Files
blender/release/scripts/startup/bl_ui/properties_data_metaball.py
Campbell Barton 19d493ee10 Moving classes to separate listing broke panel order
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.

Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00

151 lines
4.2 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.meta_ball
class DATA_PT_context_metaball(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
ob = context.object
mball = context.meta_ball
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif mball:
layout.template_ID(space, "pin_id")
class DATA_PT_metaball(DataButtonsPanel, Panel):
bl_label = "Metaball"
def draw(self, context):
layout = self.layout
mball = context.meta_ball
split = layout.split()
col = split.column()
col.label(text="Resolution:")
sub = col.column(align=True)
sub.prop(mball, "resolution", text="View")
sub.prop(mball, "render_resolution", text="Render")
col = split.column()
col.label(text="Settings:")
col.prop(mball, "threshold", text="Threshold")
layout.label(text="Update:")
layout.prop(mball, "update_method", expand=True)
class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
mball = context.meta_ball
layout.prop(mball, "use_auto_texspace")
row = layout.row()
row.column().prop(mball, "texspace_location", text="Location")
row.column().prop(mball, "texspace_size", text="Size")
class DATA_PT_metaball_element(DataButtonsPanel, Panel):
bl_label = "Active Element"
@classmethod
def poll(cls, context):
return (context.meta_ball and context.meta_ball.elements.active)
def draw(self, context):
layout = self.layout
metaelem = context.meta_ball.elements.active
layout.prop(metaelem, "type")
split = layout.split()
col = split.column(align=True)
col.label(text="Settings:")
col.prop(metaelem, "stiffness", text="Stiffness")
col.prop(metaelem, "use_negative", text="Negative")
col.prop(metaelem, "hide", text="Hide")
col = split.column(align=True)
if metaelem.type in {'CUBE', 'ELLIPSOID'}:
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
col.prop(metaelem, "size_y", text="Y")
col.prop(metaelem, "size_z", text="Z")
elif metaelem.type == 'TUBE':
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
elif metaelem.type == 'PLANE':
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
col.prop(metaelem, "size_y", text="Y")
class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.MetaBall
classes = (
DATA_PT_context_metaball,
DATA_PT_metaball,
DATA_PT_mball_texture_space,
DATA_PT_metaball_element,
DATA_PT_custom_props_metaball,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)