opengl render was freeing all images from the graphics card each update.
with some 4x4k and 4x8k textures this becomes very slow. only free animated textures (movies and sequences)
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@@ -1965,7 +1965,10 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
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/* set flags */
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G.f |= G_RENDER_OGL;
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GPU_free_images();
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/* free images which can have changed on frame-change
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* warning! can be slow so only free animated images - campbell */
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GPU_free_images_anim();
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/* set background color, fallback on the view background color */
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if(scene->world) {
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@@ -2030,7 +2033,8 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
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/* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
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draw_gpencil_view3d_ext(scene, ar, 0);
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GPU_free_images();
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/* freeing the images again here could be done after the operator runs, leaving for now */
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GPU_free_images_anim();
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/* restore size */
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ar->winx= bwinx;
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@@ -117,6 +117,7 @@ int GPU_update_image_time(struct Image *ima, double time);
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int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int tfmode, int compare, int mipmap);
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void GPU_free_image(struct Image *ima);
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void GPU_free_images(void);
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void GPU_free_images_anim(void);
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/* smoke drawing functions */
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void GPU_free_smoke(struct SmokeModifierData *smd);
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@@ -851,6 +851,17 @@ void GPU_free_images(void)
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GPU_free_image(ima);
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}
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/* same as above but only free animated images */
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void GPU_free_images_anim(void)
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{
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Image* ima;
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if(G.main)
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for(ima=G.main->image.first; ima; ima=ima->id.next)
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if(ELEM(ima->type, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE))
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GPU_free_image(ima);
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}
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/* OpenGL Materials */
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#define FIXEDMAT 8
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