Draw Engine: Draw sets recursively

Matchers regular viewport behavior
This commit is contained in:
Campbell Barton
2017-04-13 19:42:43 +10:00
parent ffa63d2de6
commit 0a62e971b2

View File

@@ -1788,6 +1788,23 @@ static void DRW_debug_gpu_stats(void)
draw_stat(&rect, 0, v, pass_name, sizeof(pass_name));
}
static void drw_draw_view_set_recursive(Scene *scene)
{
if (scene->set) {
drw_draw_view_set_recursive(scene->set);
}
SceneLayer *sl = BKE_scene_layer_render_active(scene);
DEG_OBJECT_ITER(sl, ob);
{
/* XXX FIXME!!! - dont de-select users data!
* (set drawing should use a fixed color - ignoring select and other theme colors) */
ob->base_flag &= ~BASE_SELECTED;
DRW_engines_cache_populate(ob);
}
DEG_OBJECT_ITER_END
}
/* Everything starts here.
* This function takes care of calling all cache and rendering functions
* for each relevant engine / mode engine. */
@@ -1823,13 +1840,7 @@ void DRW_draw_view(const bContext *C)
/* draw set first */
if (scene->set) {
sl = BKE_scene_layer_render_active(scene->set);
DEG_OBJECT_ITER(sl, ob);
{
ob->base_flag &= ~BASE_SELECTED;
DRW_engines_cache_populate(ob);
}
DEG_OBJECT_ITER_END
drw_draw_view_set_recursive(scene->set);
}
sl = CTX_data_scene_layer(C);