Files
blender/intern/cycles/kernel/svm/mapping_util.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

29 lines
948 B
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
ccl_device float3
svm_mapping(NodeMappingType type, float3 vector, float3 location, float3 rotation, float3 scale)
{
Transform rotationTransform = euler_to_transform(rotation);
switch (type) {
case NODE_MAPPING_TYPE_POINT:
return transform_direction(&rotationTransform, (vector * scale)) + location;
case NODE_MAPPING_TYPE_TEXTURE:
return safe_divide_float3_float3(
transform_direction_transposed(&rotationTransform, (vector - location)), scale);
case NODE_MAPPING_TYPE_VECTOR:
return transform_direction(&rotationTransform, (vector * scale));
case NODE_MAPPING_TYPE_NORMAL:
return safe_normalize(
transform_direction(&rotationTransform, safe_divide_float3_float3(vector, scale)));
default:
return make_float3(0.0f, 0.0f, 0.0f);
}
}
CCL_NAMESPACE_END