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blender/tests/gtests/blenlib/BLI_heap_test.cc

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/* Apache License, Version 2.0 */
#include "testing/testing.h"
#include <string.h>
extern "C" {
#include "BLI_compiler_attrs.h"
#include "BLI_heap.h"
#include "BLI_utildefines.h"
#include "BLI_rand.h"
#include "MEM_guardedalloc.h"
};
#define SIZE 1024
static void range_fl(float *array_tar, const int size)
{
float *array_pt = array_tar + (size - 1);
int i = size;
while (i--) {
*(array_pt--) = (float)i;
}
}
TEST(heap, Empty)
{
Heap *heap;
heap = BLI_heap_new();
EXPECT_TRUE(BLI_heap_is_empty(heap));
EXPECT_EQ(BLI_heap_len(heap), 0);
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BLI_heap_free(heap, NULL);
}
TEST(heap, One)
{
Heap *heap;
const char *in = "test";
heap = BLI_heap_new();
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BLI_heap_insert(heap, 0.0f, (void *)in);
EXPECT_FALSE(BLI_heap_is_empty(heap));
EXPECT_EQ(BLI_heap_len(heap), 1);
EXPECT_EQ(in, BLI_heap_pop_min(heap));
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EXPECT_TRUE(BLI_heap_is_empty(heap));
EXPECT_EQ(BLI_heap_len(heap), 0);
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BLI_heap_free(heap, NULL);
}
TEST(heap, Range)
{
const int items_total = SIZE;
Heap *heap = BLI_heap_new();
for (int in = 0; in < items_total; in++) {
BLI_heap_insert(heap, (float)in, POINTER_FROM_INT(in));
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}
for (int out_test = 0; out_test < items_total; out_test++) {
EXPECT_EQ(out_test, POINTER_AS_INT(BLI_heap_pop_min(heap)));
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}
EXPECT_TRUE(BLI_heap_is_empty(heap));
BLI_heap_free(heap, NULL);
}
TEST(heap, RangeReverse)
{
const int items_total = SIZE;
Heap *heap = BLI_heap_new();
for (int in = 0; in < items_total; in++) {
BLI_heap_insert(heap, (float)-in, POINTER_FROM_INT(-in));
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}
for (int out_test = items_total - 1; out_test >= 0; out_test--) {
EXPECT_EQ(-out_test, POINTER_AS_INT(BLI_heap_pop_min(heap)));
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}
EXPECT_TRUE(BLI_heap_is_empty(heap));
BLI_heap_free(heap, NULL);
}
TEST(heap, RangeRemove)
{
const int items_total = SIZE;
Heap *heap = BLI_heap_new();
HeapNode **nodes = (HeapNode **)MEM_mallocN(sizeof(HeapNode *) * items_total, __func__);
for (int in = 0; in < items_total; in++) {
nodes[in] = BLI_heap_insert(heap, (float)in, POINTER_FROM_INT(in));
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}
for (int i = 0; i < items_total; i += 2) {
BLI_heap_remove(heap, nodes[i]);
nodes[i] = NULL;
}
for (int out_test = 1; out_test < items_total; out_test += 2) {
EXPECT_EQ(out_test, POINTER_AS_INT(BLI_heap_pop_min(heap)));
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}
EXPECT_TRUE(BLI_heap_is_empty(heap));
BLI_heap_free(heap, NULL);
MEM_freeN(nodes);
}
TEST(heap, Duplicates)
{
const int items_total = SIZE;
Heap *heap = BLI_heap_new();
for (int in = 0; in < items_total; in++) {
BLI_heap_insert(heap, 1.0f, 0);
}
for (int out_test = 0; out_test < items_total; out_test++) {
EXPECT_EQ(0, POINTER_AS_INT(BLI_heap_pop_min(heap)));
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}
EXPECT_TRUE(BLI_heap_is_empty(heap));
BLI_heap_free(heap, NULL);
}
static void random_heap_helper(
const int items_total,
const int random_seed)
{
Heap *heap = BLI_heap_new();
float *values = (float *)MEM_mallocN(sizeof(float) * items_total, __func__);
range_fl(values, items_total);
BLI_array_randomize(values, sizeof(float), items_total, random_seed);
for (int i = 0; i < items_total; i++) {
BLI_heap_insert(heap, values[i], POINTER_FROM_INT((int)values[i]));
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}
for (int out_test = 0; out_test < items_total; out_test++) {
EXPECT_EQ(out_test, POINTER_AS_INT(BLI_heap_pop_min(heap)));
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}
EXPECT_TRUE(BLI_heap_is_empty(heap));
BLI_heap_free(heap, NULL);
MEM_freeN(values);
}
TEST(heap, Rand1) { random_heap_helper(1, 1234); }
TEST(heap, Rand2) { random_heap_helper(2, 1234); }
TEST(heap, Rand100) { random_heap_helper(100, 4321); }
TEST(heap, ReInsertSimple)
{
const int items_total = SIZE;
Heap *heap = BLI_heap_new();
HeapNode **nodes = (HeapNode **)MEM_mallocN(sizeof(HeapNode *) * items_total, __func__);
for (int in = 0; in < items_total; in++) {
nodes[in] = BLI_heap_insert(heap, (float)in, POINTER_FROM_INT(in));
}
for (int i = 0; i < items_total; i++) {
BLI_heap_node_value_update(heap, nodes[i], (float)(items_total + i));
}
for (int out_test = 0; out_test < items_total; out_test++) {
EXPECT_EQ(out_test, POINTER_AS_INT(BLI_heap_pop_min(heap)));
}
EXPECT_TRUE(BLI_heap_is_empty(heap));
BLI_heap_free(heap, NULL);
MEM_freeN(nodes);
}
static void random_heap_reinsert_helper(
const int items_total,
const int random_seed)
{
Heap *heap = BLI_heap_new();
HeapNode **nodes = (HeapNode **)MEM_mallocN(sizeof(HeapNode *) * items_total, __func__);
for (int in = 0; in < items_total; in++) {
nodes[in] = BLI_heap_insert(heap, (float)in, POINTER_FROM_INT(in));
}
BLI_array_randomize(nodes, sizeof(HeapNode *), items_total, random_seed);
for (int i = 0; i < items_total; i++) {
BLI_heap_node_value_update(heap, nodes[i], (float)i);
}
EXPECT_TRUE(BLI_heap_is_valid(heap));
for (int out_test = 0; out_test < items_total; out_test++) {
HeapNode *node_top = BLI_heap_top(heap);
float out = BLI_heap_node_value(node_top);
EXPECT_EQ(out, BLI_heap_top_value(heap));
EXPECT_EQ((float)out_test, out);
BLI_heap_pop_min(heap);
}
EXPECT_TRUE(BLI_heap_is_empty(heap));
BLI_heap_free(heap, NULL);
MEM_freeN(nodes);
}
TEST(heap, ReInsertRandom1) { random_heap_reinsert_helper(1, 1234); }
TEST(heap, ReInsertRandom2) { random_heap_reinsert_helper(2, 1234); }
TEST(heap, ReInsertRandom100) { random_heap_reinsert_helper(100, 4321); }
TEST(heap, ReInsertRandom1024) { random_heap_reinsert_helper(1024, 9876); }
TEST(heap, ReInsertRandom2048) { random_heap_reinsert_helper(2048, 5321); }