2022-02-11 13:53:21 +01:00
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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2019-09-04 23:17:13 +02:00
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2021-10-24 14:19:19 +02:00
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#pragma once
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2019-09-04 23:17:13 +02:00
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CCL_NAMESPACE_BEGIN
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ccl_device float3
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svm_mapping(NodeMappingType type, float3 vector, float3 location, float3 rotation, float3 scale)
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{
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Transform rotationTransform = euler_to_transform(rotation);
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switch (type) {
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case NODE_MAPPING_TYPE_POINT:
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return transform_direction(&rotationTransform, (vector * scale)) + location;
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case NODE_MAPPING_TYPE_TEXTURE:
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return safe_divide_float3_float3(
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transform_direction_transposed(&rotationTransform, (vector - location)), scale);
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case NODE_MAPPING_TYPE_VECTOR:
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return transform_direction(&rotationTransform, (vector * scale));
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case NODE_MAPPING_TYPE_NORMAL:
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return safe_normalize(
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transform_direction(&rotationTransform, safe_divide_float3_float3(vector, scale)));
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default:
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return make_float3(0.0f, 0.0f, 0.0f);
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}
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}
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CCL_NAMESPACE_END
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