Fix related to #30928: missing image editor update when changing active image
texture node.
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@@ -634,6 +634,8 @@ void ED_node_set_active(Main *bmain, bNodeTree *ntree, bNode *node)
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for (ma=bmain->mat.first; ma; ma=ma->id.next)
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if (ma->nodetree && ma->use_nodes && has_nodetree(ma->nodetree, ntree))
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GPU_material_free(ma);
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WM_main_add_notifier(NC_IMAGE, NULL);
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}
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WM_main_add_notifier(NC_MATERIAL|ND_NODES, node->id);
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