disable game engine and gameplayer for all platforms except windows.

Then after cvs is unfrozen, development can continue.
This commit is contained in:
Erwin Coumans
2006-01-06 09:02:53 +00:00
parent 32a64604bc
commit 0002cd63a5
6 changed files with 18 additions and 9 deletions

View File

@@ -63,7 +63,7 @@ env = Environment (ENV = os.environ)
if sys.platform == 'linux2' or sys.platform == 'linux-i386':
use_international = 'true'
use_gameengine = 'true'
use_gameengine = 'false'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
@@ -74,7 +74,7 @@ if sys.platform == 'linux2' or sys.platform == 'linux-i386':
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'true'
build_blender_player = 'false'
build_blender_plugin = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
@@ -152,7 +152,7 @@ if sys.platform == 'linux2' or sys.platform == 'linux-i386':
elif sys.platform == 'darwin':
use_international = 'true'
use_gameengine = 'true'
use_gameengine = 'false'
use_openal = 'true'
use_fmod = 'false'
use_openal = 'false'
@@ -165,7 +165,7 @@ elif sys.platform == 'darwin':
use_fluidsim = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
build_blender_player = 'true'
build_blender_player = 'false'
build_blender_plugin = 'false'
# TODO: replace darwin-6.1-powerpc with the actual directiory on the
# build machine

View File

@@ -132,7 +132,10 @@ bool BL_Shader::LinkProgram()
void BL_Shader::printInfo(unsigned int pr)
{
#ifdef GL_ARB_shader_objects
int length=0;
#ifndef GLcharARB
typedef char GLcharARB;
#endif
int length=0;
glGetObjectParameterivARB(pr, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
if(length > 1)

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@@ -47,6 +47,7 @@ kx_converter_env.Append (CPPPATH = ['.',
'#source/blender/include',
'#source/blender/makesdna',
'#source/gameengine/Rasterizer',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',

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@@ -1,6 +1,7 @@
// ------------------------------------
// ...
// ------------------------------------
#ifdef WIN32
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -138,8 +139,7 @@ void KX_BlenderMaterial::OnConstruction()
int i;
for(i=0; i<mMaterial->num_enabled; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB+i);
glActiveTextureARB(GL_TEXTURE0_ARB+i);
#ifdef GL_ARB_texture_cube_map
if( mMaterial->mapping[i].mapping & USEENV ) {
if(!RAS_EXT_support._ARB_texture_cube_map) {
@@ -973,3 +973,4 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setTexture , "setTexture( index, tex)")
return NULL;
}
#endif //WIN32

View File

@@ -11,7 +11,10 @@
GL_ARB_multitexture
---------------------------------------------------------------------------- */
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#ifdef WIN32
dsadsa
#define GL_ARB_multitexture 1
#endif //WIN32
#endif
#ifdef GL_ARB_multitexture

View File

@@ -46,7 +46,7 @@ all debug::
# First generic defaults for all platforms which should be constant.
# Note: ?= lets these defaults be overruled by environment variables,
export NAN_NO_KETSJI=true
export SRCHOME ?= $(NANBLENDERHOME)/source
export CONFIG_GUESS := $(shell ${SRCHOME}/tools/guess/guessconfig)
export OS := $(shell echo ${CONFIG_GUESS} | sed -e 's/-.*//')
@@ -413,6 +413,7 @@ endif
ifeq ($(OS),windows)
export ID = $(LOGNAME)
export NAN_NO_KETSJI=false
export NAN_PYTHON ?= $(LCGDIR)/python
export NAN_ICONV ?= $(LCGDIR)/iconv
export NAN_PYTHON_VERSION ?= 2.4