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blender/intern/audaspace/intern/AUD_C-API.cpp

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file audaspace/intern/AUD_C-API.cpp
* \ingroup audaspaceintern
*/
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// needed for INT64_C
#ifndef __STDC_CONSTANT_MACROS
#define __STDC_CONSTANT_MACROS
#endif
#ifdef WITH_PYTHON
#include "AUD_PyInit.h"
#include "AUD_PyAPI.h"
Device* g_device;
bool g_pyinitialized = false;
#endif
#include <cstdlib>
#include <cstring>
#include <cmath>
#include "AUD_NULLDevice.h"
#include "AUD_I3DDevice.h"
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#include "AUD_FileFactory.h"
#include "AUD_StreamBufferFactory.h"
#include "AUD_DelayFactory.h"
#include "AUD_LimiterFactory.h"
#include "AUD_PingPongFactory.h"
#include "AUD_LoopFactory.h"
#include "AUD_RectifyFactory.h"
#include "AUD_EnvelopeFactory.h"
#include "AUD_LinearResampleFactory.h"
#include "AUD_LowpassFactory.h"
#include "AUD_HighpassFactory.h"
#include "AUD_AccumulatorFactory.h"
#include "AUD_SumFactory.h"
#include "AUD_SquareFactory.h"
#include "AUD_ChannelMapperFactory.h"
#include "AUD_Buffer.h"
#include "AUD_ReadDevice.h"
#include "AUD_IReader.h"
#include "AUD_SequencerFactory.h"
#include "AUD_SilenceFactory.h"
#ifdef WITH_SDL
#include "AUD_SDLDevice.h"
#endif
#ifdef WITH_OPENAL
#include "AUD_OpenALDevice.h"
#endif
#ifdef WITH_JACK
#include "AUD_JackDevice.h"
#endif
#ifdef WITH_FFMPEG
extern "C" {
#include <libavformat/avformat.h>
}
#endif
#include <cassert>
typedef AUD_IFactory AUD_Sound;
typedef AUD_ReadDevice AUD_Device;
typedef AUD_Handle AUD_Channel;
#define AUD_CAPI_IMPLEMENTATION
#include "AUD_C-API.h"
#ifndef NULL
#define NULL 0
#endif
static AUD_IDevice* AUD_device = NULL;
static AUD_I3DDevice* AUD_3ddevice = NULL;
void AUD_initOnce()
{
#ifdef WITH_FFMPEG
av_register_all();
#endif
}
int AUD_init(AUD_DeviceType device, AUD_DeviceSpecs specs, int buffersize)
{
AUD_IDevice* dev = NULL;
if(AUD_device)
AUD_exit();
try
{
switch(device)
{
case AUD_NULL_DEVICE:
dev = new AUD_NULLDevice();
break;
#ifdef WITH_SDL
case AUD_SDL_DEVICE:
dev = new AUD_SDLDevice(specs, buffersize);
break;
#endif
#ifdef WITH_OPENAL
case AUD_OPENAL_DEVICE:
dev = new AUD_OpenALDevice(specs, buffersize);
break;
#endif
#ifdef WITH_JACK
case AUD_JACK_DEVICE:
dev = new AUD_JackDevice("Blender", specs, buffersize);
break;
#endif
default:
return false;
}
AUD_device = dev;
AUD_3ddevice = dynamic_cast<AUD_I3DDevice*>(AUD_device);
#ifdef WITH_PYTHON
if(g_pyinitialized)
{
g_device = (Device*)Device_empty();
if(g_device != NULL)
{
g_device->device = dev;
}
}
#endif
return true;
}
catch(AUD_Exception&)
{
return false;
}
}
void AUD_exit()
{
#ifdef WITH_PYTHON
if(g_device)
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{
Py_XDECREF(g_device);
g_device = NULL;
}
else
#endif
if(AUD_device)
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delete AUD_device;
AUD_device = NULL;
AUD_3ddevice = NULL;
}
#ifdef WITH_PYTHON
static PyObject* AUD_getCDevice(PyObject* self)
{
if(g_device)
{
Py_INCREF(g_device);
return (PyObject*)g_device;
}
Py_RETURN_NONE;
}
static PyMethodDef meth_getcdevice[] = {{ "device", (PyCFunction)AUD_getCDevice, METH_NOARGS,
"device()\n\n"
"Returns the application's :class:`Device`.\n\n"
":return: The application's :class:`Device`.\n"
":rtype: :class:`Device`"}};
PyObject* AUD_initPython()
{
PyObject* module = PyInit_aud();
PyModule_AddObject(module, "device", (PyObject *)PyCFunction_New(meth_getcdevice, NULL));
PyDict_SetItemString(PyImport_GetModuleDict(), "aud", module);
if(AUD_device)
{
g_device = (Device*)Device_empty();
if(g_device != NULL)
{
g_device->device = AUD_device;
}
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}
g_pyinitialized = true;
return module;
}
#endif
void AUD_lock()
{
assert(AUD_device);
AUD_device->lock();
}
void AUD_unlock()
{
assert(AUD_device);
AUD_device->unlock();
}
AUD_SoundInfo AUD_getInfo(AUD_Sound* sound)
{
assert(sound);
AUD_SoundInfo info;
info.specs.channels = AUD_CHANNELS_INVALID;
info.specs.rate = AUD_RATE_INVALID;
info.length = 0.0f;
try
{
AUD_IReader* reader = sound->createReader();
if(reader)
{
info.specs = reader->getSpecs();
info.length = reader->getLength() / (float) info.specs.rate;
delete reader;
}
}
catch(AUD_Exception&)
{
}
return info;
}
AUD_Sound* AUD_load(const char* filename)
{
assert(filename);
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return new AUD_FileFactory(filename);
}
AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size)
{
assert(buffer);
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return new AUD_FileFactory(buffer, size);
}
AUD_Sound* AUD_bufferSound(AUD_Sound* sound)
{
assert(sound);
try
{
return new AUD_StreamBufferFactory(sound);
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound* AUD_delaySound(AUD_Sound* sound, float delay)
{
assert(sound);
try
{
return new AUD_DelayFactory(sound, delay);
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound* AUD_limitSound(AUD_Sound* sound, float start, float end)
{
assert(sound);
try
{
return new AUD_LimiterFactory(sound, start, end);
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound* AUD_pingpongSound(AUD_Sound* sound)
{
assert(sound);
try
{
return new AUD_PingPongFactory(sound);
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound* AUD_loopSound(AUD_Sound* sound)
{
assert(sound);
try
{
return new AUD_LoopFactory(sound);
}
catch(AUD_Exception&)
{
return NULL;
}
}
int AUD_setLoop(AUD_Channel* handle, int loops)
{
if(handle)
{
try
{
return AUD_device->setLoopCount(handle, loops);
}
catch(AUD_Exception&)
{
}
}
return false;
}
AUD_Sound* AUD_rectifySound(AUD_Sound* sound)
{
assert(sound);
try
{
return new AUD_RectifyFactory(sound);
}
catch(AUD_Exception&)
{
return NULL;
}
}
void AUD_unload(AUD_Sound* sound)
{
assert(sound);
delete sound;
}
AUD_Channel* AUD_play(AUD_Sound* sound, int keep)
{
assert(AUD_device);
assert(sound);
try
{
return AUD_device->play(sound, keep);
}
catch(AUD_Exception&)
{
return NULL;
}
}
int AUD_pause(AUD_Channel* handle)
{
assert(AUD_device);
return AUD_device->pause(handle);
}
int AUD_resume(AUD_Channel* handle)
{
assert(AUD_device);
return AUD_device->resume(handle);
}
int AUD_stop(AUD_Channel* handle)
{
if(AUD_device)
return AUD_device->stop(handle);
return false;
}
int AUD_setKeep(AUD_Channel* handle, int keep)
{
assert(AUD_device);
return AUD_device->setKeep(handle, keep);
}
int AUD_seek(AUD_Channel* handle, float seekTo)
{
assert(AUD_device);
return AUD_device->seek(handle, seekTo);
}
float AUD_getPosition(AUD_Channel* handle)
{
assert(AUD_device);
return AUD_device->getPosition(handle);
}
AUD_Status AUD_getStatus(AUD_Channel* handle)
{
assert(AUD_device);
return AUD_device->getStatus(handle);
}
int AUD_setListenerLocation(const float* location)
{
assert(AUD_device);
if(AUD_3ddevice)
{
AUD_Vector3 v(location[0], location[1], location[2]);
AUD_3ddevice->setListenerLocation(v);
return true;
}
return false;
}
int AUD_setListenerVelocity(const float* velocity)
{
assert(AUD_device);
if(AUD_3ddevice)
{
AUD_Vector3 v(velocity[0], velocity[1], velocity[2]);
AUD_3ddevice->setListenerVelocity(v);
return true;
}
return false;
}
int AUD_setListenerOrientation(const float* orientation)
{
assert(AUD_device);
if(AUD_3ddevice)
{
AUD_Quaternion q(orientation[3], orientation[0], orientation[1], orientation[2]);
AUD_3ddevice->setListenerOrientation(q);
return true;
}
return false;
}
int AUD_setSpeedOfSound(float speed)
{
assert(AUD_device);
if(AUD_3ddevice)
{
AUD_3ddevice->setSpeedOfSound(speed);
return true;
}
return false;
}
int AUD_setDopplerFactor(float factor)
{
assert(AUD_device);
if(AUD_3ddevice)
{
AUD_3ddevice->setDopplerFactor(factor);
return true;
}
return false;
}
int AUD_setDistanceModel(AUD_DistanceModel model)
{
assert(AUD_device);
if(AUD_3ddevice)
{
AUD_3ddevice->setDistanceModel(model);
return true;
}
return false;
}
int AUD_setSourceLocation(AUD_Channel* handle, const float* location)
{
assert(AUD_device);
if(AUD_3ddevice)
{
AUD_Vector3 v(location[0], location[1], location[2]);
return AUD_3ddevice->setSourceLocation(handle, v);
}
return false;
}
int AUD_setSourceVelocity(AUD_Channel* handle, const float* velocity)
{
assert(AUD_device);
if(AUD_3ddevice)
{
AUD_Vector3 v(velocity[0], velocity[1], velocity[2]);
return AUD_3ddevice->setSourceVelocity(handle, v);
}
return false;
}
int AUD_setSourceOrientation(AUD_Channel* handle, const float* orientation)
{
assert(AUD_device);
if(AUD_3ddevice)
{
AUD_Quaternion q(orientation[3], orientation[0], orientation[1], orientation[2]);
return AUD_3ddevice->setSourceOrientation(handle, q);
}
return false;
}
int AUD_setRelative(AUD_Channel* handle, int relative)
{
assert(AUD_device);
if(AUD_3ddevice)
{
return AUD_3ddevice->setRelative(handle, relative);
}
return false;
}
int AUD_setVolumeMaximum(AUD_Channel* handle, float volume)
{
assert(AUD_device);
if(AUD_3ddevice)
{
return AUD_3ddevice->setVolumeMaximum(handle, volume);
}
return false;
}
int AUD_setVolumeMinimum(AUD_Channel* handle, float volume)
{
assert(AUD_device);
if(AUD_3ddevice)
{
return AUD_3ddevice->setVolumeMinimum(handle, volume);
}
return false;
}
int AUD_setDistanceMaximum(AUD_Channel* handle, float distance)
{
assert(AUD_device);
if(AUD_3ddevice)
{
return AUD_3ddevice->setDistanceMaximum(handle, distance);
}
return false;
}
int AUD_setDistanceReference(AUD_Channel* handle, float distance)
{
assert(AUD_device);
if(AUD_3ddevice)
{
return AUD_3ddevice->setDistanceReference(handle, distance);
}
return false;
}
int AUD_setAttenuation(AUD_Channel* handle, float factor)
{
assert(AUD_device);
if(AUD_3ddevice)
{
return AUD_3ddevice->setAttenuation(handle, factor);
}
return false;
}
int AUD_setConeAngleOuter(AUD_Channel* handle, float angle)
{
assert(AUD_device);
if(AUD_3ddevice)
{
return AUD_3ddevice->setConeAngleOuter(handle, angle);
}
return false;
}
int AUD_setConeAngleInner(AUD_Channel* handle, float angle)
{
assert(AUD_device);
if(AUD_3ddevice)
{
return AUD_3ddevice->setConeAngleInner(handle, angle);
}
return false;
}
int AUD_setConeVolumeOuter(AUD_Channel* handle, float volume)
{
assert(AUD_device);
if(AUD_3ddevice)
{
return AUD_3ddevice->setConeVolumeOuter(handle, volume);
}
return false;
}
int AUD_setSoundVolume(AUD_Channel* handle, float volume)
{
if(handle)
{
assert(AUD_device);
try
{
return AUD_device->setVolume(handle, volume);
}
catch(AUD_Exception&) {}
}
return false;
}
int AUD_setSoundPitch(AUD_Channel* handle, float pitch)
{
if(handle)
{
assert(AUD_device);
try
{
return AUD_device->setPitch(handle, pitch);
}
catch(AUD_Exception&) {}
}
return false;
}
AUD_Device* AUD_openReadDevice(AUD_DeviceSpecs specs)
{
try
{
return new AUD_ReadDevice(specs);
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Channel* AUD_playDevice(AUD_Device* device, AUD_Sound* sound, float seek)
{
assert(device);
assert(sound);
try
{
AUD_Channel* handle = device->play(sound);
device->seek(handle, seek);
return handle;
}
catch(AUD_Exception&)
{
return NULL;
}
}
int AUD_setDeviceVolume(AUD_Device* device, float volume)
{
assert(device);
try
{
device->setVolume(volume);
return true;
}
catch(AUD_Exception&) {}
return false;
}
int AUD_setDeviceSoundVolume(AUD_Device* device, AUD_Channel* handle,
float volume)
{
if(handle)
{
assert(device);
try
{
return device->setVolume(handle, volume);
}
catch(AUD_Exception&) {}
}
return false;
}
int AUD_readDevice(AUD_Device* device, data_t* buffer, int length)
{
assert(device);
assert(buffer);
try
{
return device->read(buffer, length);
}
catch(AUD_Exception&)
{
return false;
}
}
void AUD_closeReadDevice(AUD_Device* device)
{
assert(device);
try
{
delete device;
}
catch(AUD_Exception&)
{
}
}
float* AUD_readSoundBuffer(const char* filename, float low, float high,
float attack, float release, float threshold,
int accumulate, int additive, int square,
float sthreshold, int samplerate, int* length)
{
AUD_Buffer buffer;
AUD_DeviceSpecs specs;
specs.channels = AUD_CHANNELS_MONO;
specs.rate = (AUD_SampleRate)samplerate;
AUD_Sound* sound;
AUD_FileFactory file(filename);
AUD_IReader* reader = file.createReader();
AUD_SampleRate rate = reader->getSpecs().rate;
delete reader;
AUD_ChannelMapperFactory mapper(&file, specs);
sound = &mapper;
AUD_LowpassFactory lowpass(sound, high);
if(high < rate)
sound = &lowpass;
AUD_HighpassFactory highpass(sound, low);
if(low > 0)
sound = &highpass;
AUD_EnvelopeFactory envelope(sound, attack, release, threshold, 0.1f);
AUD_LinearResampleFactory resampler(&envelope, specs);
sound = &resampler;
AUD_SquareFactory squaref(sound, sthreshold);
if(square)
sound = &squaref;
AUD_AccumulatorFactory accumulator(sound, additive);
AUD_SumFactory sum(sound);
if(accumulate)
sound = &accumulator;
else if(additive)
sound = &sum;
reader = sound->createReader();
if(reader == NULL)
return NULL;
int len;
int position = 0;
sample_t* readbuffer;
do
{
len = samplerate;
buffer.resize((position + len) * sizeof(float), true);
reader->read(len, readbuffer);
memcpy(buffer.getBuffer() + position, readbuffer, len * sizeof(float));
position += len;
} while(len != 0);
delete reader;
float* result = (float*)malloc(position * sizeof(float));
memcpy(result, buffer.getBuffer(), position * sizeof(float));
*length = position;
return result;
}
static void pauseSound(AUD_Channel* handle)
{
assert(AUD_device);
AUD_device->pause(handle);
}
AUD_Channel* AUD_pauseAfter(AUD_Channel* handle, float seconds)
{
assert(AUD_device);
AUD_SilenceFactory silence;
AUD_LimiterFactory limiter(&silence, 0, seconds);
try
{
AUD_Channel* channel = AUD_device->play(&limiter);
AUD_device->setStopCallback(channel, (stopCallback)pauseSound, handle);
return channel;
}
catch(AUD_Exception&)
{
return NULL;
}
}
AUD_Sound* AUD_createSequencer(int muted, void* data, AUD_volumeFunction volume)
{
/* AUD_XXX should be this: but AUD_createSequencer is called before the device
* is initialized.
return new AUD_SequencerFactory(AUD_device->getSpecs().specs, data, volume);
*/
AUD_Specs specs;
specs.channels = AUD_CHANNELS_STEREO;
specs.rate = AUD_RATE_44100;
return new AUD_SequencerFactory(specs, muted, data, volume);
}
void AUD_destroySequencer(AUD_Sound* sequencer)
{
delete ((AUD_SequencerFactory*)sequencer);
}
void AUD_setSequencerMuted(AUD_Sound* sequencer, int muted)
{
((AUD_SequencerFactory*)sequencer)->mute(muted);
}
AUD_SequencerEntry* AUD_addSequencer(AUD_Sound** sequencer, AUD_Sound* sound,
float begin, float end, float skip, void* data)
{
return ((AUD_SequencerFactory*)sequencer)->add((AUD_IFactory**) sound, begin, end, skip, data);
}
void AUD_removeSequencer(AUD_Sound* sequencer, AUD_SequencerEntry* entry)
{
((AUD_SequencerFactory*)sequencer)->remove(entry);
}
void AUD_moveSequencer(AUD_Sound* sequencer, AUD_SequencerEntry* entry,
float begin, float end, float skip)
{
((AUD_SequencerFactory*)sequencer)->move(entry, begin, end, skip);
}
void AUD_muteSequencer(AUD_Sound* sequencer, AUD_SequencerEntry* entry, char mute)
{
((AUD_SequencerFactory*)sequencer)->mute(entry, mute);
}
int AUD_readSound(AUD_Sound* sound, sample_t* buffer, int length)
{
AUD_DeviceSpecs specs;
sample_t* buf;
specs.rate = AUD_RATE_INVALID;
specs.channels = AUD_CHANNELS_MONO;
specs.format = AUD_FORMAT_INVALID;
AUD_ChannelMapperFactory mapper(sound, specs);
AUD_IReader* reader = mapper.createReader();
int len = reader->getLength();
float samplejump = (float)len / (float)length;
float min, max;
for(int i = 0; i < length; i++)
{
len = floor(samplejump * (i+1)) - floor(samplejump * i);
reader->read(len, buf);
if(len < 1)
{
length = i;
break;
}
max = min = *buf;
for(int j = 1; j < len; j++)
{
if(buf[j] < min)
min = buf[j];
if(buf[j] > max)
max = buf[j];
buffer[i * 2] = min;
buffer[i * 2 + 1] = max;
}
}
delete reader;
return length;
}
void AUD_startPlayback()
{
#ifdef WITH_JACK
AUD_JackDevice* device = dynamic_cast<AUD_JackDevice*>(AUD_device);
if(device)
device->startPlayback();
#endif
}
void AUD_stopPlayback()
{
#ifdef WITH_JACK
AUD_JackDevice* device = dynamic_cast<AUD_JackDevice*>(AUD_device);
if(device)
device->stopPlayback();
#endif
}
void AUD_seekSequencer(AUD_Channel* handle, float time)
{
#ifdef WITH_JACK
AUD_JackDevice* device = dynamic_cast<AUD_JackDevice*>(AUD_device);
if(device)
device->seekPlayback(time);
else
#endif
{
AUD_device->seek(handle, time);
}
}
float AUD_getSequencerPosition(AUD_Channel* handle)
{
#ifdef WITH_JACK
AUD_JackDevice* device = dynamic_cast<AUD_JackDevice*>(AUD_device);
if(device)
return device->getPlaybackPosition();
else
#endif
{
return AUD_device->getPosition(handle);
}
}
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#ifdef WITH_JACK
void AUD_setSyncCallback(AUD_syncFunction function, void* data)
{
AUD_JackDevice* device = dynamic_cast<AUD_JackDevice*>(AUD_device);
if(device)
device->setSyncCallback(function, data);
}
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#endif
int AUD_doesPlayback()
{
#ifdef WITH_JACK
AUD_JackDevice* device = dynamic_cast<AUD_JackDevice*>(AUD_device);
if(device)
return device->doesPlayback();
#endif
return -1;
}