, icongltex.id);
|
|
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(x1, y1);
|
|
glVertex2f(x, y);
|
|
|
|
glTexCoord2f(x2, y1);
|
|
glVertex2f(x+w, y);
|
|
|
|
glTexCoord2f(x2, y2);
|
|
glVertex2f(x+w, y+h);
|
|
|
|
glTexCoord2f(x1, y2);
|
|
glVertex2f(x, y+h);
|
|
glEnd();
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
/* Drawing size for preview images */
|
|
static int get_draw_size(enum eIconSizes size)
|
|
{
|
|
switch (size) {
|
|
case ICON_SIZE_ICON: return ICON_DEFAULT_HEIGHT;
|
|
case ICON_SIZE_PREVIEW: return PREVIEW_DEFAULT_HEIGHT;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void icon_draw_size(float x, float y, int icon_id, float aspect, float alpha, float *rgb, enum eIconSizes size, int draw_size, int UNUSED(nocreate), short is_preview)
|
|
{
|
|
Icon *icon = NULL;
|
|
DrawInfo *di = NULL;
|
|
IconImage *iimg;
|
|
float fdraw_size= is_preview ? draw_size : (draw_size * UI_DPI_ICON_FAC);
|
|
int w, h;
|
|
|
|
icon = BKE_icon_get(icon_id);
|
|
|
|
if (icon==NULL) {
|
|
if (G.f & G_DEBUG)
|
|
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
|
|
return;
|
|
}
|
|
|
|
di = (DrawInfo*)icon->drawinfo;
|
|
|
|
if (!di) {
|
|
di = icon_create_drawinfo();
|
|
|
|
icon->drawinfo = di;
|
|
icon->drawinfo_free = UI_icons_free_drawinfo;
|
|
}
|
|
|
|
/* scale width and height according to aspect */
|
|
w = (int)(fdraw_size/aspect + 0.5f);
|
|
h = (int)(fdraw_size/aspect + 0.5f);
|
|
|
|
if(di->type == ICON_TYPE_VECTOR) {
|
|
/* vector icons use the uiBlock transformation, they are not drawn
|
|
with untransformed coordinates like the other icons */
|
|
di->data.vector.func((int)x, (int)y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
|
|
}
|
|
else if(di->type == ICON_TYPE_TEXTURE) {
|
|
icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
|
|
di->data.texture.w, di->data.texture.h, alpha, rgb);
|
|
}
|
|
else if(di->type == ICON_TYPE_BUFFER) {
|
|
/* it is a builtin icon */
|
|
iimg= di->data.buffer.image;
|
|
|
|
if(!iimg->rect) return; /* something has gone wrong! */
|
|
|
|
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, is_preview);
|
|
}
|
|
else if(di->type == ICON_TYPE_PREVIEW) {
|
|
PreviewImage* pi = BKE_previewimg_get((ID*)icon->obj);
|
|
|
|
if(pi) {
|
|
/* no create icon on this level in code */
|
|
if(!pi->rect[size]) return; /* something has gone wrong! */
|
|
|
|
/* preview images use premul alpha ... */
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], 1.0f, NULL, is_preview);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_id_icon_render(bContext *C, ID *id, int big)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_get(id);
|
|
|
|
if (pi) {
|
|
if ((pi->changed[0] ||!pi->rect[0])) /* changed only ever set by dynamic icons */
|
|
{
|
|
/* create the rect if necessary */
|
|
|
|
icon_set_image(C, id, pi, ICON_SIZE_ICON); /* icon size */
|
|
if (big)
|
|
icon_set_image(C, id, pi, ICON_SIZE_PREVIEW); /* bigger preview size */
|
|
|
|
pi->changed[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_id_brush_render(bContext *C, ID *id)
|
|
{
|
|
PreviewImage *pi = BKE_previewimg_get(id);
|
|
enum eIconSizes i;
|
|
|
|
if(!pi)
|
|
return;
|
|
|
|
for(i = 0; i < NUM_ICON_SIZES; i++) {
|
|
/* check if rect needs to be created; changed
|
|
only set by dynamic icons */
|
|
if((pi->changed[i] || !pi->rect[i])) {
|
|
icon_set_image(C, id, pi, i);
|
|
pi->changed[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static int ui_id_brush_get_icon(bContext *C, ID *id)
|
|
{
|
|
Brush *br = (Brush*)id;
|
|
|
|
if(br->flag & BRUSH_CUSTOM_ICON) {
|
|
BKE_icon_getid(id);
|
|
ui_id_brush_render(C, id);
|
|
}
|
|
else {
|
|
Object *ob = CTX_data_active_object(C);
|
|
SpaceImage *sima;
|
|
EnumPropertyItem *items = NULL;
|
|
int tool, mode = 0;
|
|
|
|
/* XXX: this is not nice, should probably make brushes
|
|
be strictly in one paint mode only to avoid
|
|
checking various context stuff here */
|
|
|
|
if(CTX_wm_view3d(C) && ob) {
|
|
if(ob->mode & OB_MODE_SCULPT)
|
|
mode = OB_MODE_SCULPT;
|
|
else if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT))
|
|
mode = OB_MODE_VERTEX_PAINT;
|
|
else if(ob->mode & OB_MODE_TEXTURE_PAINT)
|
|
mode = OB_MODE_TEXTURE_PAINT;
|
|
}
|
|
else if((sima = CTX_wm_space_image(C)) &&
|
|
(sima->flag & SI_DRAWTOOL)) {
|
|
mode = OB_MODE_TEXTURE_PAINT;
|
|
}
|
|
|
|
/* reset the icon */
|
|
if(mode == OB_MODE_SCULPT) {
|
|
items = brush_sculpt_tool_items;
|
|
tool = br->sculpt_tool;
|
|
}
|
|
else if(mode == OB_MODE_VERTEX_PAINT) {
|
|
items = brush_vertex_tool_items;
|
|
tool = br->vertexpaint_tool;
|
|
}
|
|
else if(mode == OB_MODE_TEXTURE_PAINT) {
|
|
items = brush_image_tool_items;
|
|
tool = br->imagepaint_tool;
|
|
}
|
|
|
|
if(!items || !RNA_enum_icon_from_value(items, tool, &id->icon_id))
|
|
id->icon_id = 0;
|
|
}
|
|
|
|
return id->icon_id;
|
|
}
|
|
|
|
int ui_id_icon_get(bContext *C, ID *id, int big)
|
|
{
|
|
int iconid= 0;
|
|
|
|
/* icon */
|
|
switch(GS(id->name)) {
|
|
case ID_BR:
|
|
iconid= ui_id_brush_get_icon(C, id);
|
|
break;
|
|
case ID_MA: /* fall through */
|
|
case ID_TE: /* fall through */
|
|
case ID_IM: /* fall through */
|
|
case ID_WO: /* fall through */
|
|
case ID_LA: /* fall through */
|
|
iconid= BKE_icon_getid(id);
|
|
/* checks if not exists, or changed */
|
|
ui_id_icon_render(C, id, big);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return iconid;
|
|
}
|
|
|
|
static void icon_draw_at_size(float x, float y, int icon_id, float aspect, float alpha, enum eIconSizes size, int nocreate)
|
|
{
|
|
int draw_size = get_draw_size(size);
|
|
icon_draw_size(x, y, icon_id, aspect, alpha, NULL, size, draw_size, nocreate, FALSE);
|
|
}
|
|
|
|
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha)
|
|
{
|
|
icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, 0);
|
|
}
|
|
|
|
void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, float *rgb)
|
|
{
|
|
int draw_size = get_draw_size(ICON_SIZE_ICON);
|
|
icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, ICON_SIZE_ICON, draw_size, FALSE, FALSE);
|
|
}
|
|
|
|
void UI_icon_draw(float x, float y, int icon_id)
|
|
{
|
|
UI_icon_draw_aspect(x, y, icon_id, 1.0f, 1.0f);
|
|
}
|
|
|
|
void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
|
|
{
|
|
icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, ICON_SIZE_ICON, size, TRUE, FALSE);
|
|
}
|
|
|
|
void UI_icon_draw_preview(float x, float y, int icon_id)
|
|
{
|
|
icon_draw_at_size(x, y, icon_id, 1.0f, 1.0f, ICON_SIZE_PREVIEW, 0);
|
|
}
|
|
|
|
void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect)
|
|
{
|
|
icon_draw_at_size(x, y, icon_id, aspect, 1.0f, ICON_SIZE_PREVIEW, 0);
|
|
}
|
|
|
|
void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, int size)
|
|
{
|
|
icon_draw_size(x, y, icon_id, aspect, 1.0f, NULL, ICON_SIZE_PREVIEW, size, FALSE, TRUE);
|
|
}
|
|
|