Bugfix [#29186] Object contribute to fluid sim animation start earlier than keyframe

Also fix:
- Fluid simulation was always lagging 1 frame behind: E.g. the 250th frame in blender showed 249th frame of the fluid simulation.

Change:
- Animated enabled/disabled property only gets counted as "on" if value >= 1

Note that this bugfix should solve many problems with timings of animated fluid sim properties.
This commit is contained in:
Daniel Genrich
2012-11-23 05:00:07 +00:00
parent 7189a9db51
commit ef67ddeba9
5 changed files with 24 additions and 6 deletions

View File

@@ -787,7 +787,7 @@ ntlVec3Gfx ntlGeometryObject::getTranslation(double t) {
}
/*! get active flag time t*/
float ntlGeometryObject::getGeoActive(double t) {
float act = mcGeoActive.get(t); // if <= 0.0 -> off
float act = (mcGeoActive.get(t) >= 1.) ? 1.0 : 0.0;
return act;
}

View File

@@ -143,6 +143,7 @@ void ntlWorld::initDefaults()
mFirstSim = 1;
mSingleStepDebug = false;
mFrameCnt = 0;
mSimFrameCnt = 0;
mpOpenGLRenderer = NULL;
/* create scene storage */
@@ -406,7 +407,6 @@ int ntlWorld::advanceSims(int framenum)
}
for(size_t i=0;i<mpSims->size();i++) { (*mpSims)[i]->setFrameNum(framenum); }
double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getFrameTime(framenum);
// time stopped? nothing else to do...
if( (*mpSims)[mFirstSim]->getFrameTime(framenum) <= 0.0 ){
@@ -416,6 +416,13 @@ int ntlWorld::advanceSims(int framenum)
(*mpSims)[mFirstSim]->checkCallerStatus(FLUIDSIM_CBSTATUS_STEP, 0);
}
// Prevent bug [#29186] Object contribute to fluid sim animation start earlier than keyframe
// Was: double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getFrameTime(framenum); - DG
double totalTime = 0.0, targetTime = 0.0;
for(size_t i = 0; i < mSimFrameCnt; i++)
totalTime += (*mpSims)[mFirstSim]->getFrameTime(framenum);
targetTime = totalTime + (*mpSims)[mFirstSim]->getFrameTime(framenum);
int gstate = 0;
myTime_t advsstart = getTime();
@@ -461,6 +468,8 @@ int ntlWorld::advanceSims(int framenum)
sim->prepareVisualization();
}
mSimFrameCnt++;
return 0;
}

View File

@@ -115,6 +115,9 @@ class ntlWorld
/*! count no. of frame for viz render */
int mFrameCnt;
/*! count no. of frame for correct sim time */
int mSimFrameCnt;
};

View File

@@ -446,7 +446,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
float active= (float)(fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE);
float active= (float) ((fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE) > 0 ? 1 : 0);
float rot_d[3] = {0.f, 0.f, 0.f}, old_rot[3] = {0.f, 0.f, 0.f};
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
@@ -467,6 +467,8 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
set_channel(fobj->Scale, timeAtFrame, ob->size, i, CHANNEL_VEC);
set_channel(fobj->Active, timeAtFrame, &active, i, CHANNEL_FLOAT);
set_channel(fobj->InitialVelocity, timeAtFrame, &fluidmd->fss->iniVelx, i, CHANNEL_VEC);
// printf("Active: %f, Frame: %f\n", active, timeAtFrame);
if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
set_channel(fobj->AttractforceStrength, timeAtFrame, &fluidmd->fss->attractforceStrength, i, CHANNEL_FLOAT);
@@ -962,8 +964,8 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
/* ******** prepare output file paths ******** */
outStringsChanged = fluid_init_filepaths(fsDomain, targetDir, targetFile, debugStrBuffer);
channels->length = scene->r.efra;
channels->aniFrameTime = (double)(domainSettings->animEnd - domainSettings->animStart) / (double)noFrames;
channels->length = scene->r.efra; // DG TODO: why using endframe and not "noFrames" here? .. because "noFrames" is buggy too? (not using sfra)
channels->aniFrameTime = (double)((double)domainSettings->animEnd - (double)domainSettings->animStart) / (double)noFrames;
/* ******** initialize and allocate animation channels ******** */
fluid_init_all_channels(C, fsDomain, domainSettings, channels, fobjects);

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@@ -426,7 +426,11 @@ static DerivedMesh *fluidsim_read_cache(Object *ob, DerivedMesh *orgdm,
FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
{
int displaymode = 0;
int curFrame = framenr - 1 /*scene->r.sfra*/; /* start with 0 at start frame */
int curFrame = framenr /* - 1 */ /*scene->r.sfra*/; /* start with 0 at start frame */
/* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway. (See physics_fluid.c for that. - DG */
/* If we start with frame 0, we need to remap all animation channels, too, because they will all be 1 frame late if using frame-1! - DG */
char targetFile[FILE_MAX];
FluidsimSettings *fss = fluidmd->fss;
DerivedMesh *dm = NULL;