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blender/intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h

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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __KERNEL_CPU_IMAGE_H__
#define __KERNEL_CPU_IMAGE_H__
#ifdef __KERNEL_CPU__
CCL_NAMESPACE_BEGIN
ccl_device float4 kernel_tex_image_interp_impl(KernelGlobals *kg, int tex, float x, float y)
{
switch(kernel_tex_type(tex)) {
case IMAGE_DATA_TYPE_HALF:
return kg->texture_half_images[kernel_tex_index(tex)].interp(x, y);
case IMAGE_DATA_TYPE_BYTE:
return kg->texture_byte_images[kernel_tex_index(tex)].interp(x, y);
case IMAGE_DATA_TYPE_FLOAT:
return kg->texture_float_images[kernel_tex_index(tex)].interp(x, y);
case IMAGE_DATA_TYPE_HALF4:
return kg->texture_half4_images[kernel_tex_index(tex)].interp(x, y);
case IMAGE_DATA_TYPE_BYTE4:
return kg->texture_byte4_images[kernel_tex_index(tex)].interp(x, y);
case IMAGE_DATA_TYPE_FLOAT4:
default:
return kg->texture_float4_images[kernel_tex_index(tex)].interp(x, y);
}
}
ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, float x, float y, float z)
{
switch(kernel_tex_type(tex)) {
case IMAGE_DATA_TYPE_HALF:
return kg->texture_half_images[kernel_tex_index(tex)].interp_3d(x, y, z);
case IMAGE_DATA_TYPE_BYTE:
return kg->texture_byte_images[kernel_tex_index(tex)].interp_3d(x, y, z);
case IMAGE_DATA_TYPE_FLOAT:
return kg->texture_float_images[kernel_tex_index(tex)].interp_3d(x, y, z);
case IMAGE_DATA_TYPE_HALF4:
return kg->texture_half4_images[kernel_tex_index(tex)].interp_3d(x, y, z);
case IMAGE_DATA_TYPE_BYTE4:
return kg->texture_byte4_images[kernel_tex_index(tex)].interp_3d(x, y, z);
case IMAGE_DATA_TYPE_FLOAT4:
default:
return kg->texture_float4_images[kernel_tex_index(tex)].interp_3d(x, y, z);
}
}
ccl_device float4 kernel_tex_image_interp_3d_ex_impl(KernelGlobals *kg, int tex, float x, float y, float z, int interpolation)
{
switch(kernel_tex_type(tex)) {
case IMAGE_DATA_TYPE_HALF:
return kg->texture_half_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
case IMAGE_DATA_TYPE_BYTE:
return kg->texture_byte_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
case IMAGE_DATA_TYPE_FLOAT:
return kg->texture_float_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
case IMAGE_DATA_TYPE_HALF4:
return kg->texture_half4_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
case IMAGE_DATA_TYPE_BYTE4:
return kg->texture_byte4_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
case IMAGE_DATA_TYPE_FLOAT4:
default:
return kg->texture_float4_images[kernel_tex_index(tex)].interp_3d_ex(x, y, z, interpolation);
}
}
CCL_NAMESPACE_END
#endif // __KERNEL_CPU__
#endif // __KERNEL_CPU_IMAGE_H__