
- Changing API for time values from float to double for better precision. - Fixing minor mistakes in the documentation. - Fixing minor unnecessary large memory allocation.
369 lines
9.3 KiB
C++
369 lines
9.3 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file SoftwareDevice.h
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* @ingroup devices
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* The SoftwareDevice class.
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*/
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#include "devices/IDevice.h"
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#include "devices/IHandle.h"
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#include "devices/I3DDevice.h"
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#include "devices/I3DHandle.h"
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#include "devices/DefaultSynchronizer.h"
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#include "util/Buffer.h"
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#include <list>
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#include <mutex>
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AUD_NAMESPACE_BEGIN
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class Mixer;
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class PitchReader;
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class ResampleReader;
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class ChannelMapperReader;
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/**
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* The software device is a generic device with software mixing.
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* It is a base class for all software mixing classes.
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* Classes implementing this have to:
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* - Implement the playing function.
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* - Prepare the m_specs, m_mixer variables.
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* - Call the create and destroy functions.
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* - Call the mix function to retrieve their audio data.
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*/
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class AUD_API SoftwareDevice : public IDevice, public I3DDevice
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{
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protected:
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/// Saves the data for playback.
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class AUD_API SoftwareHandle : public IHandle, public I3DHandle
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{
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private:
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// delete copy constructor and operator=
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SoftwareHandle(const SoftwareHandle&) = delete;
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SoftwareHandle& operator=(const SoftwareHandle&) = delete;
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public:
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/// The reader source.
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std::shared_ptr<IReader> m_reader;
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/// The pitch reader in between.
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std::shared_ptr<PitchReader> m_pitch;
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/// The resample reader in between.
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std::shared_ptr<ResampleReader> m_resampler;
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/// The channel mapper reader in between.
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std::shared_ptr<ChannelMapperReader> m_mapper;
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/// Whether to keep the source if end of it is reached.
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bool m_keep;
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/// The user set pitch of the source.
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float m_user_pitch;
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/// The user set volume of the source.
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float m_user_volume;
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/// The user set panning for non-3D sources
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float m_user_pan;
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/// The calculated final volume of the source.
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float m_volume;
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/// The previous calculated final volume of the source.
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float m_old_volume;
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/// The loop count of the source.
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int m_loopcount;
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/// Location in 3D Space.
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Vector3 m_location;
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/// Velocity in 3D Space.
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Vector3 m_velocity;
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/// Orientation in 3D Space.
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Quaternion m_orientation;
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/// Whether the position to the listener is relative or absolute
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bool m_relative;
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/// Maximum volume.
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float m_volume_max;
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/// Minimum volume.
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float m_volume_min;
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/// Maximum distance.
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float m_distance_max;
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/// Reference distance;
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float m_distance_reference;
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/// Attenuation
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float m_attenuation;
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/// Cone outer angle.
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float m_cone_angle_outer;
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/// Cone inner angle.
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float m_cone_angle_inner;
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/// Cone outer volume.
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float m_cone_volume_outer;
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/// Rendering flags
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int m_flags;
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/// The stop callback.
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stopCallback m_stop;
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/// Stop callback data.
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void* m_stop_data;
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/// Current status of the handle
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Status m_status;
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/// Own device.
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SoftwareDevice* m_device;
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/**
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* This method is for internal use only.
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* @param keep Whether the sound should be marked stopped or paused.
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* @return Whether the action succeeded.
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*/
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bool pause(bool keep);
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public:
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/**
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* Creates a new software handle.
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* \param device The device this handle is from.
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* \param reader The reader to play.
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* \param pitch The pitch reader.
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* \param resampler The resampling reader.
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* \param mapper The channel mapping reader.
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* \param keep Whether to keep the handle when the sound ends.
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*/
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SoftwareHandle(SoftwareDevice* device, std::shared_ptr<IReader> reader, std::shared_ptr<PitchReader> pitch, std::shared_ptr<ResampleReader> resampler, std::shared_ptr<ChannelMapperReader> mapper, bool keep);
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/**
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* Updates the handle's playback parameters.
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*/
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void update();
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/**
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* Sets the audio output specification of the readers.
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* \param specs The output specification.
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*/
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void setSpecs(Specs specs);
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virtual ~SoftwareHandle() {}
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virtual bool pause();
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virtual bool resume();
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virtual bool stop();
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virtual bool getKeep();
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virtual bool setKeep(bool keep);
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virtual bool seek(double position);
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virtual double getPosition();
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virtual Status getStatus();
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virtual float getVolume();
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virtual bool setVolume(float volume);
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virtual float getPitch();
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virtual bool setPitch(float pitch);
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virtual int getLoopCount();
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virtual bool setLoopCount(int count);
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virtual bool setStopCallback(stopCallback callback = 0, void* data = 0);
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virtual Vector3 getLocation();
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virtual bool setLocation(const Vector3& location);
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virtual Vector3 getVelocity();
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virtual bool setVelocity(const Vector3& velocity);
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virtual Quaternion getOrientation();
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virtual bool setOrientation(const Quaternion& orientation);
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virtual bool isRelative();
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virtual bool setRelative(bool relative);
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virtual float getVolumeMaximum();
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virtual bool setVolumeMaximum(float volume);
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virtual float getVolumeMinimum();
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virtual bool setVolumeMinimum(float volume);
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virtual float getDistanceMaximum();
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virtual bool setDistanceMaximum(float distance);
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virtual float getDistanceReference();
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virtual bool setDistanceReference(float distance);
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virtual float getAttenuation();
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virtual bool setAttenuation(float factor);
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virtual float getConeAngleOuter();
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virtual bool setConeAngleOuter(float angle);
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virtual float getConeAngleInner();
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virtual bool setConeAngleInner(float angle);
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virtual float getConeVolumeOuter();
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virtual bool setConeVolumeOuter(float volume);
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};
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/**
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* The specification of the device.
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*/
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DeviceSpecs m_specs;
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/**
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* The mixer.
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*/
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std::shared_ptr<Mixer> m_mixer;
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/**
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* Whether to do high or low quality resampling.
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*/
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bool m_quality;
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/**
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* Initializes member variables.
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*/
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void create();
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/**
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* Uninitializes member variables.
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*/
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void destroy();
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/**
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* Mixes the next samples into the buffer.
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* \param buffer The target buffer.
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* \param length The length in samples to be filled.
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*/
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void mix(data_t* buffer, int length);
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/**
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* This function tells the device, to start or pause playback.
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* \param playing True if device should playback.
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*/
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virtual void playing(bool playing)=0;
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/**
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* Sets the audio output specification of the device.
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* \param specs The output specification.
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*/
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void setSpecs(Specs specs);
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/**
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* Empty default constructor. To setup the device call the function create()
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* and to uninitialize call destroy().
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*/
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SoftwareDevice();
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private:
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/**
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* The reading buffer.
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*/
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Buffer m_buffer;
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/**
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* The list of sounds that are currently playing.
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*/
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std::list<std::shared_ptr<SoftwareHandle> > m_playingSounds;
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/**
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* The list of sounds that are currently paused.
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*/
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std::list<std::shared_ptr<SoftwareHandle> > m_pausedSounds;
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/**
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* Whether there is currently playback.
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*/
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bool m_playback;
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/**
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* The mutex for locking.
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*/
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std::recursive_mutex m_mutex;
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/**
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* The overall volume of the device.
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*/
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float m_volume;
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/// Listener location.
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Vector3 m_location;
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/// Listener velocity.
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Vector3 m_velocity;
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/// Listener orientation.
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Quaternion m_orientation;
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/// Speed of Sound.
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float m_speed_of_sound;
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/// Doppler factor.
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float m_doppler_factor;
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/// Distance model.
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DistanceModel m_distance_model;
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/// Rendering flags
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int m_flags;
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/// Synchronizer.
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DefaultSynchronizer m_synchronizer;
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// delete copy constructor and operator=
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SoftwareDevice(const SoftwareDevice&) = delete;
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SoftwareDevice& operator=(const SoftwareDevice&) = delete;
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public:
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/**
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* Sets the panning of a specific handle.
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* \param handle The handle to set the panning from.
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* \param pan The new panning value, should be in the range [-2, 2].
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*/
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static void setPanning(IHandle* handle, float pan);
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/**
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* Sets the resampling quality.
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* \param quality Low (false) or high (true) quality.
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*/
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void setQuality(bool quality);
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virtual DeviceSpecs getSpecs() const;
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virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false);
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virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false);
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virtual void stopAll();
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virtual void lock();
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virtual void unlock();
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virtual float getVolume() const;
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virtual void setVolume(float volume);
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virtual ISynchronizer* getSynchronizer();
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virtual Vector3 getListenerLocation() const;
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virtual void setListenerLocation(const Vector3& location);
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virtual Vector3 getListenerVelocity() const;
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virtual void setListenerVelocity(const Vector3& velocity);
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virtual Quaternion getListenerOrientation() const;
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virtual void setListenerOrientation(const Quaternion& orientation);
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virtual float getSpeedOfSound() const;
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virtual void setSpeedOfSound(float speed);
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virtual float getDopplerFactor() const;
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virtual void setDopplerFactor(float factor);
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virtual DistanceModel getDistanceModel() const;
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virtual void setDistanceModel(DistanceModel model);
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};
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AUD_NAMESPACE_END
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