BLI_heap: add validation check, improve tests
Also minor readability changes, avoid running both heap_up/down gives minor speedup too.
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@@ -50,5 +50,7 @@ void BLI_heap_node_value_update_ptr(Heap *heap, HeapNode *node, float
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/* Return the value or pointer of a heap node. */
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float BLI_heap_node_value(const HeapNode *heap) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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void *BLI_heap_node_ptr(const HeapNode *heap) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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/* only for gtest */
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bool BLI_heap_is_valid(const Heap *heap);
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#endif /* __BLI_HEAP_H__ */
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@@ -110,10 +110,11 @@ static void heap_down(Heap *heap, uint i)
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while (1) {
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const uint l = HEAP_LEFT(i);
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const uint r = HEAP_RIGHT(i);
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uint smallest;
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smallest = ((l < size) && HEAP_COMPARE(heap->tree[l], heap->tree[i])) ? l : i;
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uint smallest = i;
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if ((l < size) && HEAP_COMPARE(heap->tree[l], heap->tree[smallest])) {
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smallest = l;
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}
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if ((r < size) && HEAP_COMPARE(heap->tree[r], heap->tree[smallest])) {
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smallest = r;
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}
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@@ -321,10 +322,10 @@ HeapNode *BLI_heap_top(const Heap *heap)
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*/
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void *BLI_heap_popmin(Heap *heap)
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{
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void *ptr = heap->tree[0]->ptr;
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BLI_assert(heap->size != 0);
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void *ptr = heap->tree[0]->ptr;
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heap_node_free(heap, heap->tree[0]);
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if (--heap->size) {
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@@ -337,13 +338,12 @@ void *BLI_heap_popmin(Heap *heap)
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void BLI_heap_remove(Heap *heap, HeapNode *node)
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{
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uint i = node->index;
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BLI_assert(heap->size != 0);
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uint i = node->index;
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while (i > 0) {
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uint p = HEAP_PARENT(i);
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heap_swap(heap, p, i);
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i = p;
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}
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@@ -358,19 +358,27 @@ void BLI_heap_remove(Heap *heap, HeapNode *node)
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*/
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void BLI_heap_node_value_update(Heap *heap, HeapNode *node, float value)
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{
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if (value == node->value) {
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return;
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if (value < node->value) {
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node->value = value;
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heap_up(heap, node->index);
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}
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else if (value > node->value) {
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node->value = value;
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heap_down(heap, node->index);
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}
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node->value = value;
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/* Can be called in either order, makes no difference. */
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heap_up(heap, node->index);
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heap_down(heap, node->index);
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}
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void BLI_heap_node_value_update_ptr(Heap *heap, HeapNode *node, float value, void *ptr)
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{
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node->ptr = ptr;
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BLI_heap_node_value_update(heap, node, value);
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node->ptr = ptr; /* only difference */
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if (value < node->value) {
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node->value = value;
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heap_up(heap, node->index);
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}
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else if (value > node->value) {
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node->value = value;
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heap_down(heap, node->index);
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}
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}
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float BLI_heap_node_value(const HeapNode *node)
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@@ -383,4 +391,31 @@ void *BLI_heap_node_ptr(const HeapNode *node)
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return node->ptr;
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}
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static bool heap_is_minheap(const Heap *heap, uint root)
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{
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if (root < heap->size) {
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const uint l = HEAP_LEFT(root);
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if (l < heap->size) {
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if (HEAP_COMPARE(heap->tree[l], heap->tree[root]) || !heap_is_minheap(heap, l)) {
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return false;
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}
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}
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const uint r = HEAP_RIGHT(root);
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if (r < heap->size) {
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if (HEAP_COMPARE(heap->tree[r], heap->tree[root]) || !heap_is_minheap(heap, r)) {
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return false;
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}
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}
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}
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return true;
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}
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/**
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* Only for checking internal errors (gtest).
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*/
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bool BLI_heap_is_valid(const Heap *heap)
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{
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return heap_is_minheap(heap, 0);
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}
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/** \} */
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@@ -158,18 +158,21 @@ TEST(heap, ReInsertSimple)
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MEM_freeN(nodes);
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}
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TEST(heap, ReInsertRandom)
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static void random_heap_reinsert_helper(
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const int items_total,
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const int random_seed)
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{
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const int items_total = SIZE;
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Heap *heap = BLI_heap_new();
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HeapNode **nodes = (HeapNode **)MEM_mallocN(sizeof(HeapNode *) * items_total, __func__);
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for (int in = 0; in < items_total; in++) {
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nodes[in] = BLI_heap_insert(heap, (float)in, SET_INT_IN_POINTER(in));
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}
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BLI_array_randomize(nodes, sizeof(HeapNode *), items_total, 1234);
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BLI_array_randomize(nodes, sizeof(HeapNode *), items_total, random_seed);
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for (int i = 0; i < items_total; i++) {
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BLI_heap_node_value_update(heap, nodes[i], (float)i);
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}
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EXPECT_TRUE(BLI_heap_is_valid(heap));
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for (int out_test = 0; out_test < items_total; out_test++) {
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HeapNode *node_top = BLI_heap_top(heap);
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float out = BLI_heap_node_value(node_top);
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@@ -180,3 +183,9 @@ TEST(heap, ReInsertRandom)
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BLI_heap_free(heap, NULL);
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MEM_freeN(nodes);
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}
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TEST(heap, ReInsertRandom1) { random_heap_reinsert_helper(1, 1234); }
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TEST(heap, ReInsertRandom2) { random_heap_reinsert_helper(2, 1234); }
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TEST(heap, ReInsertRandom100) { random_heap_reinsert_helper(100, 4321); }
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TEST(heap, ReInsertRandom1024) { random_heap_reinsert_helper(1024, 9876); }
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TEST(heap, ReInsertRandom2048) { random_heap_reinsert_helper(2048, 5321); }
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