Cycles: Fix long compile time with MSVC.

Compile time per kernel increased alot after recent image commits, re-shuffle some code to fix this.

Patch by "LazyDodo".

Differential Revision: https://developer.blender.org/D2012
This commit is contained in:
Thomas Dinges
2016-05-20 16:46:49 +02:00
parent 7ab55d8947
commit a5a05fc291
5 changed files with 72 additions and 18 deletions

View File

@@ -67,6 +67,7 @@ set(SRC_KERNELS_CPU_HEADERS
kernel.h
kernels/cpu/kernel_cpu.h
kernels/cpu/kernel_cpu_impl.h
kernels/cpu/kernel_cpu_image.h
)
set(SRC_CLOSURE_HEADERS

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@@ -496,23 +496,9 @@ typedef texture_image<uchar4> texture_image_uchar4;
#define kernel_tex_fetch_ssei(tex, index) (kg->tex.fetch_ssei(index))
#define kernel_tex_lookup(tex, t, offset, size) (kg->tex.lookup(t, offset, size))
#define kernel_tex_image_interp(tex, x, y) \
((tex >= TEX_IMAGE_BYTE_START_CPU) ? kg->texture_byte_images[tex - TEX_IMAGE_BYTE_START_CPU].interp(x, y) : \
(tex >= TEX_IMAGE_FLOAT_START_CPU) ? kg->texture_float_images[tex - TEX_IMAGE_FLOAT_START_CPU].interp(x, y) : \
(tex >= TEX_IMAGE_BYTE4_START_CPU) ? kg->texture_byte4_images[tex - TEX_IMAGE_BYTE4_START_CPU].interp(x, y) : \
kg->texture_float4_images[tex].interp(x, y))
#define kernel_tex_image_interp_3d(tex, x, y, z) \
((tex >= TEX_IMAGE_BYTE_START_CPU) ? kg->texture_byte_images[tex - TEX_IMAGE_BYTE_START_CPU].interp_3d(x, y, z) : \
(tex >= TEX_IMAGE_FLOAT_START_CPU) ? kg->texture_float_images[tex - TEX_IMAGE_FLOAT_START_CPU].interp_3d(x, y, z) : \
(tex >= TEX_IMAGE_BYTE4_START_CPU) ? kg->texture_byte4_images[tex - TEX_IMAGE_BYTE4_START_CPU].interp_3d(x, y, z) : \
kg->texture_float4_images[tex].interp_3d(x, y, z))
#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) \
((tex >= TEX_IMAGE_BYTE_START_CPU) ? kg->texture_byte_images[tex - TEX_IMAGE_BYTE_START_CPU].interp_3d_ex(x, y, z, interpolation) : \
(tex >= TEX_IMAGE_FLOAT_START_CPU) ? kg->texture_float_images[tex - TEX_IMAGE_FLOAT_START_CPU].interp_3d_ex(x, y, z, interpolation) : \
(tex >= TEX_IMAGE_BYTE4_START_CPU) ? kg->texture_byte4_images[tex - TEX_IMAGE_BYTE4_START_CPU].interp_3d_ex(x, y, z, interpolation) : \
kg->texture_float4_images[tex].interp_3d_ex(x, y, z, interpolation))
#define kernel_tex_image_interp(tex,x,y) kernel_tex_image_interp_impl(kg,tex,x,y)
#define kernel_tex_image_interp_3d(tex, x, y, z) kernel_tex_image_interp_3d_impl(kg,tex,x,y,z)
#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) kernel_tex_image_interp_3d_ex_impl(kg,tex, x, y, z, interpolation)
#define kernel_data (kg->__data)

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@@ -0,0 +1,66 @@
/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __KERNEL_CPU_IMAGE_H__
#define __KERNEL_CPU_IMAGE_H__
#ifdef __KERNEL_CPU__
CCL_NAMESPACE_BEGIN
ccl_device float4 kernel_tex_image_interp_impl(KernelGlobals *kg, int tex, float x, float y)
{
if(tex >= TEX_IMAGE_BYTE_START_CPU)
return kg->texture_byte_images[tex - TEX_IMAGE_BYTE_START_CPU].interp(x, y);
else if(tex >= TEX_IMAGE_FLOAT_START_CPU)
return kg->texture_float_images[tex - TEX_IMAGE_FLOAT_START_CPU].interp(x, y);
else if(tex >= TEX_IMAGE_BYTE4_START_CPU)
return kg->texture_byte4_images[tex - TEX_IMAGE_BYTE4_START_CPU].interp(x, y);
else
return kg->texture_float4_images[tex].interp(x, y);
}
ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, float x, float y, float z)
{
if(tex >= TEX_IMAGE_BYTE_START_CPU)
return kg->texture_byte_images[tex - TEX_IMAGE_BYTE_START_CPU].interp_3d(x, y, z);
else if(tex >= TEX_IMAGE_FLOAT_START_CPU)
return kg->texture_float_images[tex - TEX_IMAGE_FLOAT_START_CPU].interp_3d(x, y, z);
else if(tex >= TEX_IMAGE_BYTE4_START_CPU)
return kg->texture_byte4_images[tex - TEX_IMAGE_BYTE4_START_CPU].interp_3d(x, y, z);
else
return kg->texture_float4_images[tex].interp_3d(x, y, z);
}
ccl_device float4 kernel_tex_image_interp_3d_ex_impl(KernelGlobals *kg, int tex, float x, float y, float z, int interpolation)
{
if(tex >= TEX_IMAGE_BYTE_START_CPU)
return kg->texture_byte_images[tex - TEX_IMAGE_BYTE_START_CPU].interp_3d_ex(x, y, z, interpolation);
else if(tex >= TEX_IMAGE_FLOAT_START_CPU)
return kg->texture_float_images[tex - TEX_IMAGE_FLOAT_START_CPU].interp_3d_ex(x, y, z, interpolation);
else if(tex >= TEX_IMAGE_BYTE4_START_CPU)
return kg->texture_byte4_images[tex - TEX_IMAGE_BYTE4_START_CPU].interp_3d_ex(x, y, z, interpolation);
else
return kg->texture_float4_images[tex].interp_3d_ex(x, y, z, interpolation);
}
CCL_NAMESPACE_END
#endif // __KERNEL_CPU__
#endif // __KERNEL_CPU_IMAGE_H__

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@@ -24,6 +24,7 @@
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "kernel_cpu_image.h"
#include "kernel_film.h"
#include "kernel_path.h"
#include "kernel_path_branched.h"

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@@ -45,7 +45,7 @@
#include "kernel_differential.h"
#include "kernel_montecarlo.h"
#include "kernel_camera.h"
#include "kernels/cpu/kernel_cpu_image.h"
#include "geom/geom.h"
#include "kernel_projection.h"