2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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2014-12-25 02:50:24 +01:00
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* limitations under the License.
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2011-04-27 11:58:34 +00:00
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*/
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CCL_NAMESPACE_BEGIN
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2019-04-17 06:17:24 +02:00
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ccl_device void svm_node_math(KernelGlobals *kg,
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ShaderData *sd,
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float *stack,
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2019-08-18 11:16:04 +02:00
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uint type,
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uint inputs_stack_offsets,
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uint result_stack_offset,
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2019-04-17 06:17:24 +02:00
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int *offset)
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2011-04-27 11:58:34 +00:00
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{
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2019-08-18 11:16:04 +02:00
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uint a_stack_offset, b_stack_offset;
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2019-08-21 11:59:57 +02:00
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svm_unpack_node_uchar2(inputs_stack_offsets, &a_stack_offset, &b_stack_offset);
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2011-04-27 11:58:34 +00:00
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2019-08-18 11:16:04 +02:00
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float a = stack_load_float(stack, a_stack_offset);
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float b = stack_load_float(stack, b_stack_offset);
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float result = svm_math((NodeMathType)type, a, b);
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2011-04-27 11:58:34 +00:00
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2019-08-18 11:16:04 +02:00
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stack_store_float(stack, result_stack_offset, result);
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2011-04-27 11:58:34 +00:00
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}
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2019-04-17 06:17:24 +02:00
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ccl_device void svm_node_vector_math(KernelGlobals *kg,
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ShaderData *sd,
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float *stack,
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Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
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uint type,
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uint inputs_stack_offsets,
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uint outputs_stack_offsets,
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2019-04-17 06:17:24 +02:00
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int *offset)
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2011-04-27 11:58:34 +00:00
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{
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Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
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uint value_stack_offset, vector_stack_offset;
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uint a_stack_offset, b_stack_offset, scale_stack_offset;
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2019-08-21 11:59:57 +02:00
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svm_unpack_node_uchar3(
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inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &scale_stack_offset);
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svm_unpack_node_uchar2(outputs_stack_offsets, &value_stack_offset, &vector_stack_offset);
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2011-04-27 11:58:34 +00:00
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Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
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float3 a = stack_load_float3(stack, a_stack_offset);
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float3 b = stack_load_float3(stack, b_stack_offset);
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float scale = stack_load_float(stack, scale_stack_offset);
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2011-04-27 11:58:34 +00:00
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Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
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float value;
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float3 vector;
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svm_vector_math(&value, &vector, (NodeVectorMathType)type, a, b, scale);
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2011-04-27 11:58:34 +00:00
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Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
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if (stack_valid(value_stack_offset))
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stack_store_float(stack, value_stack_offset, value);
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if (stack_valid(vector_stack_offset))
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stack_store_float3(stack, vector_stack_offset, vector);
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2011-04-27 11:58:34 +00:00
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}
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CCL_NAMESPACE_END
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