Get rid of three needless instances of DM_DRAW_OPTION_NO_MCOL.

It would be good to get rid of this entirely, ideally decision
about mcols can be taken at material level and not done per face. More
work needs to be done for that to work though.
This commit is contained in:
Antony Riakiotakis
2016-01-02 23:22:22 +01:00
parent c2bd260122
commit 09e3ef29c1
2 changed files with 3 additions and 3 deletions

View File

@@ -167,7 +167,7 @@ static DMDrawOption draw_mesh_face_select__drawFaceOptsInv(void *userData, int i
MPoly *mpoly = &me->mpoly[index];
if (!(mpoly->flag & ME_HIDE) && !(mpoly->flag & ME_FACE_SEL))
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
return DM_DRAW_OPTION_NORMAL;
else
return DM_DRAW_OPTION_SKIP;
}
@@ -580,7 +580,7 @@ static DMDrawOption draw_tface__set_draw_legacy(MTexPoly *mtexpoly, const bool h
glColor3f(1.0, 1.0, 1.0);
}
}
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
return DM_DRAW_OPTION_NORMAL; /* normal drawing (no mcols anyway, no need to turn off) */
}
else {
return DM_DRAW_OPTION_NORMAL; /* Set color from mcol */

View File

@@ -776,7 +776,7 @@ static DMDrawOption CheckTexDM(MTexPoly *mtexpoly, const bool has_mcol, int matn
unsigned char rgba[4];
current_polymat->GetMaterialRGBAColor(rgba);
glColor4ubv((const GLubyte *)rgba);
return DM_DRAW_OPTION_NO_MCOL;
return DM_DRAW_OPTION_NORMAL;
}
return DM_DRAW_OPTION_NORMAL;
}