disable game engine and gameplayer for all platforms except windows.
Then after cvs is unfrozen, development can continue.
This commit is contained in:
@@ -63,7 +63,7 @@ env = Environment (ENV = os.environ)
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if sys.platform == 'linux2' or sys.platform == 'linux-i386':
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if sys.platform == 'linux2' or sys.platform == 'linux-i386':
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use_international = 'true'
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use_international = 'true'
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use_gameengine = 'true'
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use_gameengine = 'false'
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use_openal = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_quicktime = 'false'
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@@ -74,7 +74,7 @@ if sys.platform == 'linux2' or sys.platform == 'linux-i386':
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use_fluidsim = 'true'
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use_fluidsim = 'true'
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build_blender_dynamic = 'true'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_static = 'false'
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build_blender_player = 'true'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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build_blender_plugin = 'false'
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release_flags = ['-O2']
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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debug_flags = ['-O2', '-g']
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@@ -152,7 +152,7 @@ if sys.platform == 'linux2' or sys.platform == 'linux-i386':
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elif sys.platform == 'darwin':
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elif sys.platform == 'darwin':
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use_international = 'true'
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use_international = 'true'
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use_gameengine = 'true'
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use_gameengine = 'false'
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use_openal = 'true'
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use_openal = 'true'
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use_fmod = 'false'
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use_fmod = 'false'
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use_openal = 'false'
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use_openal = 'false'
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@@ -165,7 +165,7 @@ elif sys.platform == 'darwin':
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use_fluidsim = 'true'
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use_fluidsim = 'true'
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build_blender_dynamic = 'true'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_static = 'false'
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build_blender_player = 'true'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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build_blender_plugin = 'false'
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# TODO: replace darwin-6.1-powerpc with the actual directiory on the
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# TODO: replace darwin-6.1-powerpc with the actual directiory on the
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# build machine
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# build machine
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@@ -132,7 +132,10 @@ bool BL_Shader::LinkProgram()
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void BL_Shader::printInfo(unsigned int pr)
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void BL_Shader::printInfo(unsigned int pr)
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{
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{
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#ifdef GL_ARB_shader_objects
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#ifdef GL_ARB_shader_objects
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int length=0;
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#ifndef GLcharARB
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typedef char GLcharARB;
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#endif
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int length=0;
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glGetObjectParameterivARB(pr, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
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glGetObjectParameterivARB(pr, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
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if(length > 1)
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if(length > 1)
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@@ -47,6 +47,7 @@ kx_converter_env.Append (CPPPATH = ['.',
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'#source/blender/include',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/blender/makesdna',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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'#source/gameengine/Expressions',
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'#source/gameengine/Network',
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'#source/gameengine/Network',
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@@ -1,6 +1,7 @@
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// ------------------------------------
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// ------------------------------------
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// ...
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// ...
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// ------------------------------------
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// ------------------------------------
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#ifdef WIN32
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#ifdef HAVE_CONFIG_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#include <config.h>
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#endif
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#endif
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@@ -138,8 +139,7 @@ void KX_BlenderMaterial::OnConstruction()
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int i;
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int i;
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for(i=0; i<mMaterial->num_enabled; i++) {
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for(i=0; i<mMaterial->num_enabled; i++) {
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glActiveTextureARB(GL_TEXTURE0_ARB+i);
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glActiveTextureARB(GL_TEXTURE0_ARB+i);
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#ifdef GL_ARB_texture_cube_map
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#ifdef GL_ARB_texture_cube_map
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if( mMaterial->mapping[i].mapping & USEENV ) {
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if( mMaterial->mapping[i].mapping & USEENV ) {
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if(!RAS_EXT_support._ARB_texture_cube_map) {
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if(!RAS_EXT_support._ARB_texture_cube_map) {
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@@ -973,3 +973,4 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setTexture , "setTexture( index, tex)")
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return NULL;
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return NULL;
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}
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}
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#endif //WIN32
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@@ -11,7 +11,10 @@
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GL_ARB_multitexture
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GL_ARB_multitexture
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---------------------------------------------------------------------------- */
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---------------------------------------------------------------------------- */
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#ifndef GL_ARB_multitexture
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#ifndef GL_ARB_multitexture
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#define GL_ARB_multitexture 1
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#ifdef WIN32
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dsadsa
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#define GL_ARB_multitexture 1
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#endif //WIN32
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#endif
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#endif
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#ifdef GL_ARB_multitexture
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#ifdef GL_ARB_multitexture
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@@ -46,7 +46,7 @@ all debug::
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# First generic defaults for all platforms which should be constant.
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# First generic defaults for all platforms which should be constant.
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# Note: ?= lets these defaults be overruled by environment variables,
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# Note: ?= lets these defaults be overruled by environment variables,
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export NAN_NO_KETSJI=true
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export SRCHOME ?= $(NANBLENDERHOME)/source
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export SRCHOME ?= $(NANBLENDERHOME)/source
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export CONFIG_GUESS := $(shell ${SRCHOME}/tools/guess/guessconfig)
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export CONFIG_GUESS := $(shell ${SRCHOME}/tools/guess/guessconfig)
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export OS := $(shell echo ${CONFIG_GUESS} | sed -e 's/-.*//')
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export OS := $(shell echo ${CONFIG_GUESS} | sed -e 's/-.*//')
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@@ -413,6 +413,7 @@ endif
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ifeq ($(OS),windows)
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ifeq ($(OS),windows)
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export ID = $(LOGNAME)
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export ID = $(LOGNAME)
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export NAN_NO_KETSJI=false
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export NAN_PYTHON ?= $(LCGDIR)/python
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export NAN_PYTHON ?= $(LCGDIR)/python
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export NAN_ICONV ?= $(LCGDIR)/iconv
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export NAN_ICONV ?= $(LCGDIR)/iconv
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export NAN_PYTHON_VERSION ?= 2.4
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export NAN_PYTHON_VERSION ?= 2.4
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