Fix T74019 Eevee High Quality Normals causing pitch black faces
Was due to a mistake when removing previous code...
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@@ -1839,8 +1839,8 @@ static const MeshExtract extract_uv = {
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static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool do_hq)
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{
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GPUVertCompType comp_type = do_hq ? GPU_COMP_F32 : GPU_COMP_I10;
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GPUVertFetchMode fetch_mode = do_hq ? GPU_FETCH_FLOAT : GPU_FETCH_INT_TO_FLOAT_UNIT;
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GPUVertCompType comp_type = do_hq ? GPU_COMP_I16 : GPU_COMP_I10;
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GPUVertFetchMode fetch_mode = GPU_FETCH_INT_TO_FLOAT_UNIT;
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GPUVertFormat format = {0};
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GPU_vertformat_deinterleave(&format);
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