Merge branch 'blender-v2.83-release'

This commit is contained in:
Brecht Van Lommel
2020-06-02 19:48:45 +02:00
3 changed files with 11 additions and 24 deletions

View File

@@ -182,7 +182,6 @@ bool Light::has_contribution(Scene *scene)
LightManager::LightManager()
{
need_update = true;
need_update_background = true;
use_light_visibility = false;
}
@@ -903,7 +902,7 @@ void LightManager::device_update(Device *device,
VLOG(1) << "Total " << scene->lights.size() << " lights.";
device_free(device, dscene, need_update_background);
device_free(device, dscene);
use_light_visibility = false;
@@ -917,11 +916,9 @@ void LightManager::device_update(Device *device,
if (progress.get_cancel())
return;
if (need_update_background) {
device_update_background(device, dscene, scene, progress);
if (progress.get_cancel())
return;
}
device_update_background(device, dscene, scene, progress);
if (progress.get_cancel())
return;
device_update_ies(dscene);
if (progress.get_cancel())
@@ -933,17 +930,14 @@ void LightManager::device_update(Device *device,
}
need_update = false;
need_update_background = false;
}
void LightManager::device_free(Device *, DeviceScene *dscene, const bool free_background)
void LightManager::device_free(Device *, DeviceScene *dscene)
{
dscene->light_distribution.free();
dscene->lights.free();
if (free_background) {
dscene->light_background_marginal_cdf.free();
dscene->light_background_conditional_cdf.free();
}
dscene->light_background_marginal_cdf.free();
dscene->light_background_conditional_cdf.free();
dscene->ies_lights.free();
}
@@ -996,7 +990,6 @@ int LightManager::add_ies(const string &content)
ies_slots[slot]->hash = hash;
need_update = true;
need_update_background = true;
return slot;
}
@@ -1015,7 +1008,6 @@ void LightManager::remove_ies(int slot)
/* If the slot has no more users, update the device to remove it. */
need_update |= (ies_slots[slot]->users == 0);
need_update_background |= need_update;
}
void LightManager::device_update_ies(DeviceScene *dscene)

View File

@@ -88,9 +88,6 @@ class LightManager {
bool use_light_visibility;
bool need_update;
/* Need to update background (including multiple importance map) */
bool need_update_background;
LightManager();
~LightManager();
@@ -100,7 +97,7 @@ class LightManager {
void remove_ies(int slot);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
void device_free(Device *device, DeviceScene *dscene, const bool free_background = true);
void device_free(Device *device, DeviceScene *dscene);
void tag_update(Scene *scene);

View File

@@ -318,11 +318,9 @@ void Shader::tag_update(Scene *scene)
* has use_mis set to false. We are quite close to release now, so
* better to be safe.
*/
if (this == scene->background->get_shader(scene)) {
scene->light_manager->need_update_background = true;
if (scene->light_manager->has_background_light(scene)) {
scene->light_manager->need_update = true;
}
if (this == scene->background->get_shader(scene) &&
scene->light_manager->has_background_light(scene)) {
scene->light_manager->need_update = true;
}
/* quick detection of which kind of shaders we have to avoid loading