Draw Engine: Draw sets recursively
Matchers regular viewport behavior
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@@ -1788,6 +1788,23 @@ static void DRW_debug_gpu_stats(void)
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draw_stat(&rect, 0, v, pass_name, sizeof(pass_name));
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}
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static void drw_draw_view_set_recursive(Scene *scene)
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{
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if (scene->set) {
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drw_draw_view_set_recursive(scene->set);
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}
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SceneLayer *sl = BKE_scene_layer_render_active(scene);
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DEG_OBJECT_ITER(sl, ob);
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{
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/* XXX FIXME!!! - dont de-select users data!
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* (set drawing should use a fixed color - ignoring select and other theme colors) */
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ob->base_flag &= ~BASE_SELECTED;
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DRW_engines_cache_populate(ob);
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}
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DEG_OBJECT_ITER_END
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}
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/* Everything starts here.
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* This function takes care of calling all cache and rendering functions
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* for each relevant engine / mode engine. */
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@@ -1823,13 +1840,7 @@ void DRW_draw_view(const bContext *C)
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/* draw set first */
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if (scene->set) {
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sl = BKE_scene_layer_render_active(scene->set);
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DEG_OBJECT_ITER(sl, ob);
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{
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ob->base_flag &= ~BASE_SELECTED;
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DRW_engines_cache_populate(ob);
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}
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DEG_OBJECT_ITER_END
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drw_draw_view_set_recursive(scene->set);
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}
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sl = CTX_data_scene_layer(C);
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