fix for inset getting bad UV's/VCols at face boundaries.
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@@ -477,7 +477,44 @@ void bmo_inset_exec(BMesh *bm, BMOperator *op)
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/* copy for loop data, otherwise UV's and vcols are no good.
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* tiny speedup here we could be more clever and copy from known adjacent data
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* also - we could attempt to interpolate the loop data, this would be much slower but more useful too */
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#if 0
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/* don't use this because face boundaries have no adjacent loops and won't be filled in.
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* instead copy from the opposite side with the code below */
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BM_face_copy_shared(bm, f);
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#else
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{
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/* 2 inner loops on the edge between the new face and the original */
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BMLoop *l_a;
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BMLoop *l_b;
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BMLoop *l_a_other;
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BMLoop *l_b_other;
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l_a = BM_FACE_FIRST_LOOP(f);
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l_b = l_a->next;
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/* we know this side has a radial_next because of the order of created verts in the quad */
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l_a_other = BM_edge_other_loop(l_a->e, l_a);
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l_b_other = BM_edge_other_loop(l_a->e, l_b);
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BM_elem_attrs_copy(bm, bm, l_a_other, l_a);
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BM_elem_attrs_copy(bm, bm, l_b_other, l_b);
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/* step around to the opposite side of the quad - warning, this may have no other edges! */
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l_a = l_a->next->next;
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l_b = l_a->next;
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if (!BM_edge_is_boundary(l_a->e)) {
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/* same as above */
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l_a_other = BM_edge_other_loop(l_a->e, l_a);
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l_b_other = BM_edge_other_loop(l_a->e, l_b);
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BM_elem_attrs_copy(bm, bm, l_a_other, l_a);
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BM_elem_attrs_copy(bm, bm, l_b_other, l_b);
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}
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else { /* boundary edges have no useful data to copy from, use opposite side of face */
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/* swap a<->b intentionally */
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BM_elem_attrs_copy(bm, bm, l_a_other, l_b);
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BM_elem_attrs_copy(bm, bm, l_b_other, l_a);
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}
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}
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#endif
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}
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/* we could flag new edges/verts too, is it useful? */
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