Files
blender/source/blender/modifiers/intern/MOD_weightvgmix.c
Cody Winchester 4f9a56cbc4 Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates.

This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.

With minor changes from Bastien Montagne (@mont29).

Differential Revision: https://developer.blender.org/D7348
2020-04-10 21:28:59 +02:00

460 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 by Bastien Montagne.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_lib_query.h"
#include "BKE_modifier.h"
#include "BKE_texture.h" /* Texture masking. */
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
#include "MOD_modifiertypes.h"
#include "MOD_weightvg_util.h"
/**
* This mixes the old weight with the new weight factor.
*/
static float mix_weight(float weight, float weight2, char mix_mode)
{
#if 0
/*
* XXX Don't know why, but the switch version takes many CPU time,
* and produces lag in realtime playback...
*/
switch (mix_mode) {
case MOD_WVG_MIX_ADD:
return (weight + weight2);
case MOD_WVG_MIX_SUB:
return (weight - weight2);
case MOD_WVG_MIX_MUL:
return (weight * weight2);
case MOD_WVG_MIX_DIV:
/* Avoid dividing by zero (or really small values). */
if (0.0 <= weight2 < MOD_WVG_ZEROFLOOR) {
weight2 = MOD_WVG_ZEROFLOOR;
}
else if (-MOD_WVG_ZEROFLOOR < weight2) {
weight2 = -MOD_WVG_ZEROFLOOR;
}
return (weight / weight2);
case MOD_WVG_MIX_DIF:
return (weight < weight2 ? weight2 - weight : weight - weight2);
case MOD_WVG_MIX_AVG:
return (weight + weight2) / 2.0;
case MOD_WVG_MIX_SET:
default:
return weight2;
}
#endif
if (mix_mode == MOD_WVG_MIX_SET) {
return weight2;
}
else if (mix_mode == MOD_WVG_MIX_ADD) {
return (weight + weight2);
}
else if (mix_mode == MOD_WVG_MIX_SUB) {
return (weight - weight2);
}
else if (mix_mode == MOD_WVG_MIX_MUL) {
return (weight * weight2);
}
else if (mix_mode == MOD_WVG_MIX_DIV) {
/* Avoid dividing by zero (or really small values). */
if (weight2 < 0.0f && weight2 > -MOD_WVG_ZEROFLOOR) {
weight2 = -MOD_WVG_ZEROFLOOR;
}
else if (weight2 >= 0.0f && weight2 < MOD_WVG_ZEROFLOOR) {
weight2 = MOD_WVG_ZEROFLOOR;
}
return (weight / weight2);
}
else if (mix_mode == MOD_WVG_MIX_DIF) {
return (weight < weight2 ? weight2 - weight : weight - weight2);
}
else if (mix_mode == MOD_WVG_MIX_AVG) {
return (weight + weight2) * 0.5f;
}
else {
return weight2;
}
}
/**************************************
* Modifiers functions. *
**************************************/
static void initData(ModifierData *md)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
wmd->default_weight_a = 0.0f;
wmd->default_weight_b = 0.0f;
wmd->mix_mode = MOD_WVG_MIX_SET;
wmd->mix_set = MOD_WVG_SET_AND;
wmd->mask_constant = 1.0f;
wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */
wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL;
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *md,
CustomData_MeshMasks *r_cddata_masks)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
/* We need vertex groups! */
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
/* Ask for UV coordinates if we need them. */
if (wmd->mask_tex_mapping == MOD_DISP_MAP_UV) {
r_cddata_masks->fmask |= CD_MASK_MTFACE;
}
/* No need to ask for CD_PREVIEW_MLOOPCOL... */
}
static bool dependsOnTime(ModifierData *md)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
if (wmd->mask_texture) {
return BKE_texture_dependsOnTime(wmd->mask_texture);
}
return false;
}
static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
walk(userData, ob, &wmd->mask_tex_map_obj, IDWALK_CB_NOP);
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "mask_texture");
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
if (wmd->mask_tex_map_obj != NULL && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
if (wmd->mask_tex_map_bone[0] && wmd->mask_tex_map_obj->type == OB_ARMATURE) {
DEG_add_object_relation(
ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_EVAL_POSE, "WeightVGMix Modifier");
}
else {
DEG_add_object_relation(
ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_TRANSFORM, "WeightVGMix Modifier");
}
DEG_add_object_relation(
ctx->node, wmd->mask_tex_map_obj, DEG_OB_COMP_GEOMETRY, "WeightVGMix Modifier");
DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGMix Modifier");
}
else if (wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) {
DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGMix Modifier");
}
if (wmd->mask_texture != NULL) {
DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGMix Modifier");
}
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
/* If no vertex group, bypass. */
return (wmd->defgrp_name_a[0] == '\0');
}
static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
BLI_assert(mesh != NULL);
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
MDeformVert *dvert = NULL;
MDeformWeight **dw1, **tdw1, **dw2, **tdw2;
float *org_w;
float *new_w;
int *tidx, *indices = NULL;
int numIdx = 0;
int i;
const bool invert_vgroup_mask = (wmd->flag & MOD_WVG_MIX_INVERT_VGROUP_MASK) != 0;
/* Flags. */
#if 0
const bool do_prev = (wmd->modifier.mode & eModifierMode_DoWeightPreview) != 0;
#endif
/* Get number of verts. */
const int numVerts = mesh->totvert;
/* Check if we can just return the original mesh.
* Must have verts and therefore verts assigned to vgroups to do anything useful!
*/
if ((numVerts == 0) || BLI_listbase_is_empty(&ctx->object->defbase)) {
return mesh;
}
/* Get vgroup idx from its name. */
const int defgrp_index = BKE_object_defgroup_name_index(ctx->object, wmd->defgrp_name_a);
if (defgrp_index == -1) {
return mesh;
}
/* Get second vgroup idx from its name, if given. */
int defgrp_index_other = -1;
if (wmd->defgrp_name_b[0] != '\0') {
defgrp_index_other = BKE_object_defgroup_name_index(ctx->object, wmd->defgrp_name_b);
if (defgrp_index_other == -1) {
return mesh;
}
}
const bool has_mdef = CustomData_has_layer(&mesh->vdata, CD_MDEFORMVERT);
/* If no vertices were ever added to an object's vgroup, dvert might be NULL. */
if (!has_mdef) {
/* If not affecting all vertices, just return. */
if (wmd->mix_set != MOD_WVG_SET_ALL) {
return mesh;
}
}
if (has_mdef) {
dvert = CustomData_duplicate_referenced_layer(&mesh->vdata, CD_MDEFORMVERT, numVerts);
}
else {
/* Add a valid data layer! */
dvert = CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_CALLOC, NULL, numVerts);
}
/* Ultimate security check. */
if (!dvert) {
return mesh;
}
mesh->dvert = dvert;
/* Find out which vertices to work on. */
tidx = MEM_malloc_arrayN(numVerts, sizeof(int), "WeightVGMix Modifier, tidx");
tdw1 = MEM_malloc_arrayN(numVerts, sizeof(MDeformWeight *), "WeightVGMix Modifier, tdw1");
tdw2 = MEM_malloc_arrayN(numVerts, sizeof(MDeformWeight *), "WeightVGMix Modifier, tdw2");
switch (wmd->mix_set) {
case MOD_WVG_SET_A:
/* All vertices in first vgroup. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *dw = BKE_defvert_find_index(&dvert[i], defgrp_index);
if (dw) {
tdw1[numIdx] = dw;
tdw2[numIdx] = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_B:
/* All vertices in second vgroup. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *dw = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
if (dw) {
tdw1[numIdx] = BKE_defvert_find_index(&dvert[i], defgrp_index);
tdw2[numIdx] = dw;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_OR:
/* All vertices in one vgroup or the other. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *adw = BKE_defvert_find_index(&dvert[i], defgrp_index);
MDeformWeight *bdw = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
if (adw || bdw) {
tdw1[numIdx] = adw;
tdw2[numIdx] = bdw;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_AND:
/* All vertices in both vgroups. */
for (i = 0; i < numVerts; i++) {
MDeformWeight *adw = BKE_defvert_find_index(&dvert[i], defgrp_index);
MDeformWeight *bdw = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
if (adw && bdw) {
tdw1[numIdx] = adw;
tdw2[numIdx] = bdw;
tidx[numIdx++] = i;
}
}
break;
case MOD_WVG_SET_ALL:
default:
/* Use all vertices. */
for (i = 0; i < numVerts; i++) {
tdw1[i] = BKE_defvert_find_index(&dvert[i], defgrp_index);
tdw2[i] = (defgrp_index_other >= 0) ?
BKE_defvert_find_index(&dvert[i], defgrp_index_other) :
NULL;
}
numIdx = -1;
break;
}
if (numIdx == 0) {
/* Use no vertices! Hence, return org data. */
MEM_freeN(tdw1);
MEM_freeN(tdw2);
MEM_freeN(tidx);
return mesh;
}
if (numIdx != -1) {
indices = MEM_malloc_arrayN(numIdx, sizeof(int), "WeightVGMix Modifier, indices");
memcpy(indices, tidx, sizeof(int) * numIdx);
dw1 = MEM_malloc_arrayN(numIdx, sizeof(MDeformWeight *), "WeightVGMix Modifier, dw1");
memcpy(dw1, tdw1, sizeof(MDeformWeight *) * numIdx);
MEM_freeN(tdw1);
dw2 = MEM_malloc_arrayN(numIdx, sizeof(MDeformWeight *), "WeightVGMix Modifier, dw2");
memcpy(dw2, tdw2, sizeof(MDeformWeight *) * numIdx);
MEM_freeN(tdw2);
}
else {
/* Use all vertices. */
numIdx = numVerts;
/* Just copy MDeformWeight pointers arrays, they will be freed at the end. */
dw1 = tdw1;
dw2 = tdw2;
}
MEM_freeN(tidx);
org_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGMix Modifier, org_w");
new_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGMix Modifier, new_w");
/* Mix weights. */
for (i = 0; i < numIdx; i++) {
float weight2;
org_w[i] = dw1[i] ? dw1[i]->weight : wmd->default_weight_a;
weight2 = dw2[i] ? dw2[i]->weight : wmd->default_weight_b;
new_w[i] = mix_weight(org_w[i], weight2, wmd->mix_mode);
}
/* Do masking. */
struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
weightvg_do_mask(ctx,
numIdx,
indices,
org_w,
new_w,
ctx->object,
mesh,
wmd->mask_constant,
wmd->mask_defgrp_name,
scene,
wmd->mask_texture,
wmd->mask_tex_use_channel,
wmd->mask_tex_mapping,
wmd->mask_tex_map_obj,
wmd->mask_tex_map_bone,
wmd->mask_tex_uvlayer_name,
invert_vgroup_mask);
/* Update (add to) vgroup.
* XXX Depending on the MOD_WVG_SET_xxx option chosen, we might have to add vertices to vgroup.
*/
weightvg_update_vg(
dvert, defgrp_index, dw1, numIdx, indices, org_w, true, -FLT_MAX, false, 0.0f);
/* If weight preview enabled... */
#if 0 /* XXX Currently done in mod stack :/ */
if (do_prev) {
DM_update_weight_mcol(ob, dm, 0, org_w, numIdx, indices);
}
#endif
/* Freeing stuff. */
MEM_freeN(org_w);
MEM_freeN(new_w);
MEM_freeN(dw1);
MEM_freeN(dw2);
MEM_SAFE_FREE(indices);
/* Return the vgroup-modified mesh. */
return mesh;
}
ModifierTypeInfo modifierType_WeightVGMix = {
/* name */ "VertexWeightMix",
/* structName */ "WeightVGMixModifierData",
/* structSize */ sizeof(WeightVGMixModifierData),
/* type */ eModifierTypeType_NonGeometrical,
/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_UsesPreview,
/* copyData */ modifier_copyData_generic,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
/* freeRuntimeData */ NULL,
};