
If the user only needs insertion and removal from top, there is no need to allocate and manage separate HeapNode objects: the data can be stored directly in the main tree array. This measured a 24% FPS increase on a ~50% heap-heavy workload. Reviewers: brecht Differential Revision: https://developer.blender.org/D3898
558 lines
16 KiB
C
558 lines
16 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/bmesh/tools/bmesh_path.c
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* \ingroup bmesh
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*
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* Find a path between 2 elements.
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*
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_linklist.h"
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#include "BLI_heap.h"
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#include "bmesh.h"
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#include "bmesh_path.h" /* own include */
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/* -------------------------------------------------------------------- */
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/* Generic Helpers */
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/**
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* Use skip options when we want to start measuring from a boundary.
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*/
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static float step_cost_3_v3_ex(
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const float v1[3], const float v2[3], const float v3[3],
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bool skip_12, bool skip_23)
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{
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float d1[3], d2[3];
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/* The cost is based on the simple sum of the length of the two edgees... */
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sub_v3_v3v3(d1, v2, v1);
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sub_v3_v3v3(d2, v3, v2);
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const float cost_12 = normalize_v3(d1);
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const float cost_23 = normalize_v3(d2);
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const float cost = ((skip_12 ? 0.0f : cost_12) +
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(skip_23 ? 0.0f : cost_23));
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/* but is biased to give higher values to sharp turns, so that it will take
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* paths with fewer "turns" when selecting between equal-weighted paths between
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* the two edges */
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return cost * (1.0f + 0.5f * (2.0f - sqrtf(fabsf(dot_v3v3(d1, d2)))));
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}
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static float step_cost_3_v3(
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const float v1[3], const float v2[3], const float v3[3])
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{
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return step_cost_3_v3_ex(v1, v2, v3, false, false);
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}
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/* -------------------------------------------------------------------- */
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/* BM_mesh_calc_path_vert */
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static void verttag_add_adjacent(
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FastHeap *heap, BMVert *v_a, BMVert **verts_prev, float *cost,
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const struct BMCalcPathParams *params)
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{
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const int v_a_index = BM_elem_index_get(v_a);
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{
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BMIter eiter;
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BMEdge *e;
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/* loop over faces of face, but do so by first looping over loops */
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BM_ITER_ELEM (e, &eiter, v_a, BM_EDGES_OF_VERT) {
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BMVert *v_b = BM_edge_other_vert(e, v_a);
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if (!BM_elem_flag_test(v_b, BM_ELEM_TAG)) {
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/* we know 'v_b' is not visited, check it out! */
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const int v_b_index = BM_elem_index_get(v_b);
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const float cost_cut = params->use_topology_distance ?
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1.0f : len_v3v3(v_a->co, v_b->co);
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const float cost_new = cost[v_a_index] + cost_cut;
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if (cost[v_b_index] > cost_new) {
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cost[v_b_index] = cost_new;
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verts_prev[v_b_index] = v_a;
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BLI_fastheap_insert(heap, cost_new, v_b);
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}
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}
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}
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}
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if (params->use_step_face) {
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BMIter liter;
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BMLoop *l;
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/* loop over faces of face, but do so by first looping over loops */
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BM_ITER_ELEM (l, &liter, v_a, BM_LOOPS_OF_VERT) {
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if (l->f->len > 3) {
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/* skip loops on adjacent edges */
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BMLoop *l_iter = l->next->next;
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do {
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BMVert *v_b = l_iter->v;
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if (!BM_elem_flag_test(v_b, BM_ELEM_TAG)) {
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/* we know 'v_b' is not visited, check it out! */
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const int v_b_index = BM_elem_index_get(v_b);
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const float cost_cut = params->use_topology_distance ?
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1.0f : len_v3v3(v_a->co, v_b->co);
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const float cost_new = cost[v_a_index] + cost_cut;
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if (cost[v_b_index] > cost_new) {
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cost[v_b_index] = cost_new;
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verts_prev[v_b_index] = v_a;
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BLI_fastheap_insert(heap, cost_new, v_b);
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}
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}
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} while ((l_iter = l_iter->next) != l->prev);
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}
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}
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}
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}
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LinkNode *BM_mesh_calc_path_vert(
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BMesh *bm, BMVert *v_src, BMVert *v_dst, const struct BMCalcPathParams *params,
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bool (*filter_fn)(BMVert *, void *user_data), void *user_data)
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{
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LinkNode *path = NULL;
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/* BM_ELEM_TAG flag is used to store visited edges */
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BMVert *v;
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BMIter viter;
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FastHeap *heap;
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float *cost;
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BMVert **verts_prev;
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int i, totvert;
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/* note, would pass BM_EDGE except we are looping over all faces anyway */
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// BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG
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BM_ITER_MESH_INDEX (v, &viter, bm, BM_VERTS_OF_MESH, i) {
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BM_elem_flag_set(v, BM_ELEM_TAG, !filter_fn(v, user_data));
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BM_elem_index_set(v, i); /* set_inline */
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}
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bm->elem_index_dirty &= ~BM_VERT;
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/* alloc */
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totvert = bm->totvert;
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verts_prev = MEM_callocN(sizeof(*verts_prev) * totvert, __func__);
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cost = MEM_mallocN(sizeof(*cost) * totvert, __func__);
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copy_vn_fl(cost, totvert, 1e20f);
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/*
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* Arrays are now filled as follows:
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*
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* As the search continues, verts_prev[n] will be the previous verts on the shortest
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* path found so far to face n. BM_ELEM_TAG is used to tag elements we have visited,
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* cost[n] will contain the length of the shortest
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* path to face n found so far, Finally, heap is a priority heap which is built on the
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* the same data as the cost array, but inverted: it is a worklist of faces prioritized
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* by the shortest path found so far to the face.
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*/
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/* regular dijkstra shortest path, but over faces instead of vertices */
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heap = BLI_fastheap_new();
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BLI_fastheap_insert(heap, 0.0f, v_src);
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cost[BM_elem_index_get(v_src)] = 0.0f;
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while (!BLI_fastheap_is_empty(heap)) {
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v = BLI_fastheap_pop_min(heap);
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if (v == v_dst)
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break;
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if (!BM_elem_flag_test(v, BM_ELEM_TAG)) {
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BM_elem_flag_enable(v, BM_ELEM_TAG);
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verttag_add_adjacent(heap, v, verts_prev, cost, params);
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}
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}
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if (v == v_dst) {
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do {
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BLI_linklist_prepend(&path, v);
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} while ((v = verts_prev[BM_elem_index_get(v)]));
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}
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MEM_freeN(verts_prev);
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MEM_freeN(cost);
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BLI_fastheap_free(heap, NULL);
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return path;
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}
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/* -------------------------------------------------------------------- */
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/* BM_mesh_calc_path_edge */
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static float edgetag_cut_cost_vert(BMEdge *e_a, BMEdge *e_b, BMVert *v)
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{
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BMVert *v1 = BM_edge_other_vert(e_a, v);
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BMVert *v2 = BM_edge_other_vert(e_b, v);
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return step_cost_3_v3(v1->co, v->co, v2->co);
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}
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static float edgetag_cut_cost_face(BMEdge *e_a, BMEdge *e_b, BMFace *f)
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{
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float e_a_cent[3], e_b_cent[3], f_cent[3];
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mid_v3_v3v3(e_a_cent, e_a->v1->co, e_a->v1->co);
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mid_v3_v3v3(e_b_cent, e_b->v1->co, e_b->v1->co);
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BM_face_calc_center_mean_weighted(f, f_cent);
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return step_cost_3_v3(e_a_cent, e_b_cent, f_cent);
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}
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static void edgetag_add_adjacent(
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FastHeap *heap, BMEdge *e_a, BMEdge **edges_prev, float *cost,
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const struct BMCalcPathParams *params)
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{
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const int e_a_index = BM_elem_index_get(e_a);
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/* unlike vert/face, stepping faces disables scanning connected edges
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* and only steps over faces (selecting a ring of edges instead of a loop) */
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if (params->use_step_face == false) {
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BMIter viter;
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BMVert *v;
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BMIter eiter;
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BMEdge *e_b;
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BM_ITER_ELEM (v, &viter, e_a, BM_VERTS_OF_EDGE) {
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/* don't walk over previous vertex */
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if ((edges_prev[e_a_index]) &&
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(BM_vert_in_edge(edges_prev[e_a_index], v)))
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{
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continue;
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}
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BM_ITER_ELEM (e_b, &eiter, v, BM_EDGES_OF_VERT) {
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if (!BM_elem_flag_test(e_b, BM_ELEM_TAG)) {
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/* we know 'e_b' is not visited, check it out! */
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const int e_b_index = BM_elem_index_get(e_b);
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const float cost_cut = params->use_topology_distance ?
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1.0f : edgetag_cut_cost_vert(e_a, e_b, v);
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const float cost_new = cost[e_a_index] + cost_cut;
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if (cost[e_b_index] > cost_new) {
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cost[e_b_index] = cost_new;
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edges_prev[e_b_index] = e_a;
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BLI_fastheap_insert(heap, cost_new, e_b);
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}
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}
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}
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}
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}
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else {
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BMLoop *l_first, *l_iter;
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l_iter = l_first = e_a->l;
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do {
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BMLoop *l_cycle_iter, *l_cycle_end;
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l_cycle_iter = l_iter->next;
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l_cycle_end = l_iter;
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/* good, but we need to allow this otherwise paths may fail to connect at all */
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#if 0
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if (l_iter->f->len > 3) {
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l_cycle_iter = l_cycle_iter->next;
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l_cycle_end = l_cycle_end->prev;
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}
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#endif
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do {
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BMEdge *e_b = l_cycle_iter->e;
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if (!BM_elem_flag_test(e_b, BM_ELEM_TAG)) {
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/* we know 'e_b' is not visited, check it out! */
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const int e_b_index = BM_elem_index_get(e_b);
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const float cost_cut = params->use_topology_distance ?
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1.0f : edgetag_cut_cost_face(e_a, e_b, l_iter->f);
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const float cost_new = cost[e_a_index] + cost_cut;
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if (cost[e_b_index] > cost_new) {
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cost[e_b_index] = cost_new;
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edges_prev[e_b_index] = e_a;
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BLI_fastheap_insert(heap, cost_new, e_b);
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}
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}
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} while ((l_cycle_iter = l_cycle_iter->next) != l_cycle_end);
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} while ((l_iter = l_iter->radial_next) != l_first);
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}
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}
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LinkNode *BM_mesh_calc_path_edge(
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BMesh *bm, BMEdge *e_src, BMEdge *e_dst, const struct BMCalcPathParams *params,
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bool (*filter_fn)(BMEdge *, void *user_data), void *user_data)
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{
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LinkNode *path = NULL;
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/* BM_ELEM_TAG flag is used to store visited edges */
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BMEdge *e;
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BMIter eiter;
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FastHeap *heap;
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float *cost;
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BMEdge **edges_prev;
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int i, totedge;
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/* note, would pass BM_EDGE except we are looping over all edges anyway */
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BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */);
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BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) {
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BM_elem_flag_set(e, BM_ELEM_TAG, !filter_fn(e, user_data));
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BM_elem_index_set(e, i); /* set_inline */
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}
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bm->elem_index_dirty &= ~BM_EDGE;
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/* alloc */
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totedge = bm->totedge;
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edges_prev = MEM_callocN(sizeof(*edges_prev) * totedge, "SeamPathPrevious");
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cost = MEM_mallocN(sizeof(*cost) * totedge, "SeamPathCost");
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copy_vn_fl(cost, totedge, 1e20f);
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/*
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* Arrays are now filled as follows:
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*
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* As the search continues, prevedge[n] will be the previous edge on the shortest
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* path found so far to edge n. BM_ELEM_TAG is used to tag elements we have visited,
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* cost[n] will contain the length of the shortest
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* path to edge n found so far, Finally, heap is a priority heap which is built on the
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* the same data as the cost array, but inverted: it is a worklist of edges prioritized
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* by the shortest path found so far to the edge.
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*/
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/* regular dijkstra shortest path, but over edges instead of vertices */
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heap = BLI_fastheap_new();
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BLI_fastheap_insert(heap, 0.0f, e_src);
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cost[BM_elem_index_get(e_src)] = 0.0f;
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while (!BLI_fastheap_is_empty(heap)) {
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e = BLI_fastheap_pop_min(heap);
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if (e == e_dst)
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break;
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if (!BM_elem_flag_test(e, BM_ELEM_TAG)) {
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BM_elem_flag_enable(e, BM_ELEM_TAG);
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edgetag_add_adjacent(heap, e, edges_prev, cost, params);
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}
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}
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if (e == e_dst) {
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do {
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BLI_linklist_prepend(&path, e);
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} while ((e = edges_prev[BM_elem_index_get(e)]));
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}
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MEM_freeN(edges_prev);
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MEM_freeN(cost);
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BLI_fastheap_free(heap, NULL);
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return path;
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}
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/* -------------------------------------------------------------------- */
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/* BM_mesh_calc_path_face */
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static float facetag_cut_cost_edge(BMFace *f_a, BMFace *f_b, BMEdge *e, const void * const f_endpoints[2])
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{
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float f_a_cent[3];
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float f_b_cent[3];
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float e_cent[3];
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BM_face_calc_center_mean_weighted(f_a, f_a_cent);
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BM_face_calc_center_mean_weighted(f_b, f_b_cent);
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#if 0
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mid_v3_v3v3(e_cent, e->v1->co, e->v2->co);
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#else
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/* for triangle fans it gives better results to pick a point on the edge */
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{
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float ix_e[3], ix_f[3], f;
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isect_line_line_v3(e->v1->co, e->v2->co, f_a_cent, f_b_cent, ix_e, ix_f);
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f = line_point_factor_v3(ix_e, e->v1->co, e->v2->co);
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if (f < 0.0f) {
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copy_v3_v3(e_cent, e->v1->co);
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}
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else if (f > 1.0f) {
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copy_v3_v3(e_cent, e->v2->co);
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}
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else {
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copy_v3_v3(e_cent, ix_e);
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}
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}
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#endif
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return step_cost_3_v3_ex(
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f_a_cent, e_cent, f_b_cent,
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(f_a == f_endpoints[0]), (f_b == f_endpoints[1]));
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}
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static float facetag_cut_cost_vert(BMFace *f_a, BMFace *f_b, BMVert *v, const void * const f_endpoints[2])
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{
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float f_a_cent[3];
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float f_b_cent[3];
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BM_face_calc_center_mean_weighted(f_a, f_a_cent);
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BM_face_calc_center_mean_weighted(f_b, f_b_cent);
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return step_cost_3_v3_ex(
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f_a_cent, v->co, f_b_cent,
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(f_a == f_endpoints[0]), (f_b == f_endpoints[1]));
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}
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static void facetag_add_adjacent(
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FastHeap *heap, BMFace *f_a, BMFace **faces_prev, float *cost,
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const void * const f_endpoints[2], const struct BMCalcPathParams *params)
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{
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const int f_a_index = BM_elem_index_get(f_a);
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/* loop over faces of face, but do so by first looping over loops */
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{
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BMIter liter;
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BMLoop *l_a;
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BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) {
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BMLoop *l_first, *l_iter;
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l_iter = l_first = l_a;
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do {
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BMFace *f_b = l_iter->f;
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if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) {
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/* we know 'f_b' is not visited, check it out! */
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const int f_b_index = BM_elem_index_get(f_b);
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const float cost_cut = params->use_topology_distance ?
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1.0f : facetag_cut_cost_edge(f_a, f_b, l_iter->e, f_endpoints);
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const float cost_new = cost[f_a_index] + cost_cut;
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if (cost[f_b_index] > cost_new) {
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cost[f_b_index] = cost_new;
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faces_prev[f_b_index] = f_a;
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BLI_fastheap_insert(heap, cost_new, f_b);
|
|
}
|
|
}
|
|
} while ((l_iter = l_iter->radial_next) != l_first);
|
|
}
|
|
}
|
|
|
|
if (params->use_step_face) {
|
|
BMIter liter;
|
|
BMLoop *l_a;
|
|
|
|
BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) {
|
|
BMIter litersub;
|
|
BMLoop *l_b;
|
|
BM_ITER_ELEM (l_b, &litersub, l_a->v, BM_LOOPS_OF_VERT) {
|
|
if ((l_a != l_b) && !BM_loop_share_edge_check(l_a, l_b)) {
|
|
BMFace *f_b = l_b->f;
|
|
if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) {
|
|
/* we know 'f_b' is not visited, check it out! */
|
|
const int f_b_index = BM_elem_index_get(f_b);
|
|
const float cost_cut = params->use_topology_distance ?
|
|
1.0f : facetag_cut_cost_vert(f_a, f_b, l_a->v, f_endpoints);
|
|
const float cost_new = cost[f_a_index] + cost_cut;
|
|
|
|
if (cost[f_b_index] > cost_new) {
|
|
cost[f_b_index] = cost_new;
|
|
faces_prev[f_b_index] = f_a;
|
|
BLI_fastheap_insert(heap, cost_new, f_b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LinkNode *BM_mesh_calc_path_face(
|
|
BMesh *bm, BMFace *f_src, BMFace *f_dst, const struct BMCalcPathParams *params,
|
|
bool (*filter_fn)(BMFace *, void *user_data), void *user_data)
|
|
{
|
|
LinkNode *path = NULL;
|
|
/* BM_ELEM_TAG flag is used to store visited edges */
|
|
BMFace *f;
|
|
BMIter fiter;
|
|
FastHeap *heap;
|
|
float *cost;
|
|
BMFace **faces_prev;
|
|
int i, totface;
|
|
|
|
/* Start measuring face path at the face edges, ignoring their centers. */
|
|
const void * const f_endpoints[2] = {f_src, f_dst};
|
|
|
|
/* note, would pass BM_EDGE except we are looping over all faces anyway */
|
|
// BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG
|
|
|
|
BM_ITER_MESH_INDEX (f, &fiter, bm, BM_FACES_OF_MESH, i) {
|
|
BM_elem_flag_set(f, BM_ELEM_TAG, !filter_fn(f, user_data));
|
|
BM_elem_index_set(f, i); /* set_inline */
|
|
}
|
|
bm->elem_index_dirty &= ~BM_FACE;
|
|
|
|
/* alloc */
|
|
totface = bm->totface;
|
|
faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, __func__);
|
|
cost = MEM_mallocN(sizeof(*cost) * totface, __func__);
|
|
|
|
copy_vn_fl(cost, totface, 1e20f);
|
|
|
|
/*
|
|
* Arrays are now filled as follows:
|
|
*
|
|
* As the search continues, faces_prev[n] will be the previous face on the shortest
|
|
* path found so far to face n. BM_ELEM_TAG is used to tag elements we have visited,
|
|
* cost[n] will contain the length of the shortest
|
|
* path to face n found so far, Finally, heap is a priority heap which is built on the
|
|
* the same data as the cost array, but inverted: it is a worklist of faces prioritized
|
|
* by the shortest path found so far to the face.
|
|
*/
|
|
|
|
/* regular dijkstra shortest path, but over faces instead of vertices */
|
|
heap = BLI_fastheap_new();
|
|
BLI_fastheap_insert(heap, 0.0f, f_src);
|
|
cost[BM_elem_index_get(f_src)] = 0.0f;
|
|
|
|
while (!BLI_fastheap_is_empty(heap)) {
|
|
f = BLI_fastheap_pop_min(heap);
|
|
|
|
if (f == f_dst)
|
|
break;
|
|
|
|
if (!BM_elem_flag_test(f, BM_ELEM_TAG)) {
|
|
BM_elem_flag_enable(f, BM_ELEM_TAG);
|
|
facetag_add_adjacent(heap, f, faces_prev, cost, f_endpoints, params);
|
|
}
|
|
}
|
|
|
|
if (f == f_dst) {
|
|
do {
|
|
BLI_linklist_prepend(&path, f);
|
|
} while ((f = faces_prev[BM_elem_index_get(f)]));
|
|
}
|
|
|
|
MEM_freeN(faces_prev);
|
|
MEM_freeN(cost);
|
|
BLI_fastheap_free(heap, NULL);
|
|
|
|
return path;
|
|
}
|