Files
blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp

186 lines
4.2 KiB
C++
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
2002-10-12 11:37:38 +00:00
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
2002-10-12 11:37:38 +00:00
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
2002-10-12 11:37:38 +00:00
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
2002-10-12 11:37:38 +00:00
*/
/** \file gameengine/BlenderRoutines/KX_BlenderGL.cpp
* \ingroup blroutines
*/
2002-10-12 11:37:38 +00:00
#include "KX_BlenderGL.h"
2002-10-12 11:37:38 +00:00
/*
* This little block needed for linking to Blender...
*/
#ifdef WIN32
#include <vector>
2002-10-12 11:37:38 +00:00
#include "BLI_winstuff.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "GL/glew.h"
2002-10-12 11:37:38 +00:00
#include "MEM_guardedalloc.h"
#include "BL_Material.h" // MAXTEX
2002-10-12 11:37:38 +00:00
/* Data types encoding the game world: */
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_camera_types.h"
#include "DNA_world_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
2002-10-12 11:37:38 +00:00
#include "DNA_image_types.h"
#include "DNA_view3d_types.h"
#include "DNA_material_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
2002-10-12 11:37:38 +00:00
#include "BKE_global.h"
#include "BKE_main.h"
2002-10-12 11:37:38 +00:00
#include "BKE_bmfont.h"
#include "BKE_image.h"
2002-10-12 11:37:38 +00:00
#include "BLI_path_util.h"
#include "BLI_string.h"
2002-10-12 11:37:38 +00:00
extern "C" {
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_event_system.h"
#include "wm_cursors.h"
#include "wm_window.h"
#include "BLF_api.h"
2002-10-12 11:37:38 +00:00
}
/* end of blender block */
void BL_warp_pointer(wmWindow *win, int x,int y)
2002-10-12 11:37:38 +00:00
{
WM_cursor_warp(win, x, y);
2002-10-12 11:37:38 +00:00
}
void BL_SwapBuffers(wmWindow *win)
2002-10-12 11:37:38 +00:00
{
wm_window_swap_buffers(win);
2002-10-12 11:37:38 +00:00
}
void BL_MakeDrawable(wmWindowManager *wm, wmWindow *win)
{
wm_window_make_drawable(wm, win);
}
void BL_SetSwapInterval(struct wmWindow *win, int interval)
{
wm_window_set_swap_interval(win, interval);
}
int BL_GetSwapInterval(struct wmWindow *win)
{
return wm_window_get_swap_interval(win);
}
void BL_HideMouse(wmWindow *win)
2002-10-12 11:37:38 +00:00
{
WM_cursor_set(win, CURSOR_NONE);
2002-10-12 11:37:38 +00:00
}
void BL_WaitMouse(wmWindow *win)
2002-10-12 11:37:38 +00:00
{
WM_cursor_set(win, CURSOR_WAIT);
2002-10-12 11:37:38 +00:00
}
void BL_NormalMouse(wmWindow *win)
2002-10-12 11:37:38 +00:00
{
WM_cursor_set(win, CURSOR_STD);
2002-10-12 11:37:38 +00:00
}
/* get shot from frontbuffer sort of a copy from screendump.c */
static unsigned int *screenshot(ScrArea *curarea, int *dumpsx, int *dumpsy)
{
int x=0, y=0;
unsigned int *dumprect= NULL;
x= curarea->totrct.xmin;
y= curarea->totrct.ymin;
*dumpsx= curarea->totrct.xmax-x;
*dumpsy= curarea->totrct.ymax-y;
if (*dumpsx && *dumpsy) {
dumprect= (unsigned int *)MEM_mallocN(sizeof(int) * (*dumpsx) * (*dumpsy), "dumprect");
glReadBuffer(GL_FRONT);
glReadPixels(x, y, *dumpsx, *dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect);
glFinish();
glReadBuffer(GL_BACK);
}
2002-10-12 11:37:38 +00:00
return dumprect;
}
/* based on screendump.c::screenshot_exec */
void BL_MakeScreenShot(bScreen *screen, ScrArea *curarea, const char *filename)
2002-10-12 11:37:38 +00:00
{
unsigned int *dumprect;
int dumpsx, dumpsy;
2002-10-12 11:37:38 +00:00
dumprect = screenshot(curarea, &dumpsx, &dumpsy);
if (dumprect) {
/* initialize image file format data */
Scene *scene = (screen)? screen->scene: NULL;
ImageFormatData im_format;
2013-04-08 04:39:09 +00:00
if (scene)
im_format = scene->r.im_format;
else
BKE_imformat_defaults(&im_format);
/* create file path */
char path[FILE_MAX];
BLI_strncpy(path, filename, sizeof(path));
BLI_path_abs(path, G.main->name);
BKE_add_image_extension_from_type(path, im_format.imtype);
/* create and save imbuf */
ImBuf *ibuf = IMB_allocImBuf(dumpsx, dumpsy, 24, 0);
ibuf->rect = dumprect;
BKE_imbuf_write_as(ibuf, path, &im_format, false);
ibuf->rect = NULL;
IMB_freeImBuf(ibuf);
MEM_freeN(dumprect);
}
2002-10-12 11:37:38 +00:00
}