
To make it easier to synchronise timing across multiple strips, if you add markers locally to an action, these will show up in the NLA strip in the NLA Editor. These markings can then be used to line up the start/end of another strip, or even to make sure that the markers from two different strips end up lining up. By default, this is turned on, but it can be disabled (via the View menu) if it adds too much visual noise.
214 lines
6.6 KiB
Python
214 lines
6.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu
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class NLA_HT_header(Header):
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bl_space_type = 'NLA_EDITOR'
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def draw(self, context):
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from bl_ui.space_dopesheet import dopesheet_filter
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layout = self.layout
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st = context.space_data
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row = layout.row(align=True)
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row.template_header()
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NLA_MT_editor_menus.draw_collapsible(context, layout)
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dopesheet_filter(layout, context)
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layout.prop(st, "auto_snap", text="")
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class NLA_MT_editor_menus(Menu):
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bl_idname = "NLA_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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self.draw_menus(self.layout, context)
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@staticmethod
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def draw_menus(layout, context):
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layout.menu("NLA_MT_view")
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layout.menu("NLA_MT_select")
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layout.menu("NLA_MT_marker")
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layout.menu("NLA_MT_edit")
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layout.menu("NLA_MT_add")
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class NLA_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.operator("nla.properties", icon='MENU_PANEL')
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layout.separator()
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layout.prop(st, "use_realtime_update")
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layout.prop(st, "show_frame_indicator")
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layout.prop(st, "show_seconds")
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layout.prop(st, "show_locked_time")
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layout.prop(st, "show_strip_curves")
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layout.prop(st, "show_local_markers")
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layout.separator()
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layout.operator("anim.previewrange_set")
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layout.operator("anim.previewrange_clear")
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layout.operator("nla.previewrange_set")
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layout.separator()
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layout.operator("nla.view_all")
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layout.operator("nla.view_selected")
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layout.operator("nla.view_frame")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area")
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layout.operator("screen.screen_full_area", text="Toggle Fullscreen Area").use_hide_panels = True
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class NLA_MT_select(Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
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layout.operator("nla.select_all_toggle").invert = False
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layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
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layout.separator()
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layout.operator("nla.select_border").axis_range = False
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layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
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layout.separator()
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props = layout.operator("nla.select_leftright", text="Before Current Frame")
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props.extend = False
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props.mode = 'LEFT'
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props = layout.operator("nla.select_leftright", text="After Current Frame")
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props.extend = False
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props.mode = 'RIGHT'
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class NLA_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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from bl_ui.space_time import marker_menu_generic
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marker_menu_generic(layout)
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class NLA_MT_edit(Menu):
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bl_label = "Edit"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.menu("NLA_MT_edit_transform", text="Transform")
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layout.operator_menu_enum("nla.snap", "type", text="Snap")
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layout.separator()
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layout.operator("nla.duplicate", text="Duplicate").linked = False
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layout.operator("nla.duplicate", text="Linked Duplicate").linked = True
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layout.operator("nla.split")
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layout.operator("nla.delete")
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layout.separator()
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layout.operator("nla.mute_toggle")
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layout.separator()
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layout.operator("nla.apply_scale")
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layout.operator("nla.clear_scale")
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layout.operator("nla.action_sync_length").active = False
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layout.separator()
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layout.operator("nla.make_single_user")
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layout.separator()
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layout.operator("nla.swap")
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layout.operator("nla.move_up")
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layout.operator("nla.move_down")
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# TODO: this really belongs more in a "channel" (or better, "track") menu
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layout.separator()
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layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
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layout.operator("anim.channels_clean_empty")
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layout.separator()
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# TODO: names of these tools for 'tweak-mode' need changing?
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if scene.is_nla_tweakmode:
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layout.operator("nla.tweakmode_exit", text="Stop Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
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else:
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layout.operator("nla.tweakmode_enter", text="Start Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
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class NLA_MT_add(Menu):
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bl_label = "Add"
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def draw(self, context):
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layout = self.layout
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layout.operator("nla.actionclip_add")
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layout.operator("nla.transition_add")
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layout.operator("nla.soundclip_add")
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layout.separator()
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layout.operator("nla.meta_add")
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layout.operator("nla.meta_remove")
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layout.separator()
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layout.operator("nla.tracks_add").above_selected = False
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layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
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layout.separator()
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layout.operator("nla.selected_objects_add")
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class NLA_MT_edit_transform(Menu):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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layout.operator("transform.translate", text="Grab/Move")
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layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
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layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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