Files
blender/extern/audaspace/include/sequence/SequenceEntry.h
Jörg Müller fe891d581d Audaspace: update from upstream
- Changing API for time values from float to double for better precision.
- Fixing minor mistakes in the documentation.
- Fixing minor unnecessary large memory allocation.
2020-05-03 15:30:35 +02:00

316 lines
7.6 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file SequenceEntry.h
* @ingroup sequence
* The SequenceEntry class.
*/
#include "sequence/AnimateableProperty.h"
#include "util/ILockable.h"
#include <mutex>
#include <memory>
AUD_NAMESPACE_BEGIN
class ISound;
/**
* This class represents a sequenced entry in a sequencer sound.
*/
class AUD_API SequenceEntry : public ILockable
{
friend class SequenceHandle;
private:
/// The status of the entry. Changes every time a non-animated parameter changes.
int m_status;
/// The positional status of the entry. Changes every time the entry is moved.
int m_pos_status;
/// The sound status, changed when the sound is changed.
int m_sound_status;
/// The unique (regarding the sound) ID of the entry.
int m_id;
/// The sound this entry plays.
std::shared_ptr<ISound> m_sound;
/// The begin time.
double m_begin;
/// The end time.
double m_end;
/// How many seconds are skipped at the beginning.
double m_skip;
/// Whether the entry is muted.
bool m_muted;
/// Whether the position to the listener is relative or absolute
bool m_relative;
/// Maximum volume.
float m_volume_max;
/// Minimum volume.
float m_volume_min;
/// Maximum distance.
float m_distance_max;
/// Reference distance;
float m_distance_reference;
/// Attenuation
float m_attenuation;
/// Cone outer angle.
float m_cone_angle_outer;
/// Cone inner angle.
float m_cone_angle_inner;
/// Cone outer volume.
float m_cone_volume_outer;
/// The mutex for locking.
std::recursive_mutex m_mutex;
/// The animated volume.
AnimateableProperty m_volume;
/// The animated panning.
AnimateableProperty m_panning;
/// The animated pitch.
AnimateableProperty m_pitch;
/// The animated location.
AnimateableProperty m_location;
/// The animated orientation.
AnimateableProperty m_orientation;
// delete copy constructor and operator=
SequenceEntry(const SequenceEntry&) = delete;
SequenceEntry& operator=(const SequenceEntry&) = delete;
public:
/**
* Creates a new sequenced entry.
* \param sound The sound this entry should play.
* \param begin The start time.
* \param end The end time or a negative value if determined by the sound.
* \param skip How much seconds should be skipped at the beginning.
* \param id The ID of the entry.
*/
SequenceEntry(std::shared_ptr<ISound> sound, double begin, double end, double skip, int id);
virtual ~SequenceEntry();
/**
* Locks the entry.
*/
virtual void lock();
/**
* Unlocks the previously locked entry.
*/
virtual void unlock();
/**
* Retrieves the sound of the entry.
* \return The sound.
*/
std::shared_ptr<ISound> getSound();
/**
* Sets the sound of the entry.
* \param sound The new sound.
*/
void setSound(std::shared_ptr<ISound> sound);
/**
* Moves the entry.
* \param begin The new start time.
* \param end The new end time or a negative value if unknown.
* \param skip How many seconds to skip at the beginning.
*/
void move(double begin, double end, double skip);
/**
* Retrieves the muting state of the entry.
* \return Whether the entry should is muted or not.
*/
bool isMuted();
/**
* Sets the muting state of the entry.
* \param mute Whether the entry should be muted or not.
*/
void mute(bool mute);
/**
* Retrieves the ID of the entry.
* \return The ID of the entry.
*/
int getID() const;
/**
* Retrieves one of the animated properties of the entry.
* \param type Which animated property to retrieve.
* \return A pointer to the animated property, valid as long as the
* entry is.
*/
AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
/**
* Checks whether the source location, velocity and orientation are relative
* to the listener.
* \return Whether the source is relative.
*/
bool isRelative();
/**
* Sets whether the source location, velocity and orientation are relative
* to the listener.
* \param relative Whether the source is relative.
* \return Whether the action succeeded.
*/
void setRelative(bool relative);
/**
* Retrieves the maximum volume of a source.
* \return The maximum volume.
*/
float getVolumeMaximum();
/**
* Sets the maximum volume of a source.
* \param volume The new maximum volume.
* \return Whether the action succeeded.
*/
void setVolumeMaximum(float volume);
/**
* Retrieves the minimum volume of a source.
* \return The minimum volume.
*/
float getVolumeMinimum();
/**
* Sets the minimum volume of a source.
* \param volume The new minimum volume.
* \return Whether the action succeeded.
*/
void setVolumeMinimum(float volume);
/**
* Retrieves the maximum distance of a source.
* If a source is further away from the reader than this distance, the
* volume will automatically be set to 0.
* \return The maximum distance.
*/
float getDistanceMaximum();
/**
* Sets the maximum distance of a source.
* If a source is further away from the reader than this distance, the
* volume will automatically be set to 0.
* \param distance The new maximum distance.
* \return Whether the action succeeded.
*/
void setDistanceMaximum(float distance);
/**
* Retrieves the reference distance of a source.
* \return The reference distance.
*/
float getDistanceReference();
/**
* Sets the reference distance of a source.
* \param distance The new reference distance.
* \return Whether the action succeeded.
*/
void setDistanceReference(float distance);
/**
* Retrieves the attenuation of a source.
* \return The attenuation.
*/
float getAttenuation();
/**
* Sets the attenuation of a source.
* This value is used for distance calculation.
* \param factor The new attenuation.
* \return Whether the action succeeded.
*/
void setAttenuation(float factor);
/**
* Retrieves the outer angle of the cone of a source.
* \return The outer angle of the cone.
*/
float getConeAngleOuter();
/**
* Sets the outer angle of the cone of a source.
* \param angle The new outer angle of the cone.
* \return Whether the action succeeded.
*/
void setConeAngleOuter(float angle);
/**
* Retrieves the inner angle of the cone of a source.
* \return The inner angle of the cone.
*/
float getConeAngleInner();
/**
* Sets the inner angle of the cone of a source.
* \param angle The new inner angle of the cone.
* \return Whether the action succeeded.
*/
void setConeAngleInner(float angle);
/**
* Retrieves the outer volume of the cone of a source.
* The volume between inner and outer angle is interpolated between inner
* volume and this value.
* \return The outer volume of the cone.
*/
float getConeVolumeOuter();
/**
* Sets the outer volume of the cone of a source.
* The volume between inner and outer angle is interpolated between inner
* volume and this value.
* \param volume The new outer volume of the cone.
* \return Whether the action succeeded.
*/
void setConeVolumeOuter(float volume);
};
AUD_NAMESPACE_END