buildsystem cleanup: remove duplicate source & includes for scons,
add a check for duplicates in BlenderLib()m, if 0'd now.
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@@ -790,6 +790,20 @@ class BlenderEnvironment(SConsEnvironment):
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def BlenderLib(self=None, libname=None, sources=None, includes=[], defines=[], libtype='common', priority = 100, compileflags=None, cc_compileflags=None, cxx_compileflags=None, cc_compilerchange=None, cxx_compilerchange=None):
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global vcp
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# sanity check
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# run once in a while to check we dont have duplicates
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if 0:
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for name, dirs in (("source", sources), ("include", includes)):
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files_clean = [os.path.normpath(f) for f in dirs]
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files_clean_set = set(files_clean)
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if len(files_clean) != len(files_clean_set):
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for f in sorted(files_clean_set):
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if f != '.' and files_clean.count(f) > 1:
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raise Exception("Found duplicate %s %r" % (name, f))
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del name, dirs, files_clean, files_clean_set, f
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# end sanity check
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if not self or not libname or not sources:
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print bc.FAIL+'Cannot continue. Missing argument for BuildBlenderLib '+libname+bc.ENDC
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self.Exit()
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@@ -3,7 +3,7 @@ Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenlib ../../blenkernel ../../blenfont ../../makesdna ../../imbuf'
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
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incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
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incs += ' ../../makesrna ../../blenloader ../../blenfont'
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incs += ' #/intern/audaspace/intern'
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@@ -27,7 +27,6 @@ sources.extend((
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os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"),
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os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"),
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))
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@@ -3,16 +3,17 @@ Import ('env')
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source_files = ['dds_api.cpp', 'DirectDrawSurface.cpp', 'Stream.cpp', 'BlockDXT.cpp', 'ColorBlock.cpp', 'Image.cpp', 'FlipDXT.cpp']
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incs = ['.',
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'../../',
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'../..',
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incs = [
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'.',
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'..',
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'../..',
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'../../../makesdna',
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'../../../blenkernel',
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'../../../blenlib',
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'intern/include',
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'#/intern/guardedalloc',
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'#/intern/utfconv']
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'#/intern/utfconv'
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]
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defs = ['WITH_DDS']
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@@ -11,7 +11,7 @@ incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
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incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
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incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
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incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
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incs += ' #source/gameengine/GameLogic'
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incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
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incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
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incs += ' #source/gameengine/Physics/Dummy'
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@@ -31,7 +31,6 @@ incs = ['.',
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'#source/blender',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/gameengine/BlenderRoutines',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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@@ -26,7 +26,6 @@ incs = ['.',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/blender/makesrna',
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'#source/gameengine/BlenderRoutines',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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@@ -8,7 +8,7 @@ defs = [ 'GLEW_STATIC' ]
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incs = '. #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines '
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incs += ' #intern/container #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
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incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
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incs += ' #intern/guardedalloc #source/blender/blenlib #source/gameengine/BlenderRoutines'
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incs += ' #intern/guardedalloc #source/blender/blenlib'
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if env['WITH_BF_CXX_GUARDEDALLOC']:
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defs.append('WITH_CXX_GUARDEDALLOC')
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