2012-06-09 17:22:52 +00:00
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2011-04-27 11:58:34 +00:00
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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#pragma once
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2011-04-27 11:58:34 +00:00
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CCL_NAMESPACE_BEGIN
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2017-11-01 19:00:42 +01:00
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/* BACKGROUND CLOSURE */
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ccl_device void background_setup(ShaderData *sd, const float3 weight)
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{
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2019-04-17 06:17:24 +02:00
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if (sd->flag & SD_EMISSION) {
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sd->closure_emission_background += weight;
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}
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else {
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sd->flag |= SD_EMISSION;
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sd->closure_emission_background = weight;
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}
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2017-11-01 19:00:42 +01:00
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}
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2011-04-27 11:58:34 +00:00
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/* EMISSION CLOSURE */
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2017-11-01 19:00:42 +01:00
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ccl_device void emission_setup(ShaderData *sd, const float3 weight)
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{
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2019-04-17 06:17:24 +02:00
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if (sd->flag & SD_EMISSION) {
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sd->closure_emission_background += weight;
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}
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else {
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sd->flag |= SD_EMISSION;
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sd->closure_emission_background = weight;
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}
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2017-11-01 19:00:42 +01:00
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}
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2012-10-20 12:18:00 +00:00
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/* return the probability distribution function in the direction I,
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* given the parameters and the light's surface normal. This MUST match
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* the PDF computed by sample(). */
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2013-11-16 00:17:10 +01:00
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ccl_device float emissive_pdf(const float3 Ng, const float3 I)
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2011-04-27 11:58:34 +00:00
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{
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2019-04-17 06:17:24 +02:00
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float cosNO = fabsf(dot(Ng, I));
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return (cosNO > 0.0f) ? 1.0f : 0.0f;
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2011-04-27 11:58:34 +00:00
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}
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2019-04-17 06:17:24 +02:00
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ccl_device void emissive_sample(
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const float3 Ng, float randu, float randv, float3 *omega_out, float *pdf)
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2012-10-20 12:18:00 +00:00
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{
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2019-04-17 06:17:24 +02:00
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/* todo: not implemented and used yet */
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2012-10-20 12:18:00 +00:00
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}
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2013-11-16 00:17:10 +01:00
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ccl_device float3 emissive_simple_eval(const float3 Ng, const float3 I)
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2012-06-04 17:17:10 +00:00
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{
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2019-04-17 06:17:24 +02:00
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float res = emissive_pdf(Ng, I);
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2018-07-06 10:17:58 +02:00
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2019-04-17 06:17:24 +02:00
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return make_float3(res, res, res);
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2012-06-04 17:17:10 +00:00
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}
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2011-04-27 11:58:34 +00:00
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CCL_NAMESPACE_END
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