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@@ -225,7 +225,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
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}
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MT_Vector3 left = dir.normalized();
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dir = (up.cross(left)).normalized();
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dir = (left.cross(up)).normalized();
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// we have calculated the row vectors, now we keep
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// local scaling into account:
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@@ -408,3 +408,4 @@ void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
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}
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}
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}
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