Files
blender/intern
Brecht Van Lommel fc99eed5be Fix random walk SSS issues with different base and subsurface color.
Burley SSS uses a bit of strange thing where the albedo and closure weight are
different, which makes the subsurface color act a bit like a subsurface radius
indirectly by the way the Burley SSS profile works.

This can't work for random walk SSS though, and it's not clear to me that this
is actually a good idea since it's really the subsurface radius that is supposed
to control this. For now I'll leave Burley SSS working the same to not break
backwards compatibility.
2018-02-12 21:08:59 +01:00
..
2017-03-12 02:47:53 +11:00
2017-05-27 15:34:55 -04:00
2017-11-14 17:11:48 +01:00
2017-06-19 10:04:30 +10:00
2017-05-27 15:34:55 -04:00
2018-02-07 11:53:01 +01:00
2017-03-12 02:47:53 +11:00