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blender/source/blender/modifiers/intern/MOD_weightvgmix.c

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/*
2011-09-07 07:06:43 +00:00
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 by Bastien Montagne.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_lib_query.h"
#include "BKE_modifier.h"
#include "BKE_texture.h" /* Texture masking. */
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
#include "MEM_guardedalloc.h"
#include "MOD_modifiertypes.h"
#include "MOD_weightvg_util.h"
/**
* This mixes the old weight with the new weight factor.
*/
static float mix_weight(float weight, float weight2, char mix_mode)
{
#if 0
/*
* XXX Don't know why, but the switch version takes many CPU time,
* and produces lag in realtime playback...
*/
switch (mix_mode) {
case MOD_WVG_MIX_ADD:
return (weight + weight2);
case MOD_WVG_MIX_SUB:
return (weight - weight2);
case MOD_WVG_MIX_MUL:
return (weight * weight2);
case MOD_WVG_MIX_DIV:
/* Avoid dividing by zero (or really small values). */
if (0.0 <= weight2 < MOD_WVG_ZEROFLOOR) {
weight2 = MOD_WVG_ZEROFLOOR;
}
else if (-MOD_WVG_ZEROFLOOR < weight2) {
weight2 = -MOD_WVG_ZEROFLOOR;
}
return (weight / weight2);
case MOD_WVG_MIX_DIF:
return (weight < weight2 ? weight2 - weight : weight - weight2);
case MOD_WVG_MIX_AVG:
return (weight + weight2) / 2.0;
case MOD_WVG_MIX_SET:
default:
return weight2;
}
#endif
if (mix_mode == MOD_WVG_MIX_SET) {
return weight2;
}
else if (mix_mode == MOD_WVG_MIX_ADD) {
return (weight + weight2);
}
else if (mix_mode == MOD_WVG_MIX_SUB) {
return (weight - weight2);
}
else if (mix_mode == MOD_WVG_MIX_MUL) {
return (weight * weight2);
}
else if (mix_mode == MOD_WVG_MIX_DIV) {
/* Avoid dividing by zero (or really small values). */
if (weight2 < 0.0f && weight2 > -MOD_WVG_ZEROFLOOR) {
weight2 = -MOD_WVG_ZEROFLOOR;
}
else if (weight2 >= 0.0f && weight2 < MOD_WVG_ZEROFLOOR) {
weight2 = MOD_WVG_ZEROFLOOR;
}
return (weight / weight2);
}
else if (mix_mode == MOD_WVG_MIX_DIF) {
return (weight < weight2 ? weight2 - weight : weight - weight2);
}
else if (mix_mode == MOD_WVG_MIX_AVG) {
return (weight + weight2) * 0.5f;
}
else {
return weight2;
}
}
/**************************************
* Modifiers functions. *
**************************************/
static void initData(ModifierData *md)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
wmd->default_weight_a = 0.0f;
wmd->default_weight_b = 0.0f;
wmd->mix_mode = MOD_WVG_MIX_SET;
wmd->mix_set = MOD_WVG_SET_AND;
wmd->mask_constant = 1.0f;
wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */
wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL;
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *md,
CustomData_MeshMasks *r_cddata_masks)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
/* We need vertex groups! */
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
/* Ask for UV coordinates if we need them. */
if (wmd->mask_tex_mapping == MOD_DISP_MAP_UV) {
r_cddata_masks->fmask |= CD_MASK_MTFACE;
}
/* No need to ask for CD_PREVIEW_MLOOPCOL... */
}
static bool dependsOnTime(ModifierData *md)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
if (wmd->mask_texture) {
return BKE_texture_dependsOnTime(wmd->mask_texture);
}
return false;
}
static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
walk(userData, ob, &wmd->mask_tex_map_obj, IDWALK_CB_NOP);
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "mask_texture");
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
if (wmd->mask_tex_map_obj != NULL && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
if (wmd->mask_tex_map_bone[0] && wmd->mask_tex_map_obj->type == OB_ARMATURE) {
DEG_add_object_relation(
ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_EVAL_POSE, "WeightVGMix Modifier");
}
else {
DEG_add_object_relation(
ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGMix Modifier");
}
DEG_add_object_relation(
ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_GEOMETRY, "WeightVGMix Modifier");
DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGMix Modifier");
}
else if (wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) {
DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGMix Modifier");
}
if (wmd->mask_texture != NULL) {
DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGMix Modifier");
}
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
/* If no vertex group, bypass. */
return (wmd->defgrp_name_a[0] == '\0');
}
static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
BLI_assert(mesh != NULL);
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
MDeformVert *dvert = NULL;
MDeformWeight **dw1, **tdw1, **dw2, **tdw2;
float *org_w;
float *new_w;
int *tidx, *indices = NULL;
int numIdx = 0;
int i;
const bool invert_vgroup_mask = (wmd->flag & MOD_WVG_MIX_INVERT_VGROUP_MASK) != 0;
/* Flags. */
#if 0
const bool do_prev = (wmd->modifier.mode & eModifierMode_DoWeightPreview) != 0;
#endif
/* Get number of verts. */
const int numVerts = mesh->totvert;
/* Check if we can just return the original mesh.
* Must have verts and therefore verts assigned to vgroups to do anything useful!
*/
if ((numVerts == 0) || BLI_listbase_is_empty(&ctx->object->defbase)) {
return mesh;
}
/* Get vgroup idx from its name. */
const int defgrp_index = BKE_object_defgroup_name_index(ctx->object, wmd->defgrp_name_a);
if (defgrp_index == -1) {
return mesh;
}
/* Get second vgroup idx from its name, if given. */
int defgrp_index_other = -1;
if (wmd->defgrp_name_b[0] != '\0') {
defgrp_index_other = BKE_object_defgroup_name_index(ctx->object, wmd->defgrp_name_b);
if (defgrp_index_other == -1) {
return mesh;
}
}
const bool has_mdef = CustomData_has_layer(&mesh->vdata, CD_MDEFORMVERT);
/* If no vertices were ever added to an object's vgroup, dvert might be NULL. */
if (!has_mdef) {
/* If not affecting all vertices, just return. */
if (wmd->mix_set != MOD_WVG_SET_ALL) {
return mesh;
}
}
if (has_mdef) {
dvert = CustomData_duplicate_referenced_layer(&mesh->vdata, CD_MDEFORMVERT, numVerts);
}
else {
/* Add a valid data layer! */
dvert = CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_CALLOC, NULL, numVerts);
}
/* Ultimate security check. */
if (!dvert) {
return mesh;
}
mesh->dvert = dvert;
/* Find out which vertices to work on. */
tidx = MEM_malloc_arrayN(numVerts, sizeof(int), "WeightVGMix Modifier, tidx");
tdw1 = MEM_malloc_arrayN(numVerts, sizeof(MDeformWeight *), "WeightVGMix Modifier, tdw1");
tdw2 = MEM_malloc_arrayN(numVerts, sizeof(MDeformWeight *), "WeightVGMix Modifier, tdw2");
switch (wmd->mix_set) {
case MOD_WVG_SET_A:
/* All vertices in first vgroup. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *dw = BKE_defvert_find_index(&dvert[i], defgrp_index);
if (dw) {
tdw1[numIdx] = dw;
tdw2[numIdx] = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_B:
/* All vertices in second vgroup. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *dw = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
if (dw) {
tdw1[numIdx] = BKE_defvert_find_index(&dvert[i], defgrp_index);
tdw2[numIdx] = dw;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_OR:
/* All vertices in one vgroup or the other. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *adw = BKE_defvert_find_index(&dvert[i], defgrp_index);
MDeformWeight *bdw = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
if (adw || bdw) {
tdw1[numIdx] = adw;
tdw2[numIdx] = bdw;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_AND:
/* All vertices in both vgroups. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *adw = BKE_defvert_find_index(&dvert[i], defgrp_index);
MDeformWeight *bdw = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
if (adw && bdw) {
tdw1[numIdx] = adw;
tdw2[numIdx] = bdw;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_ALL:
default:
/* Use all vertices. */
for (i = 0; i < numVerts; i++) {
tdw1[i] = BKE_defvert_find_index(&dvert[i], defgrp_index);
tdw2[i] = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
}
numIdx = -1;
break;
}
if (numIdx == 0) {
/* Use no vertices! Hence, return org data. */
MEM_freeN(tdw1);
MEM_freeN(tdw2);
MEM_freeN(tidx);
return mesh;
}
if (numIdx != -1) {
indices = MEM_malloc_arrayN(numIdx, sizeof(int), "WeightVGMix Modifier, indices");
memcpy(indices, tidx, sizeof(int) * numIdx);
dw1 = MEM_malloc_arrayN(numIdx, sizeof(MDeformWeight *), "WeightVGMix Modifier, dw1");
memcpy(dw1, tdw1, sizeof(MDeformWeight *) * numIdx);
MEM_freeN(tdw1);
dw2 = MEM_malloc_arrayN(numIdx, sizeof(MDeformWeight *), "WeightVGMix Modifier, dw2");
memcpy(dw2, tdw2, sizeof(MDeformWeight *) * numIdx);
MEM_freeN(tdw2);
}
else {
/* Use all vertices. */
numIdx = numVerts;
/* Just copy MDeformWeight pointers arrays, they will be freed at the end. */
dw1 = tdw1;
dw2 = tdw2;
}
MEM_freeN(tidx);
org_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGMix Modifier, org_w");
new_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGMix Modifier, new_w");
/* Mix weights. */
for (i = 0; i < numIdx; i++) {
float weight2;
org_w[i] = dw1[i] ? dw1[i]->weight : wmd->default_weight_a;
weight2 = dw2[i] ? dw2[i]->weight : wmd->default_weight_b;
new_w[i] = mix_weight(org_w[i], weight2, wmd->mix_mode);
}
/* Do masking. */
struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
weightvg_do_mask(ctx,
numIdx,
indices,
org_w,
new_w,
ctx->object,
mesh,
wmd->mask_constant,
wmd->mask_defgrp_name,
scene,
wmd->mask_texture,
wmd->mask_tex_use_channel,
wmd->mask_tex_mapping,
wmd->mask_tex_map_obj,
wmd->mask_tex_map_bone,
wmd->mask_tex_uvlayer_name,
invert_vgroup_mask);
/* Update (add to) vgroup.
* XXX Depending on the MOD_WVG_SET_xxx option chosen, we might have to add vertices to vgroup.
*/
weightvg_update_vg(
dvert, defgrp_index, dw1, numIdx, indices, org_w, true, -FLT_MAX, false, 0.0f);
/* If weight preview enabled... */
#if 0 /* XXX Currently done in mod stack :/ */
if (do_prev) {
DM_update_weight_mcol(ob, dm, 0, org_w, numIdx, indices);
}
#endif
/* Freeing stuff. */
MEM_freeN(org_w);
MEM_freeN(new_w);
MEM_freeN(dw1);
MEM_freeN(dw2);
MEM_SAFE_FREE(indices);
/* Return the vgroup-modified mesh. */
return mesh;
}
ModifierTypeInfo modifierType_WeightVGMix = {
/* name */ "VertexWeightMix",
/* structName */ "WeightVGMixModifierData",
/* structSize */ sizeof(WeightVGMixModifierData),
/* type */ eModifierTypeType_NonGeometrical,
/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_UsesPreview,
/* copyData */ modifier_copyData_generic,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
/* freeRuntimeData */ NULL,
};